Normale Ansicht

Designing a Roll and Write with Odin Phong

Von: gabe
28. August 2019 um 14:15

Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game.

The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one.

And be sure to check out Odin’s roll and write anthology on Kickstarter HERE.

The post Designing a Roll and Write with Odin Phong appeared first on Board Game Design Lab.

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Designing Worker Placement Games with Luke Laurie

Von: gabe
19. Juni 2019 um 14:07

Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game.

Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.

The post Designing Worker Placement Games with Luke Laurie appeared first on Board Game Design Lab.

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Designing a Narrative Driven Game with Nikki Valens

Von: gabe
05. Juni 2019 um 14:02

Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.

Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.

The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab.

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Designing a Tile-Laying Game with Bob and Ryan Craig

Von: gabe
29. Mai 2019 um 14:59

Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game.

Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.

The post Designing a Tile-Laying Game with Bob and Ryan Craig appeared first on Board Game Design Lab.

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Designing an Engine Building Game with Elizabeth Hargrave

Von: gabe
15. Mai 2019 um 14:38

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

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Multiple Mechanisms in a Game with Darren Terpstra

Von: gabe
24. April 2019 um 14:11

Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together.

Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way.

And be sure to check out Ignite on Kickstarter HERE.

The post Multiple Mechanisms in a Game with Darren Terpstra appeared first on Board Game Design Lab.

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Multiple End Game Triggers with Noel Gussen

Von: gabe
13. März 2019 um 15:37

Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions.

Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers.

The post Multiple End Game Triggers with Noel Gussen appeared first on Board Game Design Lab.

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Programmable Action Games with Bill Lasek

Von: gabe
30. Januar 2019 um 13:30

Bill Lasek, designer of Koi, discusses how to design programmable action games.

Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.

The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.

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Designing Deduction Games with Tim Fowers

Von: gabe
16. Januar 2019 um 13:56

Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.

Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.

The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.

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Designing Area Control Games with Steven Aramini

Von: gabe
09. Januar 2019 um 13:30

Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game.

Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.

The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.

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Designing a Negotiation Game with Fabian Zimmermann

Von: gabe
02. Januar 2019 um 14:45

Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game.

Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.

The post Designing a Negotiation Game with Fabian Zimmermann appeared first on Board Game Design Lab.

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Designing a Deck Building Game with Darwin Kastle

Von: gabe
26. Dezember 2018 um 13:30

Darwin Kastle, from White Wizard Games, discusses how to design a deck builder.

Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.

The post Designing a Deck Building Game with Darwin Kastle appeared first on Board Game Design Lab.

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Designing Dexterity Games with Aron West

Von: gabe
28. November 2018 um 14:06

Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.

And be sure to check out the latest version of Catacombs HERE.

The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.

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Innovative Uses of Game Components with Julio Nazario

Von: gabe
10. Oktober 2018 um 15:03

Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.

Julio has been designing some really innovative games using components in really cool ways.

The post Innovative Uses of Game Components with Julio Nazario appeared first on Board Game Design Lab.

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