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Designing Family Games with Bez Shahriari

01. August 2018 um 18:28

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families.

We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.

The post Designing Family Games with Bez Shahriari appeared first on Board Game Design Lab.

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Designing Family Games with Bez Shahriari

Von: gabe
01. August 2018 um 18:28

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families.

We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.

The post Designing Family Games with Bez Shahriari appeared first on Board Game Design Lab.

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City Building Games with Ted Alspach

20. Juni 2018 um 18:13

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.

Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.

The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.

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City Building Games with Ted Alspach

Von: gabe
20. Juni 2018 um 18:13

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.

Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.

The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.

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Story Driven Games with Jerry Hawthorne

21. März 2018 um 13:26

Jerry Hawthornedesigner of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.

Jerry is a long-time veteran of the industry and specializes in games that evoke stories.

The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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Story Driven Games with Jerry Hawthorne

Von: gabe
21. März 2018 um 13:26

Jerry Hawthornedesigner of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.

Jerry is a long-time veteran of the industry and specializes in games that evoke stories.

The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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Themes that Sell with Jon Gilmour

07. Februar 2018 um 14:05

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

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Themes that Sell with Jon Gilmour

Von: gabe
07. Februar 2018 um 14:05

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

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Creating Religious Themed Games with Andrew Harmon

29. November 2017 um 13:18

Andrew Harmondesigner of Portals and Prophets, discusses religious themed games.

Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

Also, Andrew’s game is out on Kickstarter right now. Check it out here.

The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.

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Creating Religious Themed Games with Andrew Harmon

Von: gabe
29. November 2017 um 13:18

Andrew Harmondesigner of Portals and Prophets, discusses religious themed games.

Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

Also, Andrew’s game is out on Kickstarter right now. Check it out here.

The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.

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Intertwining Theme and Mechanics with Scott Rogers

08. November 2017 um 13:29

Scott Rogersdesigner of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.

Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts.

And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE.

The post Intertwining Theme and Mechanics with Scott Rogers appeared first on Board Game Design Lab.

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Intertwining Theme and Mechanics with Scott Rogers

Von: gabe
08. November 2017 um 13:29

Scott Rogersdesigner of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.

Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts.

And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE.

The post Intertwining Theme and Mechanics with Scott Rogers appeared first on Board Game Design Lab.

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THEME! And How to Bring It Out with Evan Derrick

11. Oktober 2017 um 14:14

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.

Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.

The post THEME! And How to Bring It Out with Evan Derrick appeared first on Board Game Design Lab.

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THEME! And How to Bring It Out with Evan Derrick

Von: gabe
11. Oktober 2017 um 14:14

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.

Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.

The post THEME! And How to Bring It Out with Evan Derrick appeared first on Board Game Design Lab.

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