Normale Ansicht

Published — 28. August 2019 Board Game Design Lab

Designing a Roll and Write with Odin Phong

28. August 2019 um 14:15

Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game.

The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one.

And be sure to check out Odin’s roll and write anthology on Kickstarter HERE.

The post Designing a Roll and Write with Odin Phong appeared first on Board Game Design Lab.

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Published — 21. August 2019 Board Game Design Lab

Media and Game Design with Ann Losito

21. August 2019 um 14:05

Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer.

In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.

The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab.

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Published — 14. August 2019 Board Game Design Lab

Designing 3D games with Dave Schultze

14. August 2019 um 14:09

Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up.

Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games.

The post Designing 3D games with Dave Schultze appeared first on Board Game Design Lab.

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Published — 07. August 2019 Board Game Design Lab

Paying Attention to Detail with Lizzy Funkhouser

07. August 2019 um 14:12

Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.

Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.

The post Paying Attention to Detail with Lizzy Funkhouser appeared first on Board Game Design Lab.

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Published — 24. Juli 2019 Board Game Design Lab

Freelancing in the Gaming Industry with John Brieger

24. Juli 2019 um 13:46

John Brieger, professional freelancer, discusses what it looks like to make a living working on board games.

John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.

The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab.

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Published — 17. Juli 2019 Board Game Design Lab

Lessons Learned from Developing Games with Joe Pilkus

17. Juli 2019 um 14:21

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.

Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.

The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.

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Published — 10. Juli 2019 Board Game Design Lab

Creating Magic Moments with Derek Funkhouser

10. Juli 2019 um 14:56

Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments.

Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.

The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab.

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Published — 03. Juli 2019 Board Game Design Lab

Designing Fantasy Themed Games with Wes Woodbury

03. Juli 2019 um 14:25

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game.

We talk about world-building, combat systems, art, and more. 

And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.

The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.

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Published — 26. Juni 2019 Board Game Design Lab

Rapid Iteration with Ryan Langewisch

26. Juni 2019 um 14:26

Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.

Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.

The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.

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Published — 19. Juni 2019 Board Game Design Lab

Designing Worker Placement Games with Luke Laurie

19. Juni 2019 um 14:07

Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game.

Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.

The post Designing Worker Placement Games with Luke Laurie appeared first on Board Game Design Lab.

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Published — 12. Juni 2019 Board Game Design Lab

4 Types of Gamer Experiences with Ian Zang

12. Juni 2019 um 14:08

Ian Zang, developer for Deep Water Games, discusses 4 different types of gamer experiences.

Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers.

The post 4 Types of Gamer Experiences with Ian Zang appeared first on Board Game Design Lab.

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Published — 05. Juni 2019 Board Game Design Lab

Designing a Narrative Driven Game with Nikki Valens

05. Juni 2019 um 14:02

Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.

Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.

The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab.

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Published — 29. Mai 2019 Board Game Design Lab

Designing a Tile-Laying Game with Bob and Ryan Craig

29. Mai 2019 um 14:59

Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game.

Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.

The post Designing a Tile-Laying Game with Bob and Ryan Craig appeared first on Board Game Design Lab.

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Published — 22. Mai 2019 Board Game Design Lab

Outdoor Mystery Games with Geert Sillevis

22. Mai 2019 um 14:08

Geert Sillevis, founder of Mystery City Games, discusses how to design an outdoor escape room type of game.

Geert’s game, “A Secret Sender,” is designed to help tourists experience Amsterdam while also enjoying a mystery game. (And it has a 5-star rating on Trip Advisor.)

The post Outdoor Mystery Games with Geert Sillevis appeared first on Board Game Design Lab.

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Published — 15. Mai 2019 Board Game Design Lab

Designing an Engine Building Game with Elizabeth Hargrave

15. Mai 2019 um 14:38

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

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Published — 08. Mai 2019 Board Game Design Lab

Going Pro in the Gaming Industry with Evan Derrick

08. Mai 2019 um 14:09

Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry.

Evan works for Van Ryder Games and has been a full-time pro for over a year.

And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.

The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab.

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Published — 01. Mai 2019 Board Game Design Lab

Designing Games Based on a Licensed IP with Daryl Andrews

01. Mai 2019 um 14:15

Daryl Andrews discusses designing games based on licensed IPs.

Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.

The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.

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Published — 24. April 2019 Board Game Design Lab

Multiple Mechanisms in a Game with Darren Terpstra

24. April 2019 um 14:11

Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together.

Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way.

And be sure to check out Ignite on Kickstarter HERE.

The post Multiple Mechanisms in a Game with Darren Terpstra appeared first on Board Game Design Lab.

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Published — 17. April 2019 Board Game Design Lab

Designing Historical Games with Tom Butler

17. April 2019 um 14:43

Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games. 

Tom has specialized in creating games based on history and has lots of interesting insight on the topic.

And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.

The post Designing Historical Games with Tom Butler appeared first on Board Game Design Lab.

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Published — 10. April 2019 Board Game Design Lab

Designing Economic Games with Adam Chunn and Woody Hutsell

10. April 2019 um 14:18

Adam Chunn and Woody Hutsell discuss designing economic games.

Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics.

Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.

The post Designing Economic Games with Adam Chunn and Woody Hutsell appeared first on Board Game Design Lab.

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