Normale Ansicht

Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Designing Games that Tell Stories with Ignacy Trzewiczek

Von: gabe
01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Publishing Your First Game with David Smith and Travis Winstead

22. Januar 2020 um 13:26

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. 

We talk about idea selection, creating a product, long-term planning, and more.

And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

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Publishing Your First Game with David Smith and Travis Winstead

Von: gabe
22. Januar 2020 um 13:26

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. 

We talk about idea selection, creating a product, long-term planning, and more.

And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

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Fulfillment, Shipping, and Logistics with Toby Truman

13. November 2019 um 13:04

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money.

This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

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Fulfillment, Shipping, and Logistics with Toby Truman

Von: gabe
13. November 2019 um 13:04

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money.

This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

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Media and Game Design with Ann Losito

21. August 2019 um 14:05

Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer.

In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.

The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab.

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Media and Game Design with Ann Losito

Von: gabe
21. August 2019 um 14:05

Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer.

In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.

The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab.

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How to Be a Great Playtester with Peter C. Hayward

20. März 2019 um 13:10

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.

Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.

Be sure to check out Peter’s new game on Kickstarter HERE.

The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.

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How to Be a Great Playtester with Peter C. Hayward

Von: gabe
20. März 2019 um 13:10

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.

Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.

Be sure to check out Peter’s new game on Kickstarter HERE.

The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

12. Dezember 2018 um 14:05

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

Von: gabe
12. Dezember 2018 um 14:05

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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How a Publisher Develops Games with Alan Emrich

24. Januar 2018 um 13:32

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

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How a Publisher Develops Games with Alan Emrich

Von: gabe
24. Januar 2018 um 13:32

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

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Crafting the Player Experience with Matt Leacock

20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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Crafting the Player Experience with Matt Leacock

Von: gabe
20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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How to Hustle and Get Things Done with Carla Kopp

27. September 2017 um 14:11

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.

We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.

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How to Hustle and Get Things Done with Carla Kopp

Von: gabe
27. September 2017 um 14:11

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.

We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.

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