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The Importance of Story in Games with Jerry Hawthorne

01. Februar 2017 um 22:07

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.

Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do first when creating a story driven game.

My favorite idea from the interview: “Create a story. Not a series of incidents.”

The post The Importance of Story in Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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#52: A Deception, a Dove and a Dungeon

01. Februar 2017 um 11:55

Get your pod-plates ready! We're serving up another steaming hot pot of chat.

Matt, Paul and Quinns discuss deck-building burgle box that is Clank!, they return once again to the irritatingly more-ish Black Stories, Quinns chats a bit about Deception: Murder in Hong Kong and they discuss the standalone expansion for Welcome to the Dungeon.

We hope you left room for seconds, because there's also a reader mail that asks what games Matt and Quinns organised at their respective weddings last year, and we unseal the Pandora's Box of folk games played by school teachers. Maybe don't eat that last bit, it's profoundly poisonous.

Clank!, Deception: Murder in Hong Kong, Welcome to the Dungeon, Black Stories

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Episode 128: Masmorra: Dungeons of Arcadia, Porta Nigra and A Short Topic Extravaganza

01. Februar 2017 um 06:55
The Founders are back for another episode chocked full of crazy gaming nonsense! Today the gang takes a look at Masmorra Dungeons and Arcadia from CMON Games. Then they take a look back at a very different game, Porta Nigra designed by legendary designers, Wolfgang Kramer and Michael Kiesling. After Tony T hooks you up with the best gaming news in the biz, the founders discuss what to do when you got a dirtbag in your gaming group, the music we listen to and Steve and Jamie's punk rock band days and we match up our dream designer and publisher combos.

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RDTN Episode 111: The Castles of Burgundy The Card Game, Flying Squirrels and Our Awesome Wives

Von: Pickaxe
31. Januar 2017 um 13:34
Tony McRee

It was over 100 episodes ago when our wives joined us on RDTN. It only took four years for them to forget about that experience and join us again beyond […]

The post RDTN Episode 111: The Castles of Burgundy The Card Game, Flying Squirrels and Our Awesome Wives first appeared on Rolling Dice & Taking Names.

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TDT # 493 - Best of 2002

31. Januar 2017 um 13:16

In this show, we talk about New York Slice, Papa Paolo, Second Tide, Ave Roma, Ghostel, and Ta Yu. We hear a Battlestar Galactica Tale of Betrayal (although not the way you think), talk about snacks and lack of dice in games, and end the show with a fifteen year look back at 2002, and our favorite games from that year.

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How to Get Your Game Published with Stephen Buonocore

25. Januar 2017 um 13:07

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

The post How to Get Your Game Published with Stephen Buonocore appeared first on Board Game Design Lab.

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Boardgames To Go 173 - Post-Essen 2016 (with Chris Marling & David Thompson)

David Thompson (Skirmish_Tactics) Chris Marling (hairyarsenal)

Opener: Mansions of Madness (2nd edition), TIME Stories, Terraforming Mars, Great Western Trail This is really a double-episode. In the second half we talk about more Essen titles, and the experience of my two guests who attended from England. However, these aren't just any two guests--they are collaborative game designers. Their big release at Essen 2016 was Armageddon, and they tell about the experiences designing, pitching, and launching the game. Along the way there are other stories about the collaborative design process, and how those designer-publisher pitch meetings go behind-the-scenes at Essen. It's a fascinating discussion.

Then I asked them to share just a handful of particular titles they acquired and enjoyed from the event. More good stuff.

Closer: The pitfalls of looking at BGG ratings without context; the Splendor app...and its achievement system; does a game become classic when people forget the rules? -Mark

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TDT # 492 - 2017 Resolutions

24. Januar 2017 um 12:53

In this show, we talk about Hero Realms, Batman The Animated Series The Dice Game, When I Dream, Revenge of the dictators, Running with the Bulls, and Jump Drive. A host of contributors join us, talking about everything from randomness to Hare and Tortoise! We have a tale of Horror and Amazement, and end the show talking about our 2017 gaming resolutions. Again.

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Episode 127: DOOM, Runebound and The Gamers Dictionary: Elegance

18. Januar 2017 um 06:55
Alright Alright alright! The day has come for another Secret Cabal Episode! In today's show the gang takes a look at FFG's new tactical combat game, DOOM. Then they take a look back at another FFG game from one year ago, Runebound Third Edition. Then, get ready Cabalists becasue the Founders are going to have a disagreement on the proper way to define the word elegance in regards to a board game.

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RDTN Episode 110: Heroes of Land, Air, & Sea, Raise Your Goblets, Survey and 2017 Predictions

Von: Pickaxe
17. Januar 2017 um 13:37
Tony McRee

Gamelyn Games has been killing it with all their Tiny Epic series, but they are expanding into the next realm with their newest Kickstarter Heroes of Land, Air and Sea. […]

The post RDTN Episode 110: Heroes of Land, Air, & Sea, Raise Your Goblets, Survey and 2017 Predictions first appeared on Rolling Dice & Taking Names.

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Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius

11. Januar 2017 um 21:53

Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time.

This episode is packed full of wisdom from a game design legend.

The post Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius appeared first on Board Game Design Lab.

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