Normale Ansicht

Published — 18. April 2026 BoardGameGeek News | BoardGameGeek

Designer Diary: Choconnect

Von: 4docich
18. April 2026 um 16:00

by Sandro Blasich


I've been designing board games for more than 10 years but it all started from fun. I had an opportunity to go to SPIEL Essen and I went and I felt like a kid entering the chocolate factory. I was completely blown away. I was there with a couple of guys that pitched their board games. So, I thought if they can do it, why shouldn't I at least try it too.

Thus I started designing more and more and I finished a board game that I wanted to pitch at Essen. That was in 2017. I had lots of meetings but I had no success. In my opinion, I had good games but nobody was interested enough to publish them. Little by little, I started to loose my enthusiasm for designing games and I told myself that I needed to take a break from game design but I couldn't, new ideas just came to me all the time.

Then, I designed a game just for myself. A friend saw it and he said that I have an excellent game. I didn't plan to pitch it but finally I did it and I signed the contract. However, it took several years for that game to be published (you will read about that game in my next designer diary).

Meanwile, a design group was organized in my hometown and we also had a panel discussion. That's where I met Vedran and we went together on the next SPIEL Essen. I didn't know that he was planning to open a publishing house. Then I showed him my prototype for Choconnect and he liked it. In 2024, he opened the publishing house Snovid Games and it debuted at SPIEL Essen with three games: Galebari, To be continued.. and my game Choconnect.


So, how did I come up with Choconnect? I often play board games with my two kids. One day we played the game Labyrinth and it crossed my mind that that game has an interesting mechanic which is very rarely used. Usually, I start with the mechanics and then I add a suitable theme when I design my board games. I was thinking what to do with that mechanic from Labyrinth. So, I thought of something like Connect 4 but different so that you put tiles instead of chips on all sides of the board and then you slide it so that everything changes all the time which means that you need to think ahead. And that's how the idea for Choconnect was born.

As the game is very abstract I needed to find a suitable theme and I though of my first time at SPIEL Essen and how I felt like a kid in a chocolate factory so a box of chocolates came to my mind. When I told my wife about that she happily approved since she's a proper chocoholic.


Choconnect is an abstract tile laying/pushing game where you are in the role of a chocolatier and you want to arrange chocolates in the best possible way. In Choconnect, you draw randomly a tile from the cloth bag (there are three different types of tiles) and you put it on the board. But the twist is that you can put a tile only on the outer part of the board and if there is already a tile you slide that other tile but it cannot go over the board. You want to make a line of chocolate tiles of the same type either orthogonally or diagonally. It depends on the type of chocolates (three in a row for dark chocolate, four in a row for milk chocolate and five in a row for white chocolate). Whoever succeeds in creating the line first wins the game.


Maja Benčić made a great job with the illustrations and graphic design so you have to be careful not to confuse my board game with an actual box of chocolates. Thank you Maja.
Published — 15. April 2026 BoardGameGeek News | BoardGameGeek

The Mythos of 2-player Games Continues

by Steph Hodge

This is the time for 2-player games! I have noticed a bunch of 2-player games hitting the scene in the past several years. I know I play a lot of 2-player games and am always on the lookout. Here are just a few more of those releases coming soon.

▪️ Bitewing Games (Zoo Vadis, Cascadero) has three new titles coming out that are for 2-players, which are part of their Mythos series! Bitewing Games has produced a ton of recent games from deisnger Reiner Knizia (Ra, The Quest for El Dorado... the list goes on forever), so I will start with the sharing about the new Collector's Edition of Ichor. [imageid=8195971 medium rep]
If you aren't familiar with the game, you are either choosing to battle as the Greek Gods or as the Greek Monsters. All of the figures have unique abilities, and you are trying to get all of your tokens onto the board before the other player.

About the new collector's edition:
Ichor Collector's Edition is a newly released version of Ichor and features 3 key changes from the standard edition:

▪️ It includes a standard folding board instead of a cloth board.
▪️ The characters are flat-laying tiles instead of standees. Flip a character tile face down to show on the board that its ability has been used.
▪️ The Reinforcements & Gates Expansion is included in the box!


▪️ Azure caught my eye because it has the wonderful artwork by Kwanchai Moriya (Food Chain Magnate, Under Falling Skies). Azure is an area control game where you want to advance on your track and reach the end before the other player. It will take about 20 minutes to play and has double-sided boards to keep the variety for replayability. More on Azure:

n Azure, players position their stones to gather qi (cards) and wisdom (points) from the realm. They also compete to bring the Auspicious Beasts to their aid. The first player to reach the end of the path of wisdom wins.

Players take turns placing a stone, gathering boons from the space they cover, and gaining the favor of Auspicious Beasts. In order to place a stone in a space, the player must be able to pay the qi cost. The color of the domain (board) tells you the color of qi needed, and the number of boon symbols in the space tells you the amount of qi needed. Through careful management of the qi cards in your hand, you'll be able to grow in power.



▪️ The third game I wanted to share is Moytura. This game can be played either competitively or cooperatively, which is interesting. I always love the option for cooperative mode. Moytura, is a battle for control of ancient Ireland over two eras. The game will be 45 minutes.

From the BGG game page:
Each round, the two players and the enemy faction each take a turn. On their turn, a player selects a deity tile (possibly spending worship tokens to reach it), then performs that deity's actions. When used, a deity tile resets to the most expensive position in the track. Deity tiles let players expand their influence and battle enemies according to the deity's unique abilities. On the enemy faction's turn, an activation card is revealed from the deck that expands one of the three clans. Some activation cards are stronger than others, and players must carefully track which clans are most likely to attack and where. Only the player who cleverly outmaneuvers their opponent while carefully keeping the enemy faction in check will be able to secure the victory.


▪️ You can also check out Iliad from the same 2-player series and designed by Reiner Knizia. This is also restocked with the other titles on the list. This was the first game of the 2-player Mythos series.

In Iliad, you will either be Hector of the Trojans or Achilles of the Greeks and strive to win the favor of the Gods by placing tiles and taking control of the grid.

More from the BGG page:
On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war.

When a row or column is filled, the player with the highest total strength in that line earns the right to select one of the two success tokens at the ends of that row or column; the other token goes to their opponent. Success tokens can earn you the favor of the Gods, and they can earn (or cost you) points. At the end of the game, the winner is the player who has earned the favor of all five Gods.


❌