Shelley and I check out two games that some were predicting would make the SdJ/KedJ nominations, but few a bit short. Find out what we thought of them!
Die Garten von Versailles by Lena and Gunter Burkhardt from Schmidt
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.
Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.
Gen Con is right around the corner which means our meetup is also right around the corner and today the Founders are joined by Honorary Founder Stephen Buonocore of Stronghold Games to name their beer! Then the gang reviews their first solo game, Nemo's War and look back at Warhammer Quest Silver Tower one year later. And after Tony T goes bananas with a news roundup the guys host another Short Topic Extravaganza including teaching board game rules, how important is replayability and more.
In this show, co-hosted by Tony McRee from Rolling Dice and Taking Names, we talk about Thunderstone Quest, Monopoly Gamer, Indulgence, Deckscape: Test Time, Downforce, and Lignum. Geoff talkes about the Yips, we hear a tale of Horror, and answer a pile of questions from one listener! Finally, we end the show talking about our top ten games that work well with five players.
Episode 123 is just full of the latest and greatest games to hit your shelves. We spend a lot of time talking about a very deep Euro called Lignum that […]
Shelley and I enjoy two disparate games this week, building Spires through drafting and bidding, as well as building decks and exploring a dungeon while trying not to make too much noise!
You know what doesn't get enough kudos? Bags. Big ones, small ones, soft ones, leathery ones. Where would we be without bags? Walking home from the shops, clutching cucumbers to our chest with onions in our armpits, that's where.
Our 63rd podcast is all about great games with some great bags. Paul's been building (and cursing at) stained glass windows in Sagrada, Quinns has been carelessly eroding his car in the amazing Automobiles (see our review of that one here), and this time we remember to have the chat about Orleans that was meant to go the previous episode. Inspired by these three titles, Shut Up & Sit Down's campaign for More Bags In Games begins next week. Please send money now.
Could you give two figs about bags? Are they "Not your bag"? Not a problem! Paul and Quinns also provide some early impressions of the ludicrously pretty Wasteland Express Delivery Service, and answer a reader mail about why long games lead to a special kind of exhaustion.
The gang talks Origins 2017, Indiana Jones, The Genesys Core system, When Real Life Gets in the way of gaming and why death and consequences are important in your role playing campaigns.
Joined by a host of contributors, we hand out the Dice Tower Awards for the best games of 2016. From best small publisher game to most innovative to game of the year, join us and out network as we choose the winners! Afterwards, Sam, Tom, Zee, and Eric answer questions from the audience at Dice Tower Con 2017.
Ambie, Cassadi, and Crystal discuss Fourth Age, 1817, Kitten Klash, and Barenpark. We talk about playing games while traveling or on vacation, and Crystal goes over the origins of the word "score."
The Founders are back from Origins and give you a recap of the weekend and the games we played. Then we give Near and Far the feature review treatment and a look back at My Village one year later. After Tony T gives his professional news broadcast the gang discuses technology and the future of tabletop gaming.
We are well rested after our recent vacations and back at the mics. Because of the vacations, we have a backlog of games, so we have four for you in […]
In this show, we talk about Unearth, STROOP, They Who Were, Godfather: Corleone, Arena: of the Gods, and Paradox. We then discuss the Spiel des Jahres nominees for 2017, and talk about which we think will win and should win.