Normale Ansicht
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
The post [BONUS] Elizabeth Hargrave on How to Get More Women into Game Design appeared first on Board Game Design Lab.
High Society- A 5G4D Review
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#68: A Mailbag of Biblical Proportions
Letters! You love writing them, and we love reading them! This week, we look at portable and licensed games, why reviewers love social games, and give advice for your first board game convention. Before we break out the letter opener, we also talk about Fool!, Aerion, and Fireball Island: The Curse of Vul-Kar. 01:03 - Fool! 05:38 - Aerion 13:06 - Fireball Island: The Curse of Vul-Kar 22:24 - Listener Questions 22:48 - Best portable games? 23:29 - Oink Games 23:54 - Sprawlopolis 24:07 - SHH 25:01 - No Thanks! 25:10 - Skull 25:51 - Illusion 26:22 - Are reviewers biased towards more social games? 28:48 - Blood on the Clocktower 32:15 - Cosmic Encounter 33:08 - Convention tips? 34:52 - Nyctophobia 37:47 - Best licensed game? 38:02 - Dune 38:22 - XCOM: The Board Game 38:34 - The Thing: Infection at Outpost 31 39:01 - Play new games or replay old ones? 39:37 - Why does Neilan have the best voice? 41:05 - ?!?!
#95: The Danish Crisis
In this special episode of our award-winning podcast, Matt and Quinns talk about their trip to Danish board game convention Fastaval.
Games discussed include the superb Hansa Teutonica (02:56), the as-yet unannounced Deep Blue (12:02), the also-unannounced Auto (15:50), Flamme Rouge’s unnamed campaign expansion (24:05), That’s Not Lemonade (35:43) and Mid-Life Crisis (45:23).
Finally, we close with a discussion of Fastaval itself, and what makes it so magical (59:18). Is it the terrifying, viking-like cleaning crew? Is it the black tie award ceremony? Is it the unparalleled gender equality, or the world-class roleplaying games?
It's all of these things, and more. Huge thanks to the organisers for choosing us as this year's guests of honour.
Designing an Engine Building Game with Elizabeth Hargrave
Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.
Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.
The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.
The Guild w Steven Syrek
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Episode 183: Space Gate Odyssey, Lords of Helas and a Short Topic Extravaganza
Episode 45: 'The Big Orange' with Paula Deming
In episode forty five we are joined by our friend the wonderful Paula Deming from 'Things Get Dicey' as we play,
- I will have my Vengeance
- Letter Swap
- The Alphabet Game
- Stronghold
- Redacted
Here are all the places we can be found.
Patreon - https://www.patreon.com/thisgameisbroken
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Email - Thisgameisbrokenpodcast@gmail.com
This Game is Broken is released every two weeks and features Matthew Jude, Dave Luza, Christina Aimerito and Nick and Mike Murphy.
The show is devised by the whole gang and is produced and edited by Matthew Jude. If you would like Matthew to help you edit your podcast then contact him at: Matthewjudecooper@gmail.com
Art by our secretive sixth member Gary. If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk
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Episode 147: Spirit Clippin
Welcome from Chad, Jon, Chris
Special guests: Brad aka Bardlee
Thank you to Thaddeus and Will L
News!
Journeys in Middle Earth articles
More reprints
GenCon registration May 19th
The White Book LOTR/GOT event https://www.facebook.com/events/544461839409943/
Content
Top and Bottom 3 from the 3rd cycle
Twitter update
Farewell
#67: Good Games that Induce Pain
AYURIS: Mage Knight 2m10s (Vlaada Chvatil, WizKids, 2011)
Games Played Last Week:
-Imperius 5m36s (Grant Rodiek, Kolossal Games, 2018)
-Bärenpark 7m18s (Phil Walker-Harding, Lookout, 2017)
-Burning Suns 10m05s (Emil Larson, SunTzuGames, 2013)
-Downfall 13m11s (John D. Clair, Tasty Minstrel, 2019)
-Adrenaline: Team Play DLC 15m41s (Filip Neduk, Czech Games Edition, 2018)
-Pandemic: Fall of Rome 17m39s (Matt Leacock & Paolo Mori, Z-Man, 2018)
-Space Cadets: Dice Duel 19m25s (Geoff Engelstein and Sydney Engelstein, Stronghold, 2013)
-Gentes: Deluxified Edition 21m14s (Stefan Risthaus, Tasty Minstrel, 2018)
-Roll for the Galaxy 24m53s (Wei-Hwa Huang & Thomas Lehmann, Rio Grande, 2014)
-Brook City 26m54s (Adam Sadler & Brady Sadler, Blacklist Games, 2019)
News (and why it doesn't matter)
-Trick Shot on Kickstarter 31m16s
-No dice for BloodBorne 32m36s
-Pax Renaissance goes deluxe but not -ified 33m08s
-Die Macher improves its graphics 34m18s
-Cleopatra, comin' at ya (Clone High fans? Anyone?) 36m00s
-Scythe goes modular, jumps shark? 37m03s
Topic: Good Games that Induce Pain 38m07s
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TDT # 606 - So You Say You Want a Revolution
In today's show, we talk about a little revolution, Mandi teaches Suzanne a new song and we chat about the hot new deck building game app.
Episode 146: Tiny Towns
Reviews of Let's Make a Bus Route, Crown of Emara, Ubanization, and more. Featured review: Tiny Towns by AEG. Reroll: Altiplano by Renegade. Board game discussion starts at 23:10. https://bluepegpink.peg.com/ep146
The post Episode 146: Tiny Towns appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
85: Aeon's End Legacy (Non-Spoiler & Spoiler Review)
Garrett's Games 671 - Ted Alspach of Bezier Games and SILVER
Ted Alspach joins me over the Skype airways for a discussion of Bezier Games' growth as a company as well as their new forthcoming title:
SILVER
along with discussions of
CABO
Suburbia: Collector's Edition
and some of his other favorites that he's recently played or would love to re-publish.
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
The post [BONUS] Evan Derrick on the Dos and Don’ts for Artists appeared first on Board Game Design Lab.
Arkhan Horror LCG- A 5G4D Review
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Episode 78 - Does Size Matter?
#67: Shelf Life
We're well into May, so it's about time we did some spring cleaning. We talk about the games that have recently left our collection, and why it was their time to go. It's not always an easy thing, but I'm sure they're being loved by someone else on a farm upstate. Before we out with the old, we talk about Space Base: The Emergence of Shy Pluto, Hyperborea, and Clockwork Wars. 02:28 - Space Base: The Emergence of Shy Pluto 09:03 - Hyperborea 20:06 - Clockwork Wars 30:51 - Games that have left our collections 31:03 - Lowlands 34:12 - Key to the City: London 36:33 - Raptor 38:27 - Magic Maze 40:41 - Chinatown 43:32 - Yamataï 44:51 - Things we're looking forward to
Going Pro in the Gaming Industry with Evan Derrick
Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry.
Evan works for Van Ryder Games and has been a full-time pro for over a year.
And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.
The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab.