Normale Ansicht

Designing a Nature-Themed Game with Erica Bouyouris

29. Januar 2020 um 13:05

Erica Bouyouris, designer of Bosk, discusses what all goes into designing a nature-themed game. 

We talk about bringing a theme to life, mechanisms, art, components, and more.

The post Designing a Nature-Themed Game with Erica Bouyouris appeared first on Board Game Design Lab.

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Designing Adventure Games with Mike Gnade

08. Januar 2020 um 16:38

Mike Gnade, designer of Maximum ApocalypseSet a WatchThe Few and Cursed, discusses what all goes into designing an adventure game. 

We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.

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Designing Adventure Games with Mike Gnade

Von: gabe
08. Januar 2020 um 16:38

Mike Gnade, designer of Maximum ApocalypseSet a WatchThe Few and Cursed, discusses what all goes into designing an adventure game. 

We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.

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Mixing the Fine Arts with Game Design with Chris Totten

04. Dezember 2019 um 19:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming.

Chris is a professor of game design at Kent State University and has written several books on game design.

The post Mixing the Fine Arts with Game Design with Chris Totten appeared first on Board Game Design Lab.

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Mixing the Fine Arts with Game Design with Chris Totten

Von: gabe
04. Dezember 2019 um 19:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming.

Chris is a professor of game design at Kent State University and has written several books on game design.

The post Mixing the Fine Arts with Game Design with Chris Totten appeared first on Board Game Design Lab.

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Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

20. November 2019 um 13:42

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games.

We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix.

And check out their super thematic biathlon game on Kickstarter HERE.​​

The post Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire appeared first on Board Game Design Lab.

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Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

Von: gabe
20. November 2019 um 13:42

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games.

We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix.

And check out their super thematic biathlon game on Kickstarter HERE.​​

The post Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire appeared first on Board Game Design Lab.

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Designing a Civilization Game with Jamey Stegmaier

04. September 2019 um 14:44

Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.

Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.

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Designing a Civilization Game with Jamey Stegmaier

Von: gabe
04. September 2019 um 14:44

Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.

Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.

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Designing Fantasy Themed Games with Wes Woodbury

03. Juli 2019 um 14:25

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game.

We talk about world-building, combat systems, art, and more. 

And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.

The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.

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Designing Fantasy Themed Games with Wes Woodbury

Von: gabe
03. Juli 2019 um 14:25

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game.

We talk about world-building, combat systems, art, and more. 

And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.

The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.

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