Hot diggity and a lack of dignity! It's the second podcast we recorded live at the 2016 UK Games Expo. This time we offer definitive feels on Spiel des Jahres-nominated games Karuba and Imhotep, as well as chatting about Beyond Baker Street, Yeti, Coup: Rebellion G54 and a game jam winner called Lantern. We also ask an important question: Have you started building your mausoleum?
Long and spicy like a hot dog, the 43rd EVER SU&SD podcast is HERE! Quickly, consume the whole thing before it starts disintegrating and leaking board game mustard into your lap.
If you'd prefer to watch this podcast as a video (and to be fair, the bit where the audience boos Quinns is priceless), you can do so right here. But the comments are separate on each post, so CHOOSE WISELY. Are you team podcast, or team video?
Strap on your jackboots! It's time for a veritable military parade of a podcast, impressive and pacy but nonetheless going on for slightly too long.
Games covered include A Feast to Die For, Quadropolis, Fairy Tale, Pandemic: Contagion and Dear Leader, as well as the long-awaited second half of our spoiler-filled Pandemic Legacy chat! Don't worry about that particular minefield. It's very clearly signposted at the end of the podcast. Following a startlingly unprofessional link from Paul, we eventually manage to produce a folk game and some fan mail, too.
Enjoy, everybody!
(This podcast image comes courtesy of BGG user Punkin312!)
Psst! Down here! Climb into this cramped cave of chat with us. There's room for one more person.
In what could well be our most feature-filled podcast ever, Matt, Paul and Quinns discuss Torchbearer, Merchant of Venus, Dragon Farkle, The Red Dragon Inn and the concept of playing board games in virtual reality, before getting down to (yet another) peculiarly erotic folk game.
But wait! There's more! Quinns snagged video game designer Soren Johnson of Offworld Trading Company to discuss civilisation-building and trading board games. Enjoy, everybody.
We also chat about board game boxes and sustainability and end with a lovely interview with Plaid Hat's lead designer and lead art director Isaac Vega, who wants to tell us all about the new standalone expansion for Dead of Winter: The Long Night. In case you missed our review of Dead of Winter, you'll find that here!
Paul, Matt and guest star Jonathan Ying come to us LIVE from GDC 2016 discuss the hottest new board games! And by "hottest" we mean "weirdest" (and by "new" we mean "old").
Designer Tim Fowers stopped by our lounge to demo his games to us, the sneaktacular co-op Burgle Bros and deck-building word-builder Paperback. Fantasy Flight designer and friend of the show Mr. Ying showed us Brawl, a real-time card game that just this month enjoyed a reprint. There's also Dancing Eggs, which we inflicted on GDC like a horrible rubber virus.
Welcome back to the podcastle! Not to be outdone after listener Alex Cannon contributed a jingle for last episode, Matt's made yet another jingle. Ready your body! Lube up your ears. It's got a harmony. You've been warned.
Oh god. Sit down. The new podcast is out, and we've peaked. We'll never have a lineup like this again.
Last week we enjoyed exclusive access to scalding-hot 2016 Fantasy Flight epic Star Wars: Rebellion, and on this podcast we want to tell you all about the fun we had with it. But that's not all! We also discuss our time with the wonderful new edition of Fury of Dracula, return to Star Wars: Armada and Quinns has sat down with Jeff Cannata of the DLC Podcast for a (well signposted) spoiler-ridden chat about Pandemic Legacy.
That's more amazing board games than is wholly decent. But you deserve it.
In what could be our most exciting reader mail ever, Quinns has helped a marine biologist pick some board games to take to the above Antarctic research station for 18 months. Tune in next year to hear how those games fared against penguins, boredom and the deadliest winters on planet Earth.
But that's not all! Join Paul and Quinns as they walk the tightrope of talking about Pandemic Legacy without spoiling a darn thing. Listen as they discuss other Game of the Year candidates Codenames and Mysterium. Laugh as they chat about the most dangerous games they played as kids, and moan with delight as they describe yet another perversely erotic folk game.
Market research tells us that the median SU&SD reader is, at a given moment, most likely to be thatching their mead hall. How boring! You'd best pop our 33rd ever podcast on in the background.
Matt and Quinns are desperate to talk about their crippling Infinity habit, while Paul's been playing the beloved game of Battlecon. We've got a quick interview with Fantasy Flight CEO Christian Petersen where he answers such lovely questions as "What happens to board games that don't sell" and "What is the most stressful thing about your job". And we receive an email from Brooklyn-based SU&SD fan Nate Kushner titled The Sad Room.
The fun never stops! The thatching shouldn't either, though. Chop chop.
My god! 32 podcasts in and we're finally approaching "professional".
Paul, Matt and Quinns discuss the bold new Game of Thrones card game and think back on classic lie-athon Battlestar Galactica, before clearing the floor for an interview with veteran designer Eric Lang (Quarriors, XCOM: The Board Game, Chaos in the Old World). We close with a quick trip to the SU&SD mailbag and an impromptu game show(!).
We've done it, ladies and gents. It's all downhill from here.
Last year team SU&SD hustled 300 people into a dingy Gen Con annex to record a live podcast. It was incredible. So this year we did it again!
After a shaky start where Matt, Quinns and Pip realise their audience is only there to hear about their hotel, the board game chat begins in earnest. We discuss the croquet mallets of T.I.M.E. Stories, the wandering chicken nuggets of Evolution and waste disposal in The Bloody Inn. Then it's time for QUESTION STACK 'N FALL! Which is different from Question Jenga by about £8.
You ever eat Nerd Rope? Just an endlessly long, glutinous tongue, speckled with sour little gobbets?
That's basically the 30th ever SU&SD podcast. On this lengthy journey of no less than one hour and one minute, we discuss the absence of bitterness in the magnificent Forbidden Stars. We chat about the sheer joy of Funemployed (alas, we're still waiting on the European release), and the sweet coloured pebbles of Trajan. The Saturday morning cartoon-looking reimagining of Catacombs has reached us, too, complete with a wooden jelly cube! And of course, Spyfall snuck into the mix.
Now Quinns is back from the UK Games Expo, we slid a microphone under the door of the con-tamination chamber to record a new podcast!
Paul's got questions about the sublime Welcome to the Dungeon, the prototype of Vlaada's Codenames and Quinns' performance at the UK Netrunner Nationals. But that's not all! Quinns is starved for company and wants to know about the games Paul's been playing: For the Crown and 7 Ronin, which both sound great. There's also some discussion of Knightmare Chess, mostly along the lines of "Why haven't we reviewed it yet?"
Sometimes Team SU&SD can be compared to a marching band, except instead of playing musical instruments we make awful mistakes, and instead of moving forward we stay in the same place forever.
Not today, though! Today, in podcast #28, we prove our competence. Paul discusses overcoming Panamax's awful manual to discover the fabulous game within, while Matt and Quinns discuss the great time they had leading civilizations in both Nations and Imperial Settlers. Finally, we discuss Paul's new, potent sex power in the game of Apocalypse World.
STOP! This is the police. You're under arrest for being in possession of 27th Shut up & Sit Down podcast. I'm afraid it's very illegal indeed.
First there was that scaremongering at the beginning about ghosts in Mysterium. Then they openly discussed how they were underqualified for their work as politicians in the recent Megagame, detectives in Consulting Detective and alchemists in Alchemists.
Then there was Quinns' segment on the most morally questionable games in all of the board game geek database, and they finished the whole affair with a folk game about pre-teen nudity!
Matt, Quinns and Paul re-unite in a stuffy room to discuss all the marvelous games they've seen on their travels around North America, the forgotten continent.
We get off to a civilized start with Bring Your Own Book and the delicate negotiation of Dragon's Gold, followed by total regression into childhood and the beautiful miniatures and deadly turbolasers of Imperial Assault.
Finally, Matt's heard rumours of a folk game that's all about ruining things. But that's all they are... rumours...