Normale Ansicht

Garrett's Games 689 - Meeplefest 2019 Night 2, Part 1

15. September 2019 um 21:20

Designers, podcasters and gamers get on the mics once again for Night 2 of the 2019 Meeplefest Roundtable.

Matt Leacock (Pandemic, Pandemic Legacy, Era: Medieval Age, Forbidden Island, Mole Rats in Space, Roll Through the Ages)

Susan McKinley Ross (Qwirkle, Color Stix, Qwirkle Cards)

Joe Huber (Caravan, Ice Cream, Scream Machine)

join Ric Bretschnieder of Fanboy Planet Podcast

as well as Shelley, Denis, Anne and me for a free-wheeling discussion of design and the board game marketplace.

Other games mentioned:

The Taverns of Tiefenthal

Heartland and Gunkimono

Mondrian The Dice Game

King's Breakfast

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Episode 88 - Top 5 Pre-Hobby Games

12. September 2019 um 16:00
Ambie and Crystal discuss Mr. Face and Nine Tiles Panic. We then list off our top 5 games we played before we discovered modern board games, and Crystal goes over the origins of the company name 'Hasbro.' Recent Games: 0:47 Top 5 Pre-Hobby Games: 13:30 Board Game Etymology - 'Hasbro': 31:37 Outro: 32:49 Bloopers: 33:53 Mr. Face: https://boardgamegeek.com/boardgame/267945/mr-face Nine Tiles Panic: https://boardgamegeek.com/boardgame/279869/nine-tiles-panic

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#87: The Game of Life

12. September 2019 um 11:00

No, not that game. We're talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari. 01:38 - Eternal: Chronicles of the Throne 10:06 - 18Lilliput 15:25 - City of the Big Shoulders 19:56 - Tonari 28:11 - The life cycle of games 29:05 - Exit: The Game 29:30 - Charterstone 35:06 - Piepmatz 35:50 - Nyctophobia 40:40 - Rising Sun 42:52 - Irish Gauge 44:17 - The Resistance: Avalon 45:07 - Pandemic Legacy: Season 1

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The Three Types of Creativity with JB Howell

11. September 2019 um 14:30

JB Howell, designer of Flotilla, discusses the three types of creativity and how they relate to game design.

JB is an up and coming designer who I believe will be a household name by the end of this year, and we go into a lot of the ins and outs of his own creative process.

The post The Three Types of Creativity with JB Howell appeared first on Board Game Design Lab.

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Lords of the Dungeon 31: A Campaign Reborn, The End of the World and Warriors in Role Playing Games

11. September 2019 um 07:55
The gang decides it's time for a RPG campaign change but this time we're going back to a campaign we played over 4 years ago and discuss how it is getting back into it after such a long hiatus. Then the gang talks about their one shot session of the End of the World role playing game published by Fantasy Flight Games. Then finally the Lords discuss the warrior role, roleplaying and discuss some of their favorite warriors in films and TV.

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RDTN Episode 180: City of the Big Shoulders, Era, Ecos, Blockbuster, Letter Jam, and more

Von: Pickaxe
10. September 2019 um 13:00
Tony McRee

City of the Big Shoulders, Era, Ecos, Blockbuster, Letter Jam, and more 00:50   Intro06:35   Blockbuster11:49   St. Noire19:24   Second Chance22:17   Letter Jam28:57   Squirrel – Just One30:45   WoW Classic36:56   The Broken Token37:45 […]

The post RDTN Episode 180: City of the Big Shoulders, Era, Ecos, Blockbuster, Letter Jam, and more first appeared on Rolling Dice & Taking Names.

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#84: Black Angel

Von: Pickaxe
10. September 2019 um 12:11
Adorable little pudgy robots soar through a blazing pink sky, stubby arms outstretched as they speed towards their destination--a yellow planet in the distance. "GIVE ME YOAR COOOBS" bellow the aliens upon arrival. "POINTZ 4 COOOOBS." A robot obliges, and a sonorous "cha-ching" resounds through its programming. But the robot is now a drifting derelict, its home ship long gone. It is now doomed to tumble through inky pinkness until its energy reserves burn to nothing. It begins to wonder, "Why have I done this? What is my purpose? What is this all for?" And the cosmos replies with a whisper, "It is for 1-4 players."

Games Played Last Week:
-Hellboy: The Board Game 2m03s (James M. Hewitt & Sophie Williams, Mantic Games, 2019)
-Mech Command: RTS 4m37s (Chris Gabrielson, Bad Crow Games, 2018)
-Modern Art 8m06s (Reiner Knizia, CMON, 2017)
-XenoShyft: Dreadmire 10m21s (Michael Shinall, CMON, 2017)
-Among Thieves 12m32s (Floyd Pretz, Indie Boards & Cards, 2019)
-Barenpark 15m58s (Phil Walker-Harding, Lookout Games, 2017)
-Pax Renaissance 19m35s (Phil Eklund & Matt Eklund, Sierra Madre Games, 2016)

News (and why it doesn't matter):
-Walker getz Dized 21m50s
-Kemet 1.5 22m49s
-Terra Mystica expands, why no Gaia Project? 24m32s
-Vengeance: Director's Cut 25m35s
-Co-op Trick-taking 27m38s

Feature Game: Black Angel 28m26s (Sébastien Dujardin, Xavier Georges, & Alain Orban, Pearl Games, 2019)

Advertising Inquiries: https://redcircle.com/brands

Privacy & Opt-Out: https://redcircle.com/privacy

Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Episode 154: Dead Man’s Cabal

Reviews of Ragusa, Watergate, Funkoverse, Dual Powers, Point Salad, Shipwreck Arcana. Featured review: Dead Man's Cabal by Pandasaurus Games. Board game discussion starts at 30:00. www.bluepegpinkpeg.com/ep154

The post Episode 154: Dead Man’s Cabal appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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Garrett's Games 688 - Meeplefest 2019 - Night 1, Part 3

08. September 2019 um 21:40

Night 1 of Meeplefest winds up with a great discussion about the Spiel des Jahres nominees, as well as the effect of both Kickstarter and the tsunami of games released has on the hobby. Joining Shelley and me once again are designers

Tom Lehmann (Race for the Galaxy, Res Arcana, Fast Food Franchise, The City and many others)

Scott Caputo (The One Hundred Torii, Whistle Stop, Volupsa, etc.)

and Joe Huber (Caravan, Scream Machine, Ice Cream)

as well as podcasters and gamers

Ric Bretschneider - The Fanboy Planet Podcast

Doug Richardson - The Spiel Podcast

Denis Begin

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102: Automa Factory interview (on Tapestry and solo design)

08. September 2019 um 06:15
Mike chats with Morten Monrad Petersen and David J. Studley from the Automa Factory about Tapestry, their beginnings in the game industry, and their philosophy for solo design in general. - - - - - - - Check out part 1 of Morten's blog on designing automa - https://boardgamegeek.com/blogpost/37830/automa-approach-i-method-making-solitaire-modes-mu - - - - - - - Check YouTube for playthroughs and reviews - www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg Join our Slack - Slack - bit.ly/onestopslack Follow us at Facebook - www.facebook.com/onestopcoopshop Donate to the channel - www.patreon.com/onestop Contact us - onestopcoopshop@gmail.com

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#86: Shame! Shame! Shame!

05. September 2019 um 11:37

Look, there's only so much time in the day, so we don't get to play every game we ought to. But some of those missed games hurt more than others, in fact, some of them are downright shameful. This week we're counting down the top five games we're ashamed that we haven't played. Before we atone, we also talk about Kobayakawa, Taj Mahal, and Twilight Imperium (Fourth Edition). 02:07 - Nine Tiles Panic 03:36 - Kobayakawa 07:38 - Taj Mahal 17:47 - Twilight Imperium (Fourth Edition) 33:53 - Games we're ashamed we haven't played 34:29 - Modern Art 36:18 - Kremlin 37:44 - Nothing Personal 38:12 - Ra 39:32 - Caverna: The Cave Farmers 40:50 - Macao 41:57 - Sid Meier's Civilization: The Board Game 43:37 - Terraforming Mars 45:04 - Indonesia 46:26 - Dungeon Lords 46:26 - Dungeon Petz 47:43 - Seafarers of Catan 47:43 - Catan: Cities & Knights 49:16 - Antike II 49:51 - Trickerion: Masters of Illusion 51:48 - Cyclades 53:37 - Amun Re

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#99¾ - Running from the Board Game Police

04. September 2019 um 16:35

In this episode, Matt, Quinns and Ben report live from a secret hideout. Matt's been breaking the rules of Gloomhaven (discussed at 26:54) while Quinns has been ignoring the laws of new, superb expansion Bunny Kingdom: In the Sky (50:12), and the cops could bust them at any moment.

The group also discuss the bizarre Undo games (02:56), the video game-inspired Super Motherload (10:05), the delightfully three-dimensional ShipShape (20:42), the wild grasping of Lords of Hellas (36:20) and the disappointment of Cerberus (48:02).

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Designing a Civilization Game with Jamey Stegmaier

04. September 2019 um 14:44

Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.

Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.

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