Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we're focusing on the latter, games that we've only come to appreciate as we've given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate.
01:31 - Ginkgopolis 08:46 - Time Chase 15:22 - Food Chain Magnate 26:58 - Games that grow on you 30:35 - Brass: Lancashire 31:28 - Agricola 32:24 - Biblios 33:57 - Wits & Wagers 35:13 - Bohnanza 36:35 - Tigris & Euphrates 37:07 - Yellow & Yangtze 38:08 - Nova Luna 41:17 - The Crew: The Quest for Planet Nine 41:53 - 18xx 43:31 - Just One Join the discussion at: https://boardgamebarrage.com/discord
It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice.
I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter.
In this special episode it's our turn to host Board Game Blitz in the second half of their 100 episode milestone. This is a standalone show but if you want to hear TGiB over on their show then go over to Board Game Blitz and tell them we say hi!
This game is broken is a comedy hobby board game panel show and we play a lot of nonsense games, with role playing and trivia and other fun stuff which can be found at the links below.
Hey Now Cabalists! Today we open but announcing the date of our next Kickstarter which will be May 1st, 2020. Then we jump into talking about a bunch of games we've been playing including On Mars, CO2: Second Chance, Feudum, In the Hall of the Mountain King, Fast Sloths, Bruges and Terror in Meeple City. Then we jump into a feature review of Underwater City designed by Vladimír Suchý and published by Rio Grande Games. Then after Tony T gives us his wild and crazy News segment, we discuss Win/Loss Attribution in board gaming. Underwater City Overview 01:14:39, Underwater City Review 01:18:49, News with Tony T 01:42:53, Win/Loss Attribution Discussion 02:31:08
In this weeks episode, the guys interview Cole Wehrle designer of Pax Pamir (Second Edition), Root and John Company. Then they draft games that got them interested in a topic. Go back the reprint of Pax Pamir (Second Edition) here: http://kck.st/336TLAB
Music by Hooksounds
In this episode Suzanne and Mandi talk about Stellar, Ripple Rush, Bosk, Cubitos, Dice Hospital, and Imhotep The Duel. They chat about Epic The Card game in digital form, and answer some questions from the mail box including one about forfeiting games.
All of your burning questions shall be addressed! Why is there something rather than nothing? Quid est veritas? War, huh! What is it good for? Why do birds suddenly appear every time a Knizia game is near? Rest assured that the topics covered are vast--Macross, objectivism, fictional Thai kick boxers, and so much more. Featuring special guests Dan Thurot (spacebiff.com), Charlie Theel (playerelimination.com), and Kellen and Mark from Board Game Barrage (boardgamebarrage.com).
AYURIS: Discover: Lands Unknown 2m33s (Corey Konieczka, Fantasy Flight, 2018)
Games Played Last Week: -Blitzkrieg! 4m27s (Paolo Mori, PSC Games, 2019) -Horizon Wars: Zero Dark 6m56s (Robey Jenkins, Self-published, 2020) -The Fox in the Forest Duet 10m35s (Foxtrot Games, Renegade Game Studios, 2020) -Mezo 12m22s (John Clowdus, Kolossal Games, 2019) -Mega Civilization 17m40s (Flo de Haan, John Rodriguez, & Francis Tresham, 999 Games, 2015) -Battle for Biternia 24m31s (Chris Faulkenberry, Stone Circle Games, 2018) -Piratenbillard 28m33s (Reinhold Wittig, ABACUSSPIELE, 1959)
News (and why it doesn't matter): -Kwapinski ushers in the Dark Ages 31m07s -Meeple Circus goes giant 32m22s -Minimizing the sting of isolation during COVID-19 22m59s
This weeks guest is game designer, composer and thinker of gaming thoughts Keith Burgun. We talk about composing music for games, violence in games and the video game community...but which games did he choose? Master of Magic Super Smash Bros. 64 Nethack Dwarf Fortress Race for the Galaxy
In Hadara, you take on an ancient challenge: build a civilization from the ground up. Can you recruit talented people, encourage technology, explore other lands, and inspire great works of art, all to promote your civilization ahead of the rest?
DISCLAIMER: The thumbnail for this podcast contains more business than is actually contained in this podcast. Instead, on this short, sleepy episode, a tired old Matt and a sickly young Tom have a meandering chat about just four games.
‘That’s not enough games for my Friday night podcast-listening session!’ I hear you cry, panicked and approaching a point of crisis. Fear not, listener, as this winding little journey will take you through the staggering quite goods of Stockpile, the crushing it's fines of Big City and Orleans Stories, before a twist ending where they were all Nemesis all along. Not only that, but there are tiny little trails along the way - a tease of City of the Big Shoulders, for sir? Maybe a trickle of Little Town? It’s all here and it’s all in audio form in this very 105th Shut Up and Sit Down Podcast.
Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo.
Charlie Cleveland, professional video game designer and founder of Unknown Worlds Entertainment, discusses the crossover of video games and board games and what board game designers can learn from their digital counterparts.
And be sure to check out Charlie’s game, Vampire Vendetta, on Kickstarter HERE.