[BONUS] Ian Zang on Rondel Games
The post [BONUS] Ian Zang on Rondel Games appeared first on Board Game Design Lab.
The post [BONUS] Ian Zang on Rondel Games appeared first on Board Game Design Lab.
Time is a precious resource, so let's not waste any; we're talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
01:28 - Dice Forge 06:53 - Gulo Gulo 10:53 - Millennium Blades 19:41 - Game Length 23:42 - Dominant Species 25:53 - New Angeles 27:05 - Formula D 27:37 - Robo Rally 28:35 - King of Tokyo 29:05 - Citadels 30:21 - Five Tribes 32:07 - Agricola 34:30 - Indian Summer 35:10 - The Voyages of Marco Polo 35:52 - Above and Below 36:53 - Archipelago 38:09 - Food Chain Magnate
Ian Zang, developer for Deep Water Games, discusses 4 different types of gamer experiences.
Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers.
The post 4 Types of Gamer Experiences with Ian Zang appeared first on Board Game Design Lab.
In episode forty seven we are joined by special guest Shea Parker from the RTFM Show as we play
Here are all the places we can be found.
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This Game is Broken is released every two weeks and features Matthew Jude, Dave Luza, Christina Aimerito and Nick and Mike Murphy.
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In today's show, Mandi and Suz discuss The Gallerist, Ticket to Ride New York, Futuropia, L.A.M.A., Clank In Space, and Pandemic Rapid Response. They also run through their Origins Game Fair Anticipation list.
Reviews of Copenhagen, Valparaiso, The Ancient World, Notre Dame, Corinth, Anthelion, Bubble Tea, and more. Featured review: Journeys in Middle Earth by Fantasy Flight Games. Reroll Argent: The Consortium. Board game discussion starts at 45:23.
The post Episode 148: Journeys in Middle Earth appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I spend some time with two games we turned out not to like very much:
3x8 by Christian Fiore and Knut Happel from Amigo
which is a card game with a race element
and
Copenhagen (Deluxe Edition) by Asger Harding Granerud and Daniel Skjold Pedersen from Queen Games
in which players collect card sets to build the frontages of buildings with Tetris-style pieces.
I'll be attending Origins Game Fair this year (June 2019) in Columbus. I've been there before, but only in the 80s & 90s, so I'm sure it's substantially different now. I'll be there Thursday-Sunday, including participating on a panel of wargame podcasters/YouTubers/bloggers Sunday morning. That's listed in the program as shown below. I think it's free, and although it's about wargaming you may want to stop by anyway. The topic is the current "golden age" of the hobby, and part of what I have to say is how there are more euro-wargame crossover titles now. Some good aspects of euro design & production have made their way into wargames. I'm thinking of titles like Memoir '44, Twilight Struggle, Academy Games' 1754/1775/1812 series, A Few Acres of Snow, and so on. Whether you attend the panel or not, I'm happy to hand out my little BoardgamesToGo and WargamesToGo buttons to listeners. Just track me down and I should have some onhand to give away. I'll mostly be doing open gaming, I think. Drop me a note on Twitter or geekmail if you like.
Armchair Dragoons Presents Wargaming Media: State of Play This panel featuring wargaming media personalities will discuss the current "Golden Age" of board wargaming and what can be done to ensure its survival. Location: GCCC - Apods - A210 Date: Sunday 6/16/2019 10am (2 hours)Opener: Silver & Gold Closer: SdJ jury comments • Dale Yu's 2009 interview with Tom Werneck at Opinionated Gamers • Harald Schrapers and other jury members It's Spiel des Jahres season. That means the speculation has happened, the actual nominees & recommended titles have been announced, and now we're just waiting on the final prizewinning selection. This doesn't matter to many people--in fact many gamers don't think it's a big deal. But it's a big deal to me and here's why: I'm a hobby gamer from way, way back. Like four decades. If you think hobby gaming is niche now, you have no recollection of what an odd corner it was in back then. Stereotyped as being full of nerdy boys and grumpy old men, that was kind of true. Game shops did not smell good. Mature romances and stable careers were hard to find. Now, those people are still around--and they deserve their hobby, too--but I find it FAR better today that we have more diverse game groups filled with everyday people doing everyday jobs. Interesting games are on sale in bookstores, at Target, and of course online. Not everything has to have an orc in it. I don't know if the hobby IS bigger & broader, but it sure feels that way. True, these improvements may have come around on their own. After all, formerly geeky entertainments like Game of Thrones and Marvel comics now dominate our cultural landscape. Perhaps hobby games would've developed on their own. I don't think so, however. Or, at least, it all happened much faster (and--importantly--across a broader audience) because a group of game reviewers in Germany took artistic criticism of gaming as an artform seriously. They drove their publishers to do better, and in turn the publishers were rewarded with increased business. It was a positive cycle, and we are some of its lucky recipients. There are a lot of awards thought up & given out by all sorts of organizations. There have been some in America for decades. Yet they didn't have this impact. In fact, there were other awards in Germany, too. The Spiel des Jahres has worked like no others because it has been cultivated & maintained by a dedicated, revolving collection of game critics. Even if the lighter, more family-focused games aren't your favorites, you still benefit from their polishing of the games business. For someone like me, it's even better because I honestly love many of the titles that have won the Spiel des Jahres. I don't love ALL of them, though. Not even close. As you'll hear, I'd say I love about a third, like another third, and don't like the final third. Close to that. This episode is a ranking of all 40 of the SdJ winners, and (briefly) what I think of them. -Mark
============================================================ ============================================================ ============================================================There's nothing sweeter than the softening of a heart, that precious feeling when all of the things you thought you'd dislike, suddenly become endearing. We're counting down our favourite games that we thought we were going to hate, but ended up loving. Before we go full tsundere, we talk about Indian Summer, Richard the Lionheart, and X nimmt! 01:55 - Indian Summer 09:26 - Richard the Lionheart 15:53 - X nimmt! 23:37 - Games we thought we'd hate 24:55 - Shadow Hunters 27:12 - Walnut Grove 28:52 - Survive: Escape from Atlantis! 31:34 - Great Western Trail 32:35 - Blood Rage 33:47 - Formula D 35:32 - Zendo 36:48 - Hansa Teutonica 38:18 - In the Year of the Dragon 39:47 - Majesty: For the Realm 41:21 - Mansions of Madness: Second Edition 42:25 - Chicken Caesar 44:27 - Yokohama 46:18 - Caylus 49:54 - Blue Lagoon
Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.
Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.
The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab.