Normale Ansicht

Flip Pick Towers Game Review

We are a ______-and-write family. We have burned through pads and purchased refills for Welcome To… and Three Sisters, and I believe we’ll get there with Joan of Arc, French Quarter, and Rajas of the Ganges: the Dice Charmers, among others. My gaming lifestyle is such that I am more likely to take up the abbreviated roll-and-write of a tabletop classic than I am the original, just for the sake of time. If not for my reliance on bifocals, I would probably enjoy the genre even more.

I’ve learned that reviews for games like Flip Pick Towers come with an asterisk because they reside on the shifting sands and rampant inconsistencies of player engagement. You’ve got to find the right group looking for the right experience.

Win, lose, or…

Players sit with their gridded drawing pads, staring down three possibilities during each simultaneous turn. They select their main object from a card that also provides resources to record and, eventually, tactfully harvest. Occasional, opportunistic cards interrupt the normal flow to tempt players into a somewhat different but strategically interesting decision based on randomly assigned game-specific scoring conditions. Players score their efforts at the end of the first round, again after the second round, and then someone wins.

Flip Pick Towers is a perfectly normal…

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Castle Combo: Out of the Oubliette! Game Review

I sit down to write this review with two questions on my mind: first, are twelve cards worth a full review? And second, with a game as near-perfect as Castle Combo, are twelve extra cards worth the risk? I’m going to assume the first one is a yes. As for the second, maybe.  

By the way, if you don’t know Castle Combo, check out our review before moving on. 

Where’s the bubble gum in this thing?

This pack of a dozen cards adds six cards each to the Village and the Castle. Along with new characters to make you smile, these cards introduce mechanical twists and a few delayed effects. 

The delay is marked by a (free!) key that is either turned in to unlock the ability or retained for endgame scoring. Whether the cards are resetting the market (with perks) or raining blessings on the current tableau, they are in high demand as soon as they appear. As far as I can see, this will be the big knock on Oubliette, an extension of one of the few legitimate gripes with Castle Combo: when player experience depends on managing cards as they are randomly revealed, some will cry foul if their opponent is fed consistent opportunities with some of these doozies. 

As for the new mechanical twists,…

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