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Designing a Narrative Driven Game with Nikki Valens

05. Juni 2019 um 14:02

Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.

Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.

The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab.

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Episode 184: Lord of the Rings Journeys in Middle Earth, Big Trouble in Little China and Replayability

05. Juni 2019 um 07:55
In episode 184 the gang is back for a jam packed episode! Today we review Fantasy Flight's newest app driven board game, Lord of the Rings Journeys in Middle Earth and look back at Big Trouble in Little China one year later. Then Tony T gets down and dirty with the best damn tabletop gaming news segment in all of gaming media while the rest of us quack in the background. Then finally we have an in depth discussion about replayability in board games and what it means to us. Lord of the Rings Journeys in Middle Earth Overview 00:55:51, Lord of the Rings Journeys in Middle Earth Odyssey Review 01:00:27, Big Trouble in Little China Look Back 01:26:25, News with Tony T 01:36:40, Replayability Discussion 02:23:20

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