Normale Ansicht
#291- Wet Famous
On this absolutely soaked episode of the Shut Up & Sit Down Podcast, Tom and Matt are getting drenched in two positively sopping releases.First up, our intrepid explorers plunge into the depths of Thesauros! It’s got scubas, it’s got sharks, it’s got sunken treasures! All wrapped up in a slate-grey layer of project management and fund allocation.
And following the adventurous land of ‘The Ocean(s)’, our lads point at a few seagulls, bins, and plant pots in the cosy Welsh town and game: Tenby! Who will have the most porches?! Who will find the most relevant landmarks? It’s all to play for in the quaintest Tenby-builder on the market today.
Have a great week, everybody!
Timestamps:
01:16 - Thesauros
17:30 - Tenby
Cd Hunter's Game of the Century - Semi Finals
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Episode 256 - A Walk Down Gamery Lane
Ambie and Crystal discuss a couple games they played recently, including Cozy Stickerville, Unlock! Short Adventures, and Dungeons & Dragons: Builders of Baldur's Gate. Then we talk about some of our good memories from our childhood and what games we played then.
0:00-Intro
0:45-Announcements
1:49-Recent Games - Cozy Stickerville
7:28-Unlock!: Short Adventures
9:32-Dungeons & Dragons: Builders of Baldur’s Gate
14:35-Childhood Gaming
28:10-Outro
29:14-Bloopers
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Or shop at our merch store or our Amazon Storefront
This episode was sponsored by Grey Fox Games. Use the code "BLITZ2026" to get 10% off your entire cart.
For the full show notes visit our site at http://www.boardgameblitz.com/posts/432
Two Off the Top - Ep. 13 - Turning Friends into Board Gamers and Vice Versa
Episode 340: Here Lies and The Cabalists Court with Judge Topper
The Low Horse
Matthew is hosting and someone is a traitor!
This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below.
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PATREON - https://www.patreon.com/thisgameisbroken
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Crowdfunding Bubble
This weeks guest Chris from Liege of Games https://www.youtube.com/c/Li%C3%A8geofGames
00:00 Intro
00:48 Torchlit (David Spalinski Allplay 2024)
03:51 The Hobbit: There and Back Again (Reiner Knizia Office Dog 2025)
06:31 Soar (Max Anderson, Zac Dixon, Austin Harrison IV Studio 2026)
12:08 Riftforce (Carlo Bortolini 1 More Time Games 2021)
13:57 Penguin Party (Reiner Knizia AMIGO 2008) NOT a dexterty game....
16:28 Winnie the Pooh: Serious Detective (Aleksei Kuznetsov, Oleg Meleshin, Yury Yamshchikov CrowD Games2025)
17:58 Pokémon GOITA (The Pokémon Company 2025)
21:32 Knarr: Skali (Thomas Dupont Bombyx 2026)
24:47 News
35:18 Crowdfunding Bubble
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511 | Cantaloop | Review
Peter Vaughan
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Boardgames To Go 251 - German Vacation
Opener: 7 Wonders Dice Closer: Mark Madness 2026 (with Adam Brocker) preview - Register for free and make your predictions at https://challonge.com/MarkMadness2026! I've recently come back from a vacation in Germany. Once upon a time in this hobby, that really meant something significant. Germany was the worldwide headquarters and creative generator for boardgaming. Gamers in other countries hung on scraps of information, imported products, and had to learn a little of the German language to really be an active part of strategy boardgaming. In a way, that extra effort was also part of the fun, a level of commitment & dedication that went way beyond what it took to be a videogamer or cinephile. But, it's also true that it was a barrier to wider growth of the hobby. I'm talking about 20-30 years ago. Now, in 2026, it's notably different. I don't think we even speak "Gamer German" any longer! 😀 Also, a boardgamer's trip to Germany doesn't have to include much about boardgames. That was the case with me. I can now acquire & play just about everything I'd want from the ease of my American home with internet access. At the same time...I've still got those 1990s roots in "German boardgaming," as we use to call our hobby, that I looked around and made some observations on this trip. That's what I share in this podcast. -Mark
Garrett's Games 1034: Leylines and Pinatas
This week Shelley and I travel a circular board to pick up and deliver items to specific fantasy shops in
Leylines by Daryl Andrews and Wolfgang Kramer from Arcane Wonders
Then we head into the land of trick taking once again for a new twist in
Pinatas by Reiner Knizia from Allplay
Remember to SUBSCRIBE and check out our YouTube channel for videos on each of these titles.
You can support the podcast and our video series directly at www.patreon.com/garrettsgames OR check out our extensive list of games that no longer fit on our shelves, but belong on your table:
https://docs.google.com/spreadsheets/d/16ovRDNBqur0RiAzgFAfI0tYYnjlJ68hoHyHffU7ZDWk/edit?usp=sharing
Episode 250 - Huorny Jail
- Welcome to Jon, Chris, and some guy named Chaz or something
- Thank you to Joseph F, Paul J, Zaid A, Kellin L, Colin D, Jason P
- Announcement
- Retro Preview - Into Fangorn
- Deck Spotlight - Hobbits
- AMA
- Soliloquy
Battle Report - Mycelia(Sample of Patreon Content)
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#355: Anticipation Auction: Games of 2026
I think it's fair to say that we crushed this last year (although some of us better than others), so it's only correct and right that we should return to do it again. What are the best games of 2026 going to be? Well, only we know, but we're willing to part with that information. Get your fat stacks ready. Before we set ourselves up for failure, we talk about Alibis, Mosaic: A Story of Civilization, and Cyclades: Legendary Edition.
03:02 - Alibis 09:18 - Mosaic: A Story of Civilization 23:25 - Cyclades: Legendary Edition 36:27 - Anticipation Auction 2026 41:18 - The Game Makers 44:25 - Cozy Stickerville 46:39 - Brass: Pittsburgh 50:35 - The Lord of the Rings: The Two Towers - Trick-taking Game 54:04 - Revenant 56:21 - World Order 59:31 - Dark Pact 1:02:28 - The Great Library 1:03:56 - Spirited 1:05:25 - Realm of Reckoning 1:08:55 - Avalon: The Riven Veil 1:12:57 - La Pâtisserie Rococo 1:14:24 - Nippon: Zaibatsu 1:17:24 - Rewild: South America 1:18:44 - Movers & Shakers Submit your games for the Listener Top 20 at: https://boardgamebarrage.com/top20
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The Best of The Secret Cabal Vol. 1
Episode 92: Guest Who?
It's your turn...to click here to send us your comments on the show
Hang on a minute, where's Davey? Well he's moving house so Dan has moved up his run a little earlier than expected but in this episode he invites a load of guests onto the show, well guests being workers or characters in board games where we have to guess what game they're a part of. Does it make sense? If not don't worry just listen and play along.
FIRST PLAYER: Dan
OTHER PLAYERS: JP, Becky & Rob
In this episode you'll learn:
- how Dan has been returning to the moon in Shackleton Base by Sorry We're French
- Rob has played the latest Stonemaier Games game of Vantage and lets us know what he thinks
- that Becky has been going through the Flatout Games care package with the latest game Nocturne
- that JP's all in pledge of Ashes Ascendancy has arrived and tells us all about it
- which "guests" have joined us on this episode in the guise of board game workers that we all have to guess, so join in at home
LINKS REFERENCED IN THE SHOW
N/A
EPISODE CHAPTERS
0:00 - TURN 1 - Player Count
4:04 - TURN 2 - Let's Talk About Hex
4:17 - Becky - Nocturne
8:53 - Rob - Vantage
17:21 - JP - Ashes Ascendancy
24:21 - Dan - Shackleton Base
31:50 - TURN 3 - Guest Who?
34:59 - Guests One to Five
50:06 - Guests Six to Ten
1:06:51 - Guests Eleven to Fifthteen
1:21:59 - Guests Sixteen to Twenty
1:38:54 - TURN 4 - The Penultimate Turn: What's Coming Up?
1:47:52 - TURN 5 - The Final Turn
You can check out JP's new podcast called Just Play right here https://www.justplaypod.co.uk we'd love to have you and also on the new YouTube channel https://www.youtube.com/@JustPlayPodcast
ENGAGING WITH THE SHOW
- Join us on Discord
At The Table with The Dice Tower - Crowd Control
Julie's out this time, so Tom and Eric spend time looking back at Epic Game Events that they've been involved with at conventions over the years. What worked well, and what did not? Plus, a question from the mailbag about digital vs. in-person gaming, and Tom and Eric each present a full set of Roses, Thorns, and Hula Hoops.
00:47 - No Julie, February Lull
01:35 - Live Show at Dice Tower West (Friday 3pm)
02:42 - Groundhogs and Polka Interlude
03:21 - Dice Tower East and Curling
06:14 - Epic Game Events
36:37 - Question: Live vs. BGA?
42:33 - Age of Galaxy
46:05 - A Message from the Stars
50:06 - Trasteros/Storeroom Inc.
52:56 - Nuns on the Run (2nd Edition)
56:05 - Suds and Malone
1:00:49 - Lords of Worlds
Questions? Tales of Horror? tom@dicetower.com
Galactic Cruise
This weeks special guest Efka from No Pun Included
https://www.youtube.com/c/NoPunIncluded/videos
00:00 Intro
Games we played last week
01:11 Cena (A.I. Lab 2025)
04:40 Wine Cellar (Andrew Stiles 25th Century Games 2025)
05:29 Movie Tricks (Vegard Eliassen Stillerud, Eilif Svensson, Åsmund Svensson Chilifox Games 2025)
08:09 Sweet Takes (Hisashi Hayashi Hasbro 2023)
10:40 Inis: Nemed (Christian Martinez Matagot 2026)
16:31 Star Trek: Ascendancy – Borg Assimilation (Aaron Dill, John Kovaleski, Sean Sweigart Gale Force Nine 2017)
19:50 Speakeasy (Vital Lacerda Eagle-Gryphon Games 2025)
26:46 Black Forest (Tido Lorenz, Uwe Rosenberg Feuerland Spiele 2024)
32:49 The Presence (Sam Gullman Purple Lantern Games 2025)
38:46 Duplik (William Jacobson, Amanda Kohout Braincog, Inc.2005)
News 41:28
Galactic Cruise (T.K. King, Dennis Northcott, Koltin Thompson Kinson Key Games 2025)
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-
Rolling Dice and Taking Names
- Episode 371: Thebai, Wunderwaffen, 3 Witches, Two Towers Trick Taking Game
Episode 371: Thebai, Wunderwaffen, 3 Witches, Two Towers Trick Taking Game
00:00:30 Intro
00:03:30 GMT Camden Game Convention
00:11:00 Timeline: Games and Leisure
00:13:00 LOTR: Two Towers Trick Taking Game
00:15:00 Portal Games
00:16:30 Thebai
00:41:30 3 Witches
00:50:30 Miniature Market
00:51:30 WunderWaffen
01:11:30 Muppet Show Reimplement
01:16:30 Outro
We finally got Thebai, the newest release from Boards & Dice, to the table. After seeing it at Gen Con, the production immediately caught our eye, and the designers hinted at the kind of tough, timing‑sensitive decisions players would face. That promise absolutely shows up in play. Turns are wonderfully clean—place your die, resolve the action, then move your Archon for a bonus action—but the simplicity hides a surprising amount of depth. Positioning is everything. The strongest move in the moment can easily create problems down the line, and the board state shifts just enough each round to keep you second‑guessing your priorities. On top of that, the looming battles add a steady undercurrent of tension. You can’t ignore them, even when you’re tempted to chase a clever combo elsewhere. Thebai ultimately becomes a race for victory points, and the endgame accelerates fast. Points pour in quickly, so timing your big plays matters just as much as choosing the right ones. It’s a sharp, elegant design—easy to teach, but full of those delicious “oh no, that changes everything” moments that make Boards & Dice titles so satisfying.
We love historical games that look beyond the familiar battles and instead explore the lesser‑told moments—especially those late‑war pivots where everything hangs by a thread. WunderWaffen fits that niche perfectly. The Allies are closing in on Germany, and the German player is scrambling for a last‑ditch path to victory through experimental research. It’s a tense, asymmetrical setup, but not a simple 3‑versus‑1 scenario; only one player can win, so everyone has to keep each other in check, even if that occasionally means helping Germany to prevent someone else from running away with the game. One of the standout mechanics is the turn structure. Each round, you choose two of your three action tokens to use and must hand the third to another player. That single decision point creates delicious pressure—what you keep, what you give away, and who you empower all shape the board in subtle ways. It’s a small rule with big strategic consequences. The game moves quickly, and for groups that enjoy negotiation, table talk becomes an extra layer of strategy. Deals, promises, and threats can shift the momentum just as much as the research tracks or battlefield positioning. WunderWaffen ends up being a fast, interactive contest of timing, leverage, and opportunism—exactly the kind of historical “what‑if” experience that keeps us coming back.
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