Lese-Ansicht

Designing Games FOR and WITH Young Kids with Elan Lee

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and discuss marketing, manufacturing, and more!

And be sure to check out the games HERE.

The post Designing Games FOR and WITH Young Kids with Elan Lee appeared first on Board Game Design Lab.

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Designing Games FOR and WITH Young Kids with Elan Lee

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and discuss marketing, manufacturing, and more!

And be sure to check out the games HERE.

The post Designing Games FOR and WITH Young Kids with Elan Lee appeared first on Board Game Design Lab.

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The Making of Imperium with David Turczi and Nigel Buckle

David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.

We talk through everything from the initial idea all the way to getting the games published and onto people’s tables.

The post The Making of Imperium with David Turczi and Nigel Buckle appeared first on Board Game Design Lab.

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The Making of Imperium with David Turczi and Nigel Buckle

David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.

We talk through everything from the initial idea all the way to getting the games published and onto people’s tables.

The post The Making of Imperium with David Turczi and Nigel Buckle appeared first on Board Game Design Lab.

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Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.

I talk about pros, cons, design challenges, the business side of things, and more.

And you can check out Hunted: Wode Ridge on Kickstarter HERE.

The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.

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Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.

I talk about pros, cons, design challenges, the business side of things, and more.

And you can check out Hunted: Wode Ridge on Kickstarter HERE.

The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.

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The Making of Dungeon Ball with Gabe Barrett

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball.

I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.

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The Making of Dungeon Ball with Gabe Barrett

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball.

I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

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