Lese-Ansicht

Essen 2015 - MAGE Company

MAGE Company's Alex Argyropoulos chats about three new scifi games. Raid & Trade is a post apocalyptic original design; Res Publica 2230 is a space opera reboot of a Knizia classic & Aether Captains is a steampunk adaptation of a print-and-play game.

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Essen 2015 - NSKN

Agniezska Kopera and Blazej Kubacki chat about Mistfall and Simurgh. Mistfall is a cooperative deck-building game with roots in role playing adventure. Simurgh is a tile laying game about rival clans who breed mighty dragons, inspired by Persian myth.

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Essen 2015 - Steffen Spiele

Steffen Muhlhauser is fueled by a passion for abstract games. His company, Steffen Spiele, publishes games that are equal parts art, strategy and fun. Our conversation explores his dedication to beauty in all aspects of a game, from components to gameplay

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Essen 2015 - Jam Sumo

Cubiko is small company that makes handcrafted strategy and dexterity games. Gavin Biernbaum talks about how he taught himself carpentry in order to bring his designs to life. We also chat about Jam Sumo, which is two flicking games in one.

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Essen 2015 - HABA

Markus Nikisch is the creative director for HABA. We chat about the loud and crazy process of developing dozens of new titles for kids. We also discuss Spookies, Karuba and Adventureland, a new line of family games geared toward older children and adults.

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Episode 216 - Size Matters

Small companies, big fun. We review two small press games: Lift Off & Letter Tycoon. In Lift Off you use rockets & trampolines to get aliens off an exploding planet. In Letter Tycoon you build words to earn money & buy letter patents so you can cash in.

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GenCon 2015 - Portal Games

Ignacy Trzewiczek chats about his 2nd book and 2 new games: Rattle, Battle, Grab the Loot, a pirate dice game where players build mini cardboard ships and Tides of Time, a card drafting game where players guide a civilization through prosperity & collapse

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GenCon 2015 - Paradox

Paul Imboden chats about Paradox, a puzzle-based strategy game that uses the Match-3 concept (think Bejeweled). You play a scientist manipulating the time matrix to save the past, present and future of 15 different worlds threatened by a cosmic Quake.

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