Normale Ansicht

290 | Historical Tourism Games, Or Games That Lie To Our Faces | with Jason and Liz Davidson

02. Februar 2022 um 13:00
Liz Davidson and Jason get together once again to discuss history in games in two parts. In this first part, we discuss Euro games and other mass market games that leverage history for attention, sales, and audience comfort. In seeking audience comfort, those games lie to our faces. We analyze examples of these games - Puerto Rico, AuZtralia, Hadrian's Wall, and more. We also chart some ways forward. Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories __________________________________ YouTube - www.youtube.com/onestopcoopshop www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Discord - discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - www.patreon.com/onestop Email - onestopcoopshop@gmail.com

💾

[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

02. Februar 2022 um 12:58

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

💾

[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

02. Februar 2022 um 12:04

Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman.

We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more.

The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first on Board Game Design Lab.

💾

❌