[BONUS] Patrick Rauland on Designing Asymmetrical Games
The post [BONUS] Patrick Rauland on Designing Asymmetrical Games appeared first on Board Game Design Lab.
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.
Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.
Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.
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The post [BONUS] Jason Tagmire on Kickstarting Small Games appeared first on Board Game Design Lab.
Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch.
Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package.
And check out Button Shy’s latest game on Kickstarter HERE.
The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.
The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out!
The post [BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book appeared first on Board Game Design Lab.
Next time, we try to unseat three of the most popular and accessible card games on the market. That’ll go well.
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.
For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry.
Check out the documentary HERE.
The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab.
Bill Lasek, designer of Koi, discusses how to design programmable action games.
Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.
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James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.
The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.
The post [BONUS] Tim Fowers on Connecting with Gamers appeared first on Board Game Design Lab.
Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.
Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.
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The post [BONUS] Steven Aramini on Re-Theming a Game appeared first on Board Game Design Lab.
Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game.
Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.
The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.
The post [BONUS] Fabian Zimmermann on Roll & Write Games appeared first on Board Game Design Lab.
Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game.
Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.
The post Designing a Negotiation Game with Fabian Zimmermann appeared first on Board Game Design Lab.