Shelley and I first hike through nature, painting beautiful scenes and fulfilling commissions in
Sunset Over Water by Steve Finn, Eduardo Baraf, and Keith Matejka from Dr. Finn's Games and Pencil First Games
then we head to another planet to explore an ancient civilization in our turtle-shaped research vehicles, while winning over influence of our admin and science teams in
Magnastorm by Bauldric and Friends from Feuerland Spiele
Designer and raconteur Tony Boydell (of Snowdonia & Guilds of London fame) joins me for a conversation about game design, jaded gamers, and his own Top 10 from the past year.
Shelley and I spend some time looking through the games we've played and select our Top 10, as well as Honorable Mentions and games that just aren't for us!
Shelley's Lists:
Not For Her = Reef and Century: Eastern Wonders
Honorable Mentions = Let's Make a Bus Route, Facecards, Illusion, Trapwords, and Teotihuacan: City of Gods
10) Walking in Burano
9) Carpe Diem
8) Crusaders: Thy Will Be Done
7) Arraial
6) Azul: Stained Glass of Sintra
5) Forum Trajanum
4) Blackout: Hong Kong
3) Wingspan
2) Lindisfarne
1)1906 San Francisco
Doug's Lists:
Not for Him = Yokohama Duel, Nusfjord, Keyper, Charterstone
Honorable Mentions = Fine Sand, The Mind, Ganz Schon Clever, Walking in Burano, Wingspan
Shelley and I take on 2 titles that start with F, but vary markedly in their play and fun value!
Fuji by Wolfgang Warsch from Feuerland Spiele had us running (unsuccessfully) from Fuji's volcanic eruption...and not enjoying the experience.
and
Futuropia by Friedemann Friese from Stronghold Games has us working to create a utopian condominium experience where food and energy are provided by robots doing the work so we no longer have to! Fun planning from the guy who loves green.
This week Shelley and I enjoy some sand castle building from Stronghold Games, then have a bit less fun (possibly due to playing it 2-player) trying to win the favor of the Emperor.
Fine Sand by Friedemann Friese from Stronghold Games