[BONUS] JT Smith on How to Come Up with Expansion Ideas
The post [BONUS] JT Smith on How to Come Up with Expansion Ideas appeared first on Board Game Design Lab.
JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game.
We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s insight on its creation.
The post How to Design a Great Cooperative Game with JT Smith appeared first on Board Game Design Lab.
We have been trying for weeks to get Mare Nostrum Empires by Academy Games by Academy Games to the table and it is a shame that it took so long, but […]
The post RDTN Episode 113: Mare Nostrum, Conflict of Heroes – Guadalcanal, Kingsport Festival – The Card Game, 50 Hours of Gaming first appeared on Rolling Dice & Taking Names.
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Shelley and I tackle something BIG as well as something lighter with
Solarius Mission from Spielworxx and designed by Michael Keller and Andreas "ode" Odendahl
and
Herbaceous from Dr. Finn's and Pencil First Games, designed by Eduardo Baraf, Steve Finn, and Keith Matejka
Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.
We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.
The post A Day in the Life of a Pro Designer with Jamey Stegmaier appeared first on Board Game Design Lab.
In this show, we talk about Bear Valley, Tricky Track, Picassimo, Castles of Calandale, Lady Richmond, and a chess tournament! We hear a tale of horror, a tale of friendship, a biography of a boardgame, competing opinions on Dungeon, and answer questions! Finally, we end the show talking about when components to a game turn us off from playing it!
BPPP Barcelona (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent game plays […]
The post Episode 92- Barcelona: The Rose of Fire plus Gloomhaven Contest appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I discuss our plays of Codenames Pictures, the sequel to CGE's bestseller, then talk about the HUGE Z-Man/Feuerland release Feast for Odin.
Codenames Pictures by Vlaada Chvatil from CGE
and
Feast for Odin by Uwe Rosenberg from Z-Man/Feuerland Spiele
Like the plot of every time-travel movie ever, Matt and Quinns have officially gone too far into the past and may never be the same again.
In this unusually raunchy edition of the acclaimed SU&SD podcast the pair discuss/complain about some titans of the 80's and 90's- Space Hulk, Blood Bowl and Magic: The Gathering. Meanwhile, Paul offers much more sedate comments on Scythe and Santorini.
Finally, the group discuss some folk games sent in by an anthropologist... which are played by monkeys. Join us for the critical analysis of Magic, but stick around for our description "Hair In Mouth Game".
Have you played any games from your childhood recently? And were they rubbish?
Scythe, Santorini, Magic: The Gathering, Blood Bowl, Space Hulk
Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.
There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.
The post How to Make a Great Hidden Movement Game with Emerson Matsuuchi appeared first on Board Game Design Lab.