Normale Ansicht

Published — 09. Juli 2026 Hiew's Boardgame Blog

designer diary: Malaysian Holidays

Malaysia is a country which has many public holidays. We have three major ethnicities and many minor ones. We have different religions and traditions. We have national holidays as well as many state specific holidays. Every year towards the end of the year, I see infographics on social media helping people strategise when to apply for annual leave in the following year. For

Published — 24. Juni 2026 Hiew's Boardgame Blog

Yuhang boardgame retreat June 2026

The retreat didn't actually have a name. I call it the Yuhang retreat simply because it was organised by Yuhang. This was a private event of a group of boardgamers in Kuala Lumpur coming together for 3 days of gaming, staying at an Airbnb at Taman OUG. I didn't know Yuhang well before this. It was Jon who asked me whether I wanted to join. It was only after I had signed up that I found out I know

Published — 16. Juni 2026 Hiew's Boardgame Blog

boardgaming in photos: playtesting

Choon Ean and I were at Kinokuniya bookstore (Pavilion Damansara Heights) demoing our games over the weekend of 30-31 May 2026. This time our tables were occupied more, compared to two weeks earlier when I was there by myself. There were people who stayed to play for quite long. It feels great to see people enjoy my games and want to play again and again. That weekend I think I sold out all

Published — 31. Mai 2026 Hiew's Boardgame Blog

boardgaming in photos - Risk and Race for the Galaxy

In my work as a leadership trainer, I regularly collaborate with others in the industry - fellow trainers, coaches and training providers. Being in a business community called BNI, I regularly meet fellow members of the community and we help one another in our businesses. One of my friends Captain Fuaad has developed a training game based on Risk, and he asked several of us to help him

Published — 17. Mai 2026 Hiew's Boardgame Blog
Published — 02. Mai 2026 Hiew's Boardgame Blog

Design & Play 2026 - Malaysian game design competition

 The Design & Play (DNP) game design competition is back! This is a competition open to all Malaysians. It is organised by Malaysia Boardgame Design (MBD). This was first held in 2025, so this is the second year we are doing this. We have the same team of six judges - all local designers and indie publishers. This year, the criteria is a little different. Instead of being limited to

Published — 28. April 2026 Hiew's Boardgame Blog

Dream of the Red Chamber - first prototype

The game I am publishing this year under Cili Padi Games is Pilgrim Poker, and it uses the theme of Journey to the West (西游记). I also have another game which will be published by Specky Studio - Rebels of the Three Kingdoms, which, of course, is based on Romance of the Three Kingdoms (三国演义). The advantage of using a topic or theme which many people are already familiar with is the

Published — 25. April 2026 Hiew's Boardgame Blog

Snow White 2nd edition

The second edition of Snow White and the Eleven Dwarfs has been out for a while, last year in fact, but I have not yet mentioned it. This is a game I struggled with a bit, on whether to do a second printing. The first edition did not sell particularly fast. Partly it is because this is a game with a minimum player count of 7. I was running out of stock, and I still had enquiries, so I

Published — 20. April 2026 Hiew's Boardgame Blog

Pilgrim Poker concept art

The 2026 game title from Cili Padi Games will be Pilgrim Poker. This will be my fifth game published under the Cili Padi Games label. I have been making one game a year since Dancing Queen in 2022. Edwin Chong has been my artist since my first game, and continues to be my artist for this year's project. This above is the concept art for Pilgrim Poker. Since the game uses the theme of the

Published — 14. März 2026 Hiew's Boardgame Blog

Creating moments in Pilgrim Poker - why I make games

Over the Chinese New Year holidays I managed to get some friends and family to help me playtest Pilgrim Poker. The rules were more or less final, but I wanted to get more different people to try it, to see whether there were any issues I hadn't detected. This is stress testing the game. When you get people who have never played a game to try it, you can discover situations you have never seen

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