Normale Ansicht

Kevin and Joseph Go to Gaming Hoopla 2026

Hoopla: Hoopla is an informal noun referring to excited, noisy commotion, bustling activity, or extravagant, sensational publicity (often referred to as hype or ballyhoo). It often implies unnecessary fuss or exaggerated attention surrounding a person, event, or product. 

Kevin

A Softer Side of Gaming Conventions

Last year, I attended about six gaming conventions, mostly on the larger side of the spectrum: Gen Con, PAX Unplugged, and the like. These conventions are huge, multi-day, overly stimulating showcases of everything the gaming world has to offer. If the massive vendor hall isn’t competing for your attention, then it’s the organized events, publisher presentations, or state-of-the-industry talks. It’s exhausting and invigorating all at the same time. I often come home from these large-scale carnivals with no voice and an empty wallet.

But what if I told you there’s a softer version of a gaming convention? One without long queues for the new hot game, a sugar-water refill, or even the restrooms? Now, what if I said the attached hotels were affordable, the schedule was packed, and you could still buy stuff?

Well, friends, I have an event you may want to pencil into your calendar for next year.

Gaming for a Good Cause

Nestled in the Baird Center in Milwaukee,…

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Last Lantern Game Review

Polyomino Play

I’m a fan of polyomino tile-laying, and it always amazes me to see new ways the mechanic is used in board games. Some of my personal favorites include A Feast for Odin, Caverna: The Cave Farmers, and Planet Unknown. Here, we have a cooperative spin on polyomino tile-laying with a push-your-luck element to boot. Count me in!

I had a chance to meet the folks from WWBG at a couple of different conventions last year. They’re a small but mighty publisher out of Taiwan whose passion for their games is unlike anything I’ve seen in the industry.

Their goal is to bring more Asian designs to the Western market, and some of their releases so far, such as Lone Wolves and Castle Raisers, are already a solid testament to that mission.

Learning the Lantern

Last Lantern plays out over seven to nine rounds, with players working together to place tiles in their canopy in an effort to cross the goal line.

Each round, players silently and independently select a location on their lantern wheel, which determines the familiar token and tile they’ll take. However, if multiple players choose the same location, they’ll have to discuss and decide who gets what. Familiars are collected into sets and can…

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Citizens of the Spark Game Review

Tabling Tableaus

I once asked W. Eric Martin at GAMA Expo, “What’s your favorite game?” He replied instantly: Innovation. I hadn’t heard of it at the time, but I quickly tracked down a copy and have since played that wild tableau-building civilization card game many, many times. It has shot up to become one of my favorite games, so keep an eye out for my review of Innovation Ultimate in the near future.

But this isn’t Innovation—though it’s close in some very interesting ways. I was handed this review copy by fellow mountaineer Justin Bell at Gen Con last year, and I went in with absolutely no context for what to expect.

To my surprise, there’s a lot here that feels reminiscent of Innovation (and even Dominion), but with enough twists to make Citizens of the Spark one of my favorite new-to-me games of 2026.

Regular readers may know that tableau building is one of my favorite mechanisms, so when a game is built around that idea, I’m already interested.

Spark Plugs

Citizens of the Spark includes 30 different citizen sets, with 7 to 10 used in a given game depending on player count. Players collect sparks, which serve as points, and the game…

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Arkham Horror: The Card Game Core Set Game Review

Crispy Core

I love Arkham Horror: The Card Game. It’s probably one of my “desert island” games, thanks to the sheer amount of content and replayability. The game has evolved into an entire franchise, aptly named the “Arkham Files,” expanding into video games, novellas, tabletop RPGs, and even comic books published by powerhouse Dark Horse Comics.

Last year, the game’s storyline concluded with a great calamity in The Sinking City campaign, leading into the “soft reset” in 2026 with Chapter 2. Not only does this create a fresh launching point for a new storyline, but it also gives new players an ideal place to jump in.

Fantasy Flight’s vision for Arkham Horror breaks down into a “legacy environment,” in which all existing and past content can be used alongside future content, and a “current environment.” The current environment has a smaller card pool, and future campaigns are structured around mechanics in that evolving meta, though what exactly that will look like, we’ll have to wait and see. Presumably, this is meant to reset deckbuilding to a more even playing field. With so much existing content, it’s easy to build an overpowered deck and breeze through what should be a challenging experience.

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Whale Riders Game Review

Wholly Knizia

Dr. Reiner Knizia is a name synonymous with board games. Even if you haven’t heard of him, you’ve likely played one of his designs; according to Gemini, he has created more than 800 games. Whether it’s Ra, The Quest for El Dorado, Samurai, or Huang, he’s everywhere.    We even had a lovely sit-down with him recently to discuss his highly successful career.

Whale Riders excited me because it comes from a power duo: Knizia on design and Vincent Dutrait on art. Dutrait’s work has become increasingly easy to spot as I’ve gone deeper into the hobby, and here his contribution is excellent. The thematic art is rich, depicting Indigenous Arctic tribes using handsome whales and other massive sea creatures as mounts. But despite that pedigree, this is not one for the Knizia hall of fame.

Ice Race

In Whale Riders, players take two of five possible actions each turn, moving between ports, buying goods, and completing contracts for money and pearls. Play continues until all the pearls have been purchased from the home area, giving the game a race-like structure from start to finish.

Goods in the market are replenished as they are bought, but new tiles can introduce storms that…

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Flip 7: With a Vengeance Game Review

You Know the Name

Flip 7 took the world by storm in 2023, touting itself as the “World’s Greatest Card Game.” It backed up that claim in 2024, taking home a slew of awards, including Origins Best Party Game, Golden Geek Best Party Game, and even a nomination for the 2025 Spiel des Jahres award.

It’s also gaining recognition outside the gaming bubble. I recently had an interaction with coworkers in my office who wanted to play Uno, and I asked if they’d heard of Flip 7. To my surprise, more than one of them said yes with immediate excitement. Whether you love it or hate it, Flip 7 is almost a household name now.

It’s only natural that a game in this format would spawn variations to keep the cash coming. Last year, we saw the Dr. Seuss’s Grinch variant, and I have an inside scoop that more reskins are on the way.

Following on the heels of the Uno: No Mercy madness from a few years back, Flip 7 now has its own “mean” version, packed with ruthless cards and more stabbing. But how does it hold up against the original? Let’s flip the next card and find out.

 

Same Flips, New Cards

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Hercules and the 12 Labors Game Review

Wonder Boy, Hercules

I’m a fan of mythology in general. There’s a childlike wonder that comes from reading stories of epic heroism, self-sacrifice, memorable characters wrapped up in the hero’s journey formula. I remember when Disney’s Hercules came out in 1997, I was engrossed in the mania of toys, picture books, and even the promotional plates in partnership with McDonald’s (yes, back then McDonald’s had tableware!).

Fast forward to today, and while I don’t have kids of my own, the inner kid is always drawn to mythological stories. Though the actual story of Hercules and the 12 Labors is vastly different from the children’s cartoon, complete with graphic violence and other adult themes.

I was excited to link up with Mathue Ryann from Envy Born games last year, both over our mutual Friendsgiving of bourbon and board games, and at PAX U, where Hercules and the 12 Labors debuted. This title, with all the gold foiling and pizzazz, follows a format of grinding through a deck of cards in the similar vein of Kinfire Delve, One Deck Dungeon, and Witchcraft!

 

On a nice Sunday afternoon, I find myself playing solo games with a cuppa tea, and this…

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Marvel Champions: Synthezoid Smackdown Scenario Pack Game Review

Layeth the Smackdown

Synthezoid Smackdown is the latest scenario pack building on the hero-vs-hero gameplay introduced in the Civil War big box expansion of the larger Marvel Champions: The Card Game system. Aside from having a name that could double as a WWE pay-per-view, it pushes the Superhuman Registration Act schism forward by pitting players against two “villains”: She-Hulk and Vision. They’re on opposite sides of the Civil War divide, and each comes with a customizable scenario plus eight new modular encounters you can mix into the larger Civil War ecosystem. More cards are also added for the PvP (Player vs. Player) mode which Civil War introduced.

Lore

During the Civil War storyline, She-Hulk (Jennifer Walters) and Vision (Jonas) were not spotlight characters in the conflict, but both occupied interesting spaces adjacent to it.

As a lawyer, Jennifer’s support of the Superhuman Registration Act was a natural extension of her faith in due process and the legal system, even if that system often lives in gray areas. Most notably, she represented Speedball in court following the Stamford Disaster, the event that led to the creation of the Registration Act. She was also hired by her father-in-law, J. Jonah Jameson, to sue Peter Parker for fraud after he unmasked himself.…

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