Normale Ansicht

Published — 04. April 2018 Board Game Design Lab

The Two Types of Cooperative Games with Peter Hayward

04. April 2018 um 14:41

Peter Haywardfounder of Jellybean Games, discusses the two types of cooperative games and what makes them work.

Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.

The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.

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Published — 28. März 2018 Board Game Design Lab

How to Make Your Game More Accessible with Brandon Rollins

28. März 2018 um 14:07

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.

Brandon is an avid blogger and consistently writes great content to help game designers.

Meeple Like Us accessibility reviews

Color palettes for color blindness

10 Quick Accessibility Wins for Game Developers

And make sure to check out Brandon’s latest Kickstarter campaign HERE.

The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.

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Published — 21. März 2018 Board Game Design Lab

Story Driven Games with Jerry Hawthorne

21. März 2018 um 13:26

Jerry Hawthornedesigner of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.

Jerry is a long-time veteran of the industry and specializes in games that evoke stories.

The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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Published — 14. März 2018 Board Game Design Lab

Boxes and Packaging that Sell with Adam Rehberg

14. März 2018 um 13:48

Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.

For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.

If you have box questions for Adam, you can find him on Twitter HERE.

And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.

The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.

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Published — 07. März 2018 Board Game Design Lab

Designing Games with Digital Elements with Vincent Vergonjeanne

07. März 2018 um 13:45

Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.

Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.

The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab.

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Published — 28. Februar 2018 Board Game Design Lab

Working with a Co-Designer with Jason Mowery and Chase Williams

28. Februar 2018 um 13:25

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.

We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.

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Published — 21. Februar 2018 Board Game Design Lab

The King of the Hill Mechanism with Petter Olsen

21. Februar 2018 um 13:37

Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism(We also might go into propane and propane accessories…)

Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​​ You can check out his new game on Kickstarter HERE.

The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab.

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Published — 14. Februar 2018 Board Game Design Lab

Designing Micro Games with Greg Loring-Albright

14. Februar 2018 um 13:21

Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.

The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.

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Published — 07. Februar 2018 Board Game Design Lab

Themes that Sell with Jon Gilmour

07. Februar 2018 um 14:05

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

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Published — 31. Januar 2018 Board Game Design Lab

Creativity and the Future of the BGDL with Gabe Barrett

31. Januar 2018 um 13:45

Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.

I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.

And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.

The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 24. Januar 2018 Board Game Design Lab

How a Publisher Develops Games with Alan Emrich

24. Januar 2018 um 13:32

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

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Published — 17. Januar 2018 Board Game Design Lab

Digital Prototyping on Tabletopia with Artyom Nichipurov

17. Januar 2018 um 14:07

Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.

Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.

If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.


Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.

The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.

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Published — 10. Januar 2018 Board Game Design Lab

Designing Social Deduction Games with Don Eskridge

10. Januar 2018 um 13:42

Don Eskridge, designer of The Resistancediscusses all the ins and outs of creating a social deduction game.

The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about.

And click HERE to check out Don’s latest social deduction game which is on Kickstarter right now.

The post Designing Social Deduction Games with Don Eskridge appeared first on Board Game Design Lab.

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Published — 03. Januar 2018 Board Game Design Lab

How to Create an Awesome Rulebook with Dustin Schwartz

03. Januar 2018 um 13:53

Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn.

Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great.

For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com

The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab.

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Published — 27. Dezember 2017 Board Game Design Lab

Designing Legacy Games with Jamey Stegmaier

27. Dezember 2017 um 21:39

Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.

Jamey is one of the best designers on the planet, and after Charterstone, he’s got a TON of insight on how to design, develop, and publish a legacy game.

Charterstone Design Diaries

The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab.

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Published — 20. Dezember 2017 Board Game Design Lab

Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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Published — 13. Dezember 2017 Board Game Design Lab

Shipping, Fulfillment, and Fulfillment Services with Seth Grier

13. Dezember 2017 um 13:07

Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.

Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games.

The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab.

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Published — 06. Dezember 2017 Board Game Design Lab

Designing Escape Room Games with Juliana Patel and Ariel Rubin

06. Dezember 2017 um 13:30
Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.

Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was the first escape room board game to show up when it hit Kickstarter last year, and it’s now been picked up by Mattel. 

You can preorder Mattel’s version of Escape Room in a Box here. And Juliana and Ariel will even design a custom experience for your next get together here.

The post Designing Escape Room Games with Juliana Patel and Ariel Rubin appeared first on Board Game Design Lab.

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Published — 29. November 2017 Board Game Design Lab

Creating Religious Themed Games with Andrew Harmon

29. November 2017 um 13:18

Andrew Harmondesigner of Portals and Prophets, discusses religious themed games.

Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

Also, Andrew’s game is out on Kickstarter right now. Check it out here.

The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.

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Published — 22. November 2017 Board Game Design Lab

Designing Scenario Based Games with Sami Laakso

22. November 2017 um 13:07

Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.

Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks.

And you can find Sami’s scenario game on Kickstarter right now. Check it out here.

The post Designing Scenario Based Games with Sami Laakso appeared first on Board Game Design Lab.

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