We're being serious. Are board games a base line level of fun that we ought to take for granted? We're all together, we're all playing a game, that's better than doing nothing, right? It couldn't possibly be that simple with us. Before we arithmetise entertainment, we also talk about Tiny Towns, Zendo, and Escape Plan. 01:41 - Tiny Towns 07:23 - Zendo 13:24 - Escape Plan 29:52 - Are games fun no matter what? 38:05 - Horse Fever 38:39 - Dominant Species 39:35 - Loopin' Louie 44:46 - One Night Ultimate Werewolf
Alrighty Cabalists, Wednesday is back with another episode of The Secret Cabal and today we go back 5 years to take a look at a reimplimentation of the classic dice allocation game in H.P. Lovecraft's Kingsport Festival from Passport Game Studios. Then we take a look back at Civilization A New Dawn, the streamlined tabletop port of the popular Civilization video game series from Fantasy Flight Games. After Tony T hooks us up with a damn fine tabletop gaming news segment, the gang hosts a short topic extravaganza including discussion on gaming awards, games we'd love to explore deeper and popular YouTuber hand hygiene. Kingsport Festival Overview 01:00:06, Kingsport Festival Review 01:04:03, Civilization A New Dawn Look Back 01:27:15, News with Tony T 01:31:07, Short Topic Extravaganza 02:16:47
This Game is Broken is released every two weeks and features Matthew Jude, Dave Luza, Christina Aimerito and Nick and Mike Murphy.
The show is devised by the whole gang and is produced and edited by Matthew Jude. If you would like Matthew to help you edit your podcast then contact him at: Matthewjudecooper@gmail.com
Art by our secretive sixth member Gary. If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk
We spare you the onomatopoeias this week, as our audio editing software cannot process the brightly-coloured spiky expostulations properly. Walker gets to backpedal at full speed this week, having previously declared his being done with both 1 vs. all games and games with tons of minis. So he surely wouldn't have any enthusiasm for this 1 vs. all minis-heavy game, would he? Could he?!
Na na na na na na na na Na na na na na na na na PLASTIC
AYURIS: GKR: Heavy Hitters 1m25s (Matt Hyra, Cryptozoic Entertainment, 2018)
Games Played Last Week: -Res Arcana 3m08s (Thomas Lehmann, Sand Castle Games, 2019) -Warhammer Quest: Blackstone Fortress 6m56s (Jervis Johnson, Games Workshop, 2018) -Warpgate 9m38s (Artyom Nichipurov, Wolff Designa, 2018) -Titans Tactics 12m37s (G. Kelly Toyama, Imbalanced Games, 2013) -Pax Renaissance 14m21s (Phil Eklund & Matt Eklund, Sierra Madre Games, 2016) -For Sale 18m34s (Stefan Dorra, Uberplay, 1997)
News (and why it doesn't matter) -Mensa? Do we care about Mensa? 19m26s -Renegade charms again with Bubble Tea 21m40s -Mega Vampires and Mega Werewolves 22m13s -More tile-laying from Reiner Knizia 23m19s
Flotsam Fight is a card shedding game that plays like an old classic. Put as many treasure cards as you can onto lifeboats. Problem is, each treasure only fits onto certain boats. And as they fill up, you don't want to be stuck with an armful of big loot!
Openers: KeyForge and Lost Cities Rivals Closers: "It's light but and I liked it" / Fillers fill me up; Do gaming statistics add or subtract from your enjoyment? Over the many years on this podcast I've interviewed plenty of gamers, and a few designers. Apparently I'd missed talking to a publisher, however. I first encountered David Harding as an online gamer-friend, whether through Yucata.de, Twitter, or just email. We played some games together and traded messages. Somewhere along the way he became a game designer, and then a game publisher. David designed & produced Elevenses, One Zero One, and Matcha, then broadened into publishing other designers' titles. Most notably, he has produced new editions and new games from Reiner Knizia himself. Besides the well-known Medici, David and Grail Games brought us Knizia's most substantial new game in many years, Yellow & Yangtze. In fact, Grail Game has published quite a number of amazing Knizia titles.
Have you ever been dissatisfied in your day job and fantasized about being a game designer or publisher? David's story will resonate with you. Clearly it isn't easy, and it doesn't make you rich. In fact, you probably still need to stick with that day job. But there's a joy & pride in bringing thee games to the public, too, and you can hear that in David's voice and story. Towards the end, David describes the current state of the hobby in a way that will resonate with anyone who takes a longer view. Although he's super careful to allow any gamer their own way of enjoying the hobby, personally he's the sort that appreciates repeated plays and games we can all stick with. Or even just games that he likes personally. "Like the games you like." Good advice for all of us. -Mark P.S. You can tell from this podcast that David is unique, fun, and self-deprecating personality. If you want to see & hear more of his charming quirkiness, check out his Grail Games channel on YouTube.
Designer and raconteur Tony Boydell (of Snowdonia & Guilds of London fame) joins me for a conversation about game design, jaded gamers, and his own Top 10 from the past year.
Ambie and Crystal discuss Bandido and Just One. We then talk about games that make us calm and relaxed, and Crystal goes over the origins of the word 'calm.'
NOTE: There were some problems with Crystal's mic, so sorry for the audio.
Announcements: 0:43
Recent Games: 1:43
Chill Games: 9:27
Board Game Etymology - 'Calm': 21:56
Outro: 24:08
Bloopers: 25:04
Bandido: https://boardgamegeek.com/boardgame/191925/bandido
Just One: https://boardgamegeek.com/boardgame/254640/just-one
The train's pulling into the station and you've got a ticket, because this week we're talking all about hype. Why do we get irrationally excited about games we know nothing about? How much should we listen to our overly excited inner selves? Before it's all aboard, we also talk about Reykholt, PUSH, and Great Western Trail.
01:51 - Reykholt 10:13 - PUSH 14:54 - Great Western Trail 30:50 - Hype and anti-hype 32:41 - Res Arcana 33:45 - The 7th Continent 35:32 - El Grande 38:29 - Gloomhaven 38:57 - Brass: Birmingham 40:09 - Blood on the Clocktower 42:43 - Terraforming Mars
Adam Chunn and Woody Hutsell discuss designing economic games.
Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics.
Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.
The 93rd ever episode of the SU&SD podcast begins with Matt and Quinns discussing Klaus Wunderlich, before then talking about people talking about us talking about Blood on the Clocktower (02:05). With a bit of luck, this should clear up some misgivings surrounding our glowing review.
Bender is starting a new campaign with some friends using the Mutants and Masterminds ruleset and he talks about his character and learning the new system. Then the gang discuses the new Fallout roleplaying game based on the popular video game franchise. Finally we discuss using the voice and text chat software, Discord, as a supplement to their role playing campaigns. The group us split on how we should be using it and we come to an agreement that works for everyone.