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Designing Games Based on Real-Life Systems with Ben Rosset

25. Mai 2022 um 06:14

Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.

Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about.

The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.

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Designing Games Based on Real-Life Systems with Ben Rosset

Von: gabe
25. Mai 2022 um 06:14

Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.

Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about.

The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.

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Designing Open World Games with Ryan Laukat

20. April 2022 um 06:24

Ryan Laukat, designer of Sleeping Gods, talks about designing open world games.

Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive into basically every aspect of its design. I’ve also been working on an open world game of my own over the last couple years, so we get into the ways we overcame similar issues.

The post Designing Open World Games with Ryan Laukat appeared first on Board Game Design Lab.

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Designing Open World Games with Ryan Laukat

Von: gabe
20. April 2022 um 06:24

Ryan Laukat, designer of Sleeping Gods, talks about designing open world games.

Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive into basically every aspect of its design. I’ve also been working on an open world game of my own over the last couple years, so we get into the ways we overcame similar issues.

The post Designing Open World Games with Ryan Laukat appeared first on Board Game Design Lab.

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How to Design a Race Game with Kathleen Mercury

06. April 2022 um 08:20

Kathleen Mercury, designer of Greece Lightning, talks about designing race games.

We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and more.

The post How to Design a Race Game with Kathleen Mercury appeared first on Board Game Design Lab.

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How to Design a Race Game with Kathleen Mercury

Von: gabe
06. April 2022 um 08:20

Kathleen Mercury, designer of Greece Lightning, talks about designing race games.

We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and more.

The post How to Design a Race Game with Kathleen Mercury appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

02. Februar 2022 um 12:58

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

Von: gabe
02. Februar 2022 um 12:58

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

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Thematically Informed Game Design with Jonny Pac

01. Dezember 2021 um 12:46

Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.

We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme.

The post Thematically Informed Game Design with Jonny Pac appeared first on Board Game Design Lab.

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Thematically Informed Game Design with Jonny Pac

Von: gabe
01. Dezember 2021 um 12:46

Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.

We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme.

The post Thematically Informed Game Design with Jonny Pac appeared first on Board Game Design Lab.

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How to Make a Super Thematic Game and Do Research with Dave Beck

14. Juli 2021 um 17:23

Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.

Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game.

And be sure to check out Dave’s game, Distilled, on Kickstarter HERE.

The post How to Make a Super Thematic Game and Do Research with Dave Beck appeared first on Board Game Design Lab.

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How to Make a Super Thematic Game and Do Research with Dave Beck

Von: gabe
14. Juli 2021 um 17:23

Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.

Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game.

And be sure to check out Dave’s game, Distilled, on Kickstarter HERE.

The post How to Make a Super Thematic Game and Do Research with Dave Beck appeared first on Board Game Design Lab.

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Designing Word Games with Lori Love and Lea Velocci

14. Oktober 2020 um 13:40

Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.

We talk about components, scoring systems, accessibility, fun factor, and more.

And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.​

The post Designing Word Games with Lori Love and Lea Velocci appeared first on Board Game Design Lab.

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Designing Word Games with Lori Love and Lea Velocci

Von: gabe
14. Oktober 2020 um 13:40

Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.

We talk about components, scoring systems, accessibility, fun factor, and more.

And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.​

The post Designing Word Games with Lori Love and Lea Velocci appeared first on Board Game Design Lab.

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Designing Party Games with Alex Hague

05. August 2020 um 14:01

Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game.

We talk about simplicity, expectations, scoring systems, time constraints, and more!

And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.

The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab.

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Designing Party Games with Alex Hague

Von: gabe
05. August 2020 um 14:01

Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game.

We talk about simplicity, expectations, scoring systems, time constraints, and more!

And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.

The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab.

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How to Design Miniature War Games with Marco Pecota

08. April 2020 um 14:10

Marco Pecota, designer of Legions of Steel, discusses everything that goes into designing a miniature war game.

Marco has been designing these types of games since the 90s, and we go into combat systems, movement, metal vs plastic, and everything in between.

And be sure to check out Marco’s miniatures packs on Kickstarter HERE.

The post How to Design Miniature War Games with Marco Pecota appeared first on Board Game Design Lab.

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How to Design Miniature War Games with Marco Pecota

Von: gabe
08. April 2020 um 14:10

Marco Pecota, designer of Legions of Steel, discusses everything that goes into designing a miniature war game.

Marco has been designing these types of games since the 90s, and we go into combat systems, movement, metal vs plastic, and everything in between.

And be sure to check out Marco’s miniatures packs on Kickstarter HERE.

The post How to Design Miniature War Games with Marco Pecota appeared first on Board Game Design Lab.

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