Designer Hisashi Hayashi and translator Simon Lundstrom chat about two games: Rolling Japan and See Know Buzz. We also discuss gaming culture in Japan and the amazing number of self published games produced by Japanese game designers.
Italian designers Marco Canetta and Stefania Niccolini discuss ZhanGuo. Players use cards to unify the Warring States in ancient China. Build the Great Wall, the Terracotta soldiers and keep the populace from revolt in order to gain the Emperor's favor.
German Designer Thomas Weber discusses Samsara (a Sanskrit word meaning the Wheel of Life). Samsara is an abstract game where players manipulate marbles along two circular tracks using dice to reach a target area.
Didier Dincher from French publisher Capsicum Games chats about Speakeasy, a modern adaptation of the classic Chinese game Lu Zhan Qi. This abstract game of bluff, memory and deduction was the inspiration for the mass market classic Stratego.
Agnieszka Kopera discusses the latest title from Romanian publisher NSKN: Versailles. Players take on the roles of architects and designers, working to build and decorate the gardens and palace of Versailles while competing for the favor of the King.
Andreas Preiss discusses Beasty Bar and Mangrovia. Beasty Bar is a funny card card game about animals jockeying to get into an exclusive night club. Mangrovia is a action selection game where players build huts in order to become chief of the village.
Stephanie Schulz chats about Pints of Blood - a semi-coop zombie game set in a pub, Carnac - an abstract game about placing or tipping pieces, and 5 Minutes - a party game where players complete puzzles on a personal timer.
Martin Wallace discusses Mythotopia and Onward to Venus. Mythotopia is a 4-player deck-building board game in a fantasy setting. Onward to Venus is a retro scifi game of imperialism based on Greg Broadmore's graphic novels.
First, Stephen Buonocore and Gil D'Orey discuss their partnership bringing Panamax to Europe and the US. Then Mike Fitzgerald joins us to discuss Diamonds, a new twist on classic card games, plus a look back at Mike's storied career in game design.
Portuguese publisher/designer Gil D'Orey and designers Nuno Bizarro Sentiero and Paulo Soledade chat about the development process behind Panamax, a dice driven economic game that celebrates the 100th anniversary of the Panama Canal.
Designers Tony Boydell and Sebastian Bleasdale join us to chat about expansions to Snowdonia, Black Fleet and Ivor the Engine. Black Fleet is a take-that pirate game from Sebastian. Ivor the Engine is a kids game from Tony based on the beloved cartoons.
Designer Antoine Bauza chats about Samurai Spirit, a co-op game based on Akira Kurosawa's film The 7 Samurai and Babel, the latest and most innovative expansion to 7 Wonders.
Game Factory is the publishing arm of Swiss distributor Carletto. Rolf Mutter and Fabio Del Rio (from CSE Games) chat about the new European edition of Quartex. We also discuss Lift It, a crazy co-op building game where players wear cranes on their heads.
Blue Orange publishes family friendly games in Europe and the States. Simon and Stephane chat about 3 new releases: King's Gold, Dragon Run and Wakanda.
Amigo editors Christian and Uwe join us to chat about Ciub and Hamsterbacke. Ciub is a spell-making game from designer Tom Lehmann with tons of custom dice. Hamsterbacke is a set collecting card game about hamsters stuffing food into their cheeks.
HABA is one of the most beloved publishers of games for kids. Their bright yellow boxes are known around the world. Jens Vogtlander, a game editor at HABA, discusses the development and design process for a company that publishes 40+new games each year.
Designer and publisher Konstantinos Kokkinis chats about two new titles from Artipia. New Dawn is a scifi game about rebuilding a war torn galactic sector. Lap Dance is a tongue-in-cheek game about entertaining guests at a club.
Alex Argyropoulos chats about the history of MAGE Company and two games. Hoyuk is a tile-laying game based on prehistoric settlements in ancient Turkey. Raid and Trade is a post-apocalyptic adventure game with many paths to victory.
Ted Alspach chats about Daybreak, a new addition to the fast playing social/deduction series: One Night Ultimate Werewolf. Daybreak adds 13 new roles so every player has a special ability during the night time phase.