Normale Ansicht

Published — 20. März 2019 Board Game Design Lab

How to Be a Great Playtester with Peter C. Hayward

20. März 2019 um 13:10

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.

Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.

Be sure to check out Peter’s new game on Kickstarter HERE.

The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.

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Published — 13. März 2019 Board Game Design Lab

Multiple End Game Triggers with Noel Gussen

13. März 2019 um 15:37

Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions.

Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers.

The post Multiple End Game Triggers with Noel Gussen appeared first on Board Game Design Lab.

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Published — 06. März 2019 Board Game Design Lab

Playtesting Pro Tips with Jay Cormier

06. März 2019 um 13:30

Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting.

Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. 

And be sure to check out Jay’s playtest journal on Kickstarter HERE.​​

The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.

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Published — 27. Februar 2019 Board Game Design Lab

Teaching Game Design with Joe Slack

27. Februar 2019 um 13:45

Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people.

Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life.

And be sure to check out Joe’s board game design course HERE.

The post Teaching Game Design with Joe Slack appeared first on Board Game Design Lab.

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Published — 21. Februar 2019 Board Game Design Lab
Published — 20. Februar 2019 Board Game Design Lab

Product Management and Game Design with Patrick Rauland

20. Februar 2019 um 13:50

Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.

Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.

Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.

The post Product Management and Game Design with Patrick Rauland appeared first on Board Game Design Lab.

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Published — 13. Februar 2019 Board Game Design Lab

Small Games that Pack a Big Punch with Jason Tagmire

13. Februar 2019 um 13:37

Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch.

Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package.​​

And check out Button Shy’s latest game on Kickstarter HERE.

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

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Published — 12. Februar 2019 Board Game Design Lab
Published — 06. Februar 2019 Board Game Design Lab

The Game Designers Documentary with Eric Rayl

06. Februar 2019 um 13:45

For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry.

Check out the documentary HERE.

The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab.

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Published — 30. Januar 2019 Board Game Design Lab

Programmable Action Games with Bill Lasek

30. Januar 2019 um 13:30

Bill Lasek, designer of Koi, discusses how to design programmable action games.

Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.

The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.

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Published — 23. Januar 2019 Board Game Design Lab

Board Game Graphic Design with James Van Niekerk

23. Januar 2019 um 13:40

James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.

The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.

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Published — 16. Januar 2019 Board Game Design Lab

Designing Deduction Games with Tim Fowers

16. Januar 2019 um 13:56

Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.

Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.

The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.

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Published — 09. Januar 2019 Board Game Design Lab

Designing Area Control Games with Steven Aramini

09. Januar 2019 um 13:30

Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game.

Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.

The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.

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Published — 02. Januar 2019 Board Game Design Lab

Designing a Negotiation Game with Fabian Zimmermann

02. Januar 2019 um 14:45

Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game.

Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.

The post Designing a Negotiation Game with Fabian Zimmermann appeared first on Board Game Design Lab.

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Published — 26. Dezember 2018 Board Game Design Lab

Designing a Deck Building Game with Darwin Kastle

26. Dezember 2018 um 13:30

Darwin Kastle, from White Wizard Games, discusses how to design a deck builder.

Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.

The post Designing a Deck Building Game with Darwin Kastle appeared first on Board Game Design Lab.

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Published — 19. Dezember 2018 Board Game Design Lab
Published — 12. Dezember 2018 Board Game Design Lab

Creating an Online Playtesting Group with Daniel & Connie Kazmaier

12. Dezember 2018 um 14:05

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Published — 05. Dezember 2018 Board Game Design Lab

Designing a Tabletop RPG with Stephen & Michael Stagliano

05. Dezember 2018 um 13:59

Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.

They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an incredibly high charisma modifier, haha.

The post Designing a Tabletop RPG with Stephen & Michael Stagliano appeared first on Board Game Design Lab.

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Published — 04. Dezember 2018 Board Game Design Lab
Published — 28. November 2018 Board Game Design Lab

Designing Dexterity Games with Aron West

28. November 2018 um 14:06

Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.

And be sure to check out the latest version of Catacombs HERE.

The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.

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