Normale Ansicht
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
The post [BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer appeared first on Board Game Design Lab.
Legacy Episodes - Arkwright The Hedgehog
#66: The Only Winning Move
Dominant strategies can ruin a game; if there's one clear best way to win, why not use it every time? We discuss these optimal strategies, whether they're always problematic, and how to deal with them at your game table. Before we break the game, we talk about A Feast for Odin: The Norwegians, Lost Cities: Rivals, and Second Chance. 03:16 - PUSH 04:53 - A Feast for Odin: The Norwegians 12:30 - Lost Cities: Rivals 18:12 - Second Chance 26:31 - Dominant Strategies 27:17 - A Feast for Odin 27:57 - A Few Acres of Snow 28:16 - Blood Rage 30:48 - Magic: The Gathering 32:45 - London 34:19 - Great Western Trail 36:39 - Chess 38:18 - Cthulhu Wars 43:36 - Food Chain Magnate 45:22 - Dominion 46:30 - Battle for Rokugan 46:51 - Kemet 48:53 - Ticket to Ride
Designing Games Based on a Licensed IP with Daryl Andrews
Daryl Andrews discusses designing games based on licensed IPs.
Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.
The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.
Episode 44: Sniggle-Butter
In episode forty four of our comedy board gaming quiz show we play:
- Mad Libs
- Sound Charades
- Theme Chase
- Sparking Joy
- Higher or Lower
Here are all the places we can be found.
Patreon - https://www.patreon.com/thisgameisbroken
Twitter - https://twitter.com/TGiBpodcast
iTunes - https://itunes.apple.com/gb/podcast/this-game-is-broken/id1282526804?mt=2
Instagram - https://www.instagram.com/this_game_is_broken_podcast/
Facebook - https://www.facebook.com/Thisgameisbrokenpodcast/
Email - Thisgameisbrokenpodcast@gmail.com
This Game is Broken is released every two weeks and features Matthew Jude, Dave Luza, Christina Aimerito and Nick and Mike Murphy.
The show is devised by the whole gang and is produced and edited by Matthew Jude. If you would like Matthew to help you edit your podcast then contact him at: Matthewjudecooper@gmail.com
Art by our secretive sixth member Gary. If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk
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The Guild w Dan Hughes
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Support the show here
Episode 182: Star Wars Outer Rim, Thanos Rising and That Junkie Feeling We Feel
#66: Warpgate and Biggest Rules Mistakes
AYURIS: Feudum 3m20s (Mark K. Swanson, Odd Bird Games, 2017)
Games Played Last Week:
-The Boldest 4m38s (Sophia Wagner, Pegasus Spiele, 2019)
-Wingspan 6m36s (Elizabeth Hargrave, Stonemaier Games, 2019)
-Council of 4 9m00s (Simone Luciani & Daniele Tascini, Cranio Creations, 2015)
-Root 11m42s (Cole Wehrle, Leder Games, 2018)
-Imperius 12m20s (Grant Rodiek, Kolossal Games, 2018)
-Siege of the Citadel 15m23s (Richard Borg, Eric M. Lang, Jason Little, & Kevin Wilson, Modiphius, 2019)
News (and why it doesn't matter)
-51st State expands with Allies 18m00s
-Mark is not a lawyer on the Great Western Trail 19m14s
-In space, no one can hear you roleplay 21m59s
-Warhammer Underworlds goes digital 22m32s
-Terraforming Kickstarter 23m27s
-Kolossal Kickstarter takedown 24m15s
Feature Game: Warpgate 26m52s (Artyom Nichipurov, Wolff Designa, 2018)
Topic: Biggest Rules Mistakes 53m10s
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TDT #604 - Abstract Atmosphere
In this show, we get a Thunderstone Quest update from Mandi, roll out with the Transformers TCG and talk about the latest and greatest in movies and television, all in a non-spoiler way. And in Victory Points, we asked you what you thought of abstract games. We'll discuss the question and your answers!
Episode #321 - Echidna Shuffle
Episode #320 - Carpe Diem
Garrett's Games 669 - Magnastorm and Sunset Over Water
Shelley and I first hike through nature, painting beautiful scenes and fulfilling commissions in
Sunset Over Water by Steve Finn, Eduardo Baraf, and Keith Matejka from Dr. Finn's Games and Pencil First Games
then we head to another planet to explore an ancient civilization in our turtle-shaped research vehicles, while winning over influence of our admin and science teams in
Magnastorm by Bauldric and Friends from Feuerland Spiele
83: Altar Quest Preview with Adam and Brady Sadler
QE- A 5G4D Review
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Support the show here
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
The post [BONUS] Darren Terpstra on Building an Audience through Going to Conventions appeared first on Board Game Design Lab.
Episode 77 - Top 100 or Hot 100?
#65: Board Games and Chill
Slow down. Why're you always in such a rush? Kick off your shoes, join us on the couch and enjoy a nice, tall, refreshing ... board game. We're counting down our five favourite relaxing games, the ones we're drawn to at the end of a long game night. Before we slip into something more comfortable, we also talk about Heaven & Ale, Men At Work, and Yellow & Yangtze. 01:59 - Heaven & Ale 08:30 - Men At Work 14:08 - Yellow & Yangtze 18:18 - Tigris & Euphrates 24:50 - Our Favourite Relaxing Games 26:32 - Lanterns: The Harvest Festival 27:49 - Bärenpark 29:22 - Illusion 30:42 - Dixit 32:34 - Telestrations 34:35 - Crokinole 37:09 - Cottage Garden 38:34 - Karuba 39:54 - Rise of Augustus 41:19 - Between Two Cities 43:58 - Welcome To ... 45:00 - Red7 46:58 - Notre Dame 48:47 - Patchwork 50:15 - Camel Up
#94: Seven Players, Exchanging Bananas
Recently, Quinns was tasked with hosting a 7 player game night, and rose to the challenge with Herculean vigour.
In this episode, Matt, Quinns and intern Kylie discuss his breathtaking efforts. That means talking about Watson & Holmes (03:00), Escape from the Aliens in Outer Space (12:14), and a little card game called Bourré (19:55). Incidentally, Bourré is probably the only time that SU&SD will ever crossover with the NBA. Afterwards, the group slims down for a chat about some 3 player games, namely Gùgōng (27:34) and Chinatown (38:30).
Finally, the team answers a quick reader mail asking what table is best for board gaming. Big or small? Square or circle? That's right! We are beyond parody.
Multiple Mechanisms in a Game with Darren Terpstra
Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together.
Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way.
And be sure to check out Ignite on Kickstarter HERE.
The post Multiple Mechanisms in a Game with Darren Terpstra appeared first on Board Game Design Lab.