Normale Ansicht

Gorbachev and the Soviet Transformation (Reform in the Soviet Union, #2)

22. Februar 2026 um 17:06

Two weeks ago, we’ve looked at the first period of Soviet liberalization under Nikita Khrushchev from the 1950s on. While these reforms ended the era of Stalinist totalitarianism, they petered out when Khrushchev lost interest in them and was eventually overthrown and replaced by the more conservative Leonid Brezhnev. It would take another generation until a new Soviet leader, Mikhail Gorbachev, would undertake another broad reform program. These reforms – like last time, in the realms of domestic, foreign, and economic policy – are the subject of this article. Of course, you’ll also find a few board games in it!

Freer Press, Freer Elections

The Soviet Union’s political landscape had ossified under Brezhnev. This stagnation (or, if you want to phrase it more positively, hyperstability) also ruled out any experiments after Brezhnev’s death in 1982, and so the Politburo selected his loyal lieutenant Yuri Andropov. Unfortunately, Andropov was already 68 and severely ill then. He died in 1984, to be succeeded by another Brezhnevite stalwart, Konstantin Chernenko, who was similarly afflicted and even older (72 at his accession). Chernenko died in 1985. The rapid succession of aging Soviet leaders is poignantly captured in the contemporary joke: Margaret Thatcher calls Ronald Reagan: “It’s a pity you didn’t come to the funeral of the Soviet general secretary. Marvelous. A great spectacle. I’m totally going again next year.”

Cover of the English-language edition of Kremlin. Unfortunately, fake Cyrillic was once more irresistible, and so the R in Kremlin has been replaced with a Я (which would make the word Kyaemlin).

Another quasi-contemporary (1986) satirical take on the Soviet gerontocracy is Kremlin (Urs Hostettler, Fata Morgana): Players support the various Politburo members in the hopes of advancing those they have influence with to the top jobs, but many a hopeful candidate will die of stress and old age before realizing their ambitions.

After Chernenko’s death, even the most conservative Politburo members saw the need for a different tack: They elected Mikhail Gorbachev as their new leader in 1985, a real baby at age 54. Gorbachev’s reformist leanings were well-known, but he proceeded cautiously in his first year. As with Khrushchev, the big programmatic changes were first announced at a Party Conference of the Communist Party of the Soviet Union.

Gorbachev in Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games): The card effect can be used both defensively (shoring up the Soviet bloc in Eastern Europe) and offensively (breaking US control of Western European countries). Image ©GMT Games.

Gorbachev’s first slogan for his reforms was glasnost (openness). That included sweeping changes to Soviet citizens’ freedom of expression: Gorbachev encouraged the Soviet press to scrutinize politics instead of simply parroting the party line. Dissidents were released from prison. Even non-state-sponsored demonstrations were allowed – a powerful tool to express malcontent with the government. Of course, these reforms undermined the power base of the Communist Party – but Gorbachev hoped that he could steer the ship of state in the new environment and might even benefit from a freer populace.

Path dependence: Without The Reformer, the Glasnost event is usually not worth it – but with it, the card is a power play combining a VP payout with a massive four Ops. ©GMT Games.

Even more radical were Gorbachev’s institutional reforms, usually referred to as perestroika (restructuring): The Communist Party’s monopoly on power was cut off by establishing the Congress of People’s Deputies as an independent parliament, and while the first elections in 1989 were not fully free, it was the first time that Soviet citizens could select from several candidates in a contested election. Gorbachev himself chose to base his power no longer on his role as General Secretary of the Communist Party, and instead was elected President of the Soviet Union by the Congress of People’s Deputies in 1990.

This nascent democratization drive – eventually rather envisioned than enacted – makes for the most powerful card in the last phase (1985—1991) of the Cold-War-in-a-nutshell which is Twilight Squabble (David J. Mortimer, AEG): It’s a bit of speculation on the internal and external legitimacy and attractiveness a more democratic Soviet Union could have enjoyed.

Wouldn’t it be nice if the Russians could choose their own path forward in free and fair elections? ©AEG.

Détente, Arms Control, and Sinatra

Speaking of external legitimacy and attractiveness: Gorbachev’s policies (and he himself) would prove immensely popular in the West… after he had weathered the initial suspicion. Gorbachev began to advocate for a return to détente soon after he assumed office, but US president Ronald Reagan assumed this to be a Soviet ploy. Only after Gorbachev had met Reagan at the 1986 Reykjavík summit did the president believe Gorbachev’s intentions to be genuine.

Gorbachev (left) and Reagan (right) in front of the Höfði used for the negotiations in Reykjavík. Card “Reykjavik Summit” from Twilight Squabble, ©AEG.

In the following years, the two of them agreed on far-reaching mutual disarmament, most notably the Intermediate-Range Nuclear Forces (INF) Treaty. Gorbachev’s immutable advocacy for arms reduction is reflected in Wir sind das Volk! – 2+2 (Richard Sivel/Peer Sylvester, Histogame) as his event card cannot be used for the arms race.

There’s a lot of stuff you can do with the Gorbachev event… but buying ICBMs is none of them (icon in the top right). ©Histogame.

Besides the lofty realms of nuclear arms reduction, Gorbachev also had more grounded problems to deal with: The Soviet Union had invaded Afghanistan in 1979 to prop up the failing pro-Soviet government there and had been embroiled since then in a costly and futile counter-insurgency. As the Soviet military could not present Gorbachev with a convincing roadmap on how to win the war, he decided to pull the Soviet forces out in 1988. By that time, the unsuccessful war had undermined the Soviet government’s legitimacy which had rested on its status as a military superpower, exacerbated by the new avenues of political expression open to disaffected citizens – the mothers of Soviet soldiers who fought (or had died) in Afghanistan were among the first to form associations, to pressure the government, and to protest.

The best time to leave Afghanistan was last year. The second-best time is now. ©GMT Games.

In that sense, it is surprising that the withdrawal from Afghanistan can still net the Communist player points in 1989 (Jason Matthews/Ted Torgerson, GMT Games) – but the general principle holds true: The later the Soviets withdraw, the more their failure in Afghanistan becomes an asset to the opponents of Communist power.

Finally, Soviet power was the rock on which the Communist governments in Eastern Europe rested. Whenever they had been challenged – most importantly in Hungary in 1956 and Czechoslovakia in 1968 – Soviet tanks had quashed the dissent. This limited sovereignty within the Eastern bloc had been the central tenet of Soviet foreign policy, after 1968 named the Brezhnev Doctrine. Gorbachev adopted a new approach: He would not militarily intervene in Eastern Europe anymore. Instead, the countries of the Warsaw Pact were free to “do it their way” – thus humorously called the Sinatra Doctrine.

Contrary to popular belief, it was Frank Sinatra, not David Hasselhoff, who brought down the Berlin Wall. Card “The Sinatra Doctrine” from 1989, ©GMT Games.

Disruptive New Impulses for the Economy

Finally, Gorbachev’s reform agenda of perestroika also aimed to transform the Soviet economy. All Soviet leaders had engaged in some kind of economic reforms, so Gorbachev’s activity did not seem very surprising… until observers inside and outside of the Soviet Union realized how radically it would change the tenets of the Soviet economy, traditionally based on central planning, large state-owned companies, and very limited contacts with the outside world.

Perestroika is a boost to Communist energy… unless, of course, the Democrat draws it and plays it on the last action round of the turn. Card “Perestroika” from 1989, ©GMT Games.

First, Gorbachev gave the state-owned companies much more leeway over what to produce and how to set prices. These market incentives were supposed to improve efficiency, but clashed with the existing structures.

Undeterred, Gorbachev went a step further and loosened the restriction on private enterprises. More Soviet citizens could start their own store or workshop and offer goods and services at their own responsibility.

Then, Gorbachev allowed for joint ventures with Western companies (provided the Soviet part owned a majority share), and even let them set up dependencies in the Soviet Union – the famous first McDonald’s restaurant in the Soviet Union opened in January 1990.

The End of the Cold War and the Collapse of the Soviet Union

Gorbachev’s daring move to end hostilities with the West was an unqualified success. In late 1989, he and US president George H.W. Bush could merrily declare together that the Cold War was over.

The United States thrived in a post-Cold War world. The Soviet Union, whose raison d’être was based on its opposition to a capitalist camp, did not survive it. Card “Malta Summit” from 1989, ©GMT Games.

The consequences of Gorbachev’s foreign policy reverberated through the Eastern Bloc: The allied Communist regimes of Central and Eastern Europe were swept away in 1989.

Early in a game of 1989: The Democrat (blue) has already taken power in Poland and Hungary. It will be difficult for the Communist (red) to stop the ever-growing blue tide. From the Rally the Troops! implementation.

The Perestroika and Glasnost event in Wir sind das Volk! – 2+2 neatly shows the way in which Gorbachev’s reforms put stress on the system: On the one hand, it increases Soviet dominance and makes socialism more attractive (lower two icons). However, it also increases unrest in East Germany (fist icons).

©Histogame.

Within the Soviet Union, the political freedoms granted allowed citizens to demand more freedoms. These centrifugal effects became particularly visible as most of the non-Russian republics soon had nationalist independence movements which began to eat away the Soviet Union from its ethnic fringes. Gorbachev responded by proposing a looser federation between the Soviet Republics.

The centrifugal forces in the Soviet Union provide a flurry of victory points for the Democrat in 1989… until the backlash of the hardliners’ coup. Map detail of 1989, ©GMT Games.

The political reforms also had negative interaction with the economic reforms: On the one hand, the flurry of changes created new inefficiencies; on the other, the increased freedom of the press highlighted economic problems no matter if they were new or had existed for centuries. As Soviet economic performance thus both objectively worsened and also became more obvious to the average citizen, Gorbachev’s legitimacy eroded.

Hardliners within the Communist Party couped against Gorbachev in August 1991 to prevent the loose federation between the Soviet Republics. A coup might also spell the end for the player in the solo game Gorbachev: The Fall of Communism (R. Ben Madison, White Dog Games). It’s a States of Siege game with a twist: Whenever the marker on any of the five paths (four of which refer to various ethno-national groups in the Soviet Union, the fifth represents the Communist Party) reaches the center, the game is not lost immediately, but a coup is staged: If Gorbachev has enough elite support to weather it, he goes on to fight another day.

Five tracks of threats converge on the Moscow Coup! space in the center of the board of Gorbachev: The Fall of Communism. ©White Dog Games.

In history, that was not the case: While the coup failed, it made Gorbachev a lame duck. The supporters of reforms turned away from him and toward his erstwhile ally Boris Yeltsin (who had cut a much more dashing figure during the coup), and away from the Soviet Union and toward their respective ethno-national identities. Gorbachev resigned as president and the Soviet Union was dissolved in December 1991.

Games Referenced

Kremlin (Urs Hostettler, Fata Morgana)

Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games)

Twilight Squabble (David J. Mortimer, AEG)

Wir sind das Volk! – 2+2 (Richard Sivel/Peer Sylvester, Histogame)

1989 (Jason Matthews/Ted Torgerson, GMT Games)

Gorbachev: The Fall of Communism (R. Ben Madison, White Dog Games)

Further Reading

The most influential work on Gorbachev’s time in office and his policies remains Brown, Archie: The Gorbachev Factor, Oxford University Press, Oxford 1996.

A magisterial mosaic of Soviet social, economic, and cultural life is Schlögel, Karl: The Soviet Century. Archaeology of a Lost World, Princeton University Press, Princeton, NJ 2023.

For the age of hyperstability before Gorbachev (and the discussion if it was an age of stability or stagnation), see the essays (in German, but with English abstracts) in: Belge, Boris/Deuerlein, Martin (eds.): Goldenes Zeitalter der Stagnation? Perspektiven auf die sowjetische Ordnung der Brežnev-Ära, Mohr Siebeck, Tübingen 2014.

On the transformative last third of the 20th century in Russian history, see Kotkin, Stephen: Armageddon Averted. The Soviet Collapse, 1970-2000, Oxford University Press, Oxford 2001.

On the end of the Cold War, see Dockrill, Saki Ruth: The End of the Cold War Era. The Transformation of the Global Security Order, Hodder, London 2005.

For the Soviet intervention in Afghanistan, see Braithwaite, Rodric: Afgantsy. The Russians in Afghanistan, 1979—1989, Oxford University Press, Oxford 2011.

Monster Hand

22. Februar 2026 um 16:26

Every now and then you see a monster hand. Playing with Roxie in a special club game I pick up:

S: KQx H: QJ9x D: 9x C: K98x.

I am not against opening light, but balanced, aceless eleven counts don’t require any pushing (in second seat). It goes around to fourth seat and my partner bids Two Clubs. I have a monstrous hand opposite a two club opening, so I make a waiting Two Diamonds bid (which creates a Game Force). Partner bids Three Diamonds (a real suit). I have a real problem. I do have four hearts, and I can bid it, but I only have four hearts. I bid Three Hearts. Hopefully partner will bid 3 NT and then I can bid … I’m not sure. 6 NT should be safe, but I’d love to have 5NT as “Bid 6NT with a minimum, and 7NT with extras.” But I’d never seen used that bid in 37 years … now I’ve had two hands in under twelve months where I could use it.

Partner now bids Four No Trump. Ugh. Is that blackwood? Quantitative showing extras? I’m clearly not passing. Unfortunately in our version of Roman Key Card Blackwood my correct bid (assuming I think it’s blackwood) is Five Diamonds (showing no key cards). I’d hate for us to be on the wrong wavelength and playing in 5 Diamonds when 6 NT should be ice cold …. although it may only be cold if I’m declarer, and I wouldn’t be. (The opening lead could be a club through my king into RHO’s AQ). I wish my correct bid was five clubs, because then I’m sure I wouldn’t be passed. But I grit my teeth and bid Five Diamonds.

Partner bids Seven Hearts.

I was totally going to pull “Six” hearts to no trump, but should I pull seven? Well, now I’m sure partner must have four hearts (at least). Partner bid seven hearing I have no key cards …. so why ask at all? Partner must have AKxx(x) of hearts and a solid diamond suit. Either partner has the black aces, and I’m not sure what the point of key card was, or partner has a black suit void and was looking for the last ace to decide between hearts and no trump.

We don’t play Exclusion Key Card (the most dangerous convention), so hrm. In the end, I figure that this is a club game and any grand slam should be a 75% even when its as obvious as this. If I convert to 7NT and it’s right, I gain maybe 2 matchpoints. If we’re off an ace I give up 10-12. The only real issue is that sometimes 7NT makes when 7H is off, due to a bad trump break. But against that on a bad diamond break I may need to ruff the suit good (imagine partner with AKQxxx or AKxxxxx).

I pass, but not without some thought. If I get doubled I’ll run. (In fact, a clever expert versus another expert may double a making 7H knowing that 7N goes down … but against this pair I needn’t worry about that). LHO leads a diamond …

I’ve seen monster hands before, but Roxie puts down …. a kaiju. Calling it a monster truly understates how powerful the hand is.

S: A H: AKxx D: AKQJTxx C:A

When the opening lead doesn’t get ruffed and both follow to one round of trumps I quickly claim.

I’m still not sure what the 4N bid accomplished. Sadly with us playing 14-30 Key card, my five diamond response gives no real followup to ask for the heart queen (If we played 03-14 where five clubs shows zero, then 5 Diamonds would ask1 … In hindsight I think that perhaps Roxie should have bid 5NT which typically shows all the key cards and then see what I do. But normally the response is to show kings, and she really wants to know that I have the Q (and hopefully J) of hearts, or Q of hearts and a black king.

Roxie just decided that I was likely to have the HQ or 5+ hearts, and hope for some luck, but I think she should have bid 7NT directly … a bad heart break would doom 7H, but 7N might make if I had the diamond nine! and both black kings or a KQ pair (all of which I had).

This is one of the hand where a relay system2 (which lets you ask for Aces, then Kings, then Queens and sometimes even Jacks) would be useful, but the memory burden of that system daunts even me.

Checking the scores I am at least comforted to know that my guesses at the end were right. 7NT scored 14/15 (three tables bid it3) and 7H was 12/15, and the rest of the field were in various small slams (or 7D).

In any case, Roxie’s hand is now the new record holder. This hand was pat of TheCommonGame, which encourages clubs to all use the same hands (during the same day) so that multiple clubs can compare records (and experts who analyze the hands can share them wider) so presumably lots of people playing bridge yesterday picked up Hand #17 and went “Wow!”

Update — Apparently Schenken would handle this nicely, see comments.

  1. Which way to order them is a hot topic. Eddie Kantar’s 200+ page book on RKC goes into great detail on this, and advocates swapping them around based on if the strong or weak hand is asking, but despite being able to quickly absorb new conventions and entire systems readily, I found myself very confused on reading it and normally just play Kickback (where you bid 4 Spades to ask for aces instead of 4 NT), which alleviates the issue by ensuring you always have more space. Kickback has it’s own set of problems, but I understand them. ↩
  2. See my review of one such book. ↩
  3. My hand opened once, which I imagine made 7NT much easier to contemplate. ↩

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