Garrett's Games 547 - Joraku and Domus Domini
Shelley and I have some fun on this August-recorded episode of two Essen 2015 releases.
Joraku by Iori Tsukinami from Moaideas Game Design
and
Domus Domini by Heinz-Georg Thiemann
Shelley and I have some fun on this August-recorded episode of two Essen 2015 releases.
Joraku by Iori Tsukinami from Moaideas Game Design
and
Domus Domini by Heinz-Georg Thiemann
We don't want to tell you how to live your life but you might want to put on a tie or a string of pearls or BOTH before listening to this very classy podcast.
The results of the inaugural Pearple's Choice Awards are in and noteworthy hosts Paul Dean and Quintin Smith discuss the games that won Best Expansion of 2016, Best Reprint and (of course) Best Game. They chat about some old classics they've played over the festive season, like City of Remnants and Galaxy Trucker. Finally, they want to tell you about a folk game that's come all the way from Peru.
2016 has been a spectacular year for board games and once again, next year looks even more exciting. This can't be sustainable. Or can it?
Galaxy Trucker, Galaxy Trucker: Anniversary Edition, City of Remnants, Ra, Escape from the Aliens in Outer Space, Sekigahara: The Unification of Japan, Evolution, Colt Express, Colt Express: Horses & Stagecoach, Descent: Journeys in the Dark (Second Edition), Inis, Captain Sonar, Scythe
Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference.
Please note that Mike was in a spaceship while recording the episode, so you’ll notice the slight hum of the warp drive in the background. Or maybe it’s just the sound of his computer’s overzealous fan. But since we’re talking about a space game, let’s just pretend he’s on a spaceship.
The post How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland appeared first on Board Game Design Lab.
Tom, Eric, and a host of contributors take a look at 2016 and talk about the best and worst games of the year!
Show Notes:
1:14 - Intro
4:43 - Year as a whole
15:55 - Biggest Surprises
22:56 - Biggest Disappointments
28:25 - Best Components
32:40 - Best Art
38:05 - Worst Games
41:42 - Best Card Games
47:57 - Best Family Games
53:11 - Best Party Games
56:26 - Best Cooperative Games
1:03:07 - Best Children's Games
1:07:54 - Most Innovative Games
1:13:56 - Strangest Games
1:16:56 - Best Expansions
1:20:58 - Best Reprints
1:24:01 - Biggest Brainburners
1:27:10 - Favorite Game Events
1:33:47 - Top 10
2:02:26 - Other Categories
2:07:00 - Looking at 2017
The post [BONUS] Rahdo on Themes He’d Like to See More Of appeared first on Board Game Design Lab.
Opener: skipped this time, because we cover so many games in the main show My last episode of 2016 is going to (pretty much!) wrap up my coverage of BGGcon. Two more SoCal friends join me across many miles & timezones to share their experiences at the convention. It's a very game-specific episode, with many titles discussed. They're pictured below, but you really should follow along with their geeklists (linked below). This brings another year and season of Boardgames To Go to a close. I'll definitely be back in January to kick off the next season. When I moved to France for my job mid-year, I really wasn't sure what would happen with the podcast. I knew I WANTED to keep it going, but could I? Yes! It may even be possible that I've put out more episodes than I would've at home (especially if you include Wargames To Go, which is on a roll.) Thanks to all of my listeners who stuck with me another year.
Brian's Geeklist of the following games & star ratings Dave's Geeklist of the following games & star ratingsCloser: skipped this, too, because we talk about "meta" stuff throughout the episode -Mark
BPPP Tikal and The Lists (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a […]
The post Episode 88- Tikal and The Lists appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I checked out the card game version of Coal Baron, then tried out the re-theming of a game from a few years ago!
Coal Baron: The Great Card Game by Michael Kiesling and Wolfgang Kramer from Stronghold, eggertspiele, and Pegasus
and
Fields of Green by Vangelis Bagiartakis from Stronghold and Artipia
Hold onto your listicles, Paul and Quinns are celebrating the 50th ever Shut Up & Sit Down podcast (by recording a podcast (they are unimaginative)) and we want you to join us!
In this tawdry tornado of numerology the site's aged founders discuss Spyfall 2, Tyrants of the Underdark and the Final Fantasy Trading Card Game (which has numbers in it) before dropping their respective top 5 board games of 2016. We'll warn you now, make sure you're sitting down when you hear Quinns' number one.
If anyone can't bear the wait until podcast #51, here are the winners of the Pearple's Choice Awards.
Enjoy, everybody!
Spyfall, Spyfall 2, tyrants of the underdark, Final Fantasy Trading Card Game, Inis, Mechs Vs. Minions, Arkham Horror: The Card Game, Captain Sonar, Go Cuckoo, Junk Art, Conan, Food Chain Magnate, A Feast for Odin
It's our live show from the Dice Tower Cruise 2016! Sam, Jason, and Zee join us as we talk about some of the games we played and enjoyed, the cruise itself, a Tale of Treachery, and questions from the audience!
You can see the video version here:
Rahdo and I discuss 2 player games and how to craft an awesome 2 player experience. We go into specific mechanics that work really well in 2 player games, and we talk through how a designer can make a game scale down to 2 players effectively. After playing nearly 1000 games with just 2 players, Rahdo is an expert on the topic.
Check out Rahdo’s game runthroughs at https://www.youtube.com/user/rahdo.
The post How to Create the Perfect 2 Player Experience with Rahdo appeared first on Board Game Design Lab.
Luke Laurie, designer of The Manhattan Project: Energy Empire, and I discuss all the ins and outs of working with a co-designer. Luke has worked with a co-designer on multiple projects and provides great insight on what’s good and what’s challenging about the process.
Check out more from Luke at The League of Gamemakers.
The post How to Work with a Co-Designer with Luke Laurie appeared first on Board Game Design Lab.