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The Making of INIS with Christian Martinez

27. Mai 2020 um 14:55

Christian Martinez discusses the making of his hit game, INIS.

INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms. 

The post The Making of INIS with Christian Martinez appeared first on Board Game Design Lab.

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The Making of INIS with Christian Martinez

27. Mai 2020 um 14:55

Christian Martinez discusses the making of his hit game, INIS.

INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms. 

The post The Making of INIS with Christian Martinez appeared first on Board Game Design Lab.

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The Making of Dungeon Ball with Gabe Barrett

15. Januar 2020 um 13:23

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball.

I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.

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The Making of Dungeon Ball with Gabe Barrett

15. Januar 2020 um 13:23

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball.

I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

23. Oktober 2019 um 15:18

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

23. Oktober 2019 um 15:18

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

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For the Love of Board Games – A Book by Erin Dean

23. Mai 2018 um 14:37

Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed.

You can check out Erin’s documentary, The Board Game Boom, here.

The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.

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For the Love of Board Games – A Book by Erin Dean

23. Mai 2018 um 14:37

Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed.

You can check out Erin’s documentary, The Board Game Boom, here.

The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.

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The Making of Scythe with Jamey Stegmaier

18. Oktober 2017 um 14:13

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab.

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The Making of Scythe with Jamey Stegmaier

18. Oktober 2017 um 14:13

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab.

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