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[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

02. Februar 2022 um 12:58

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

Von: gabe
02. Februar 2022 um 12:58

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

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Thematically Informed Game Design with Jonny Pac

01. Dezember 2021 um 12:46

Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.

We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme.

The post Thematically Informed Game Design with Jonny Pac appeared first on Board Game Design Lab.

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Thematically Informed Game Design with Jonny Pac

Von: gabe
01. Dezember 2021 um 12:46

Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.

We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme.

The post Thematically Informed Game Design with Jonny Pac appeared first on Board Game Design Lab.

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How to Make a Super Thematic Game and Do Research with Dave Beck

14. Juli 2021 um 17:23

Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.

Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game.

And be sure to check out Dave’s game, Distilled, on Kickstarter HERE.

The post How to Make a Super Thematic Game and Do Research with Dave Beck appeared first on Board Game Design Lab.

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How to Make a Super Thematic Game and Do Research with Dave Beck

Von: gabe
14. Juli 2021 um 17:23

Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.

Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game.

And be sure to check out Dave’s game, Distilled, on Kickstarter HERE.

The post How to Make a Super Thematic Game and Do Research with Dave Beck appeared first on Board Game Design Lab.

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Designing Word Games with Lori Love and Lea Velocci

14. Oktober 2020 um 13:40

Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.

We talk about components, scoring systems, accessibility, fun factor, and more.

And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.​

The post Designing Word Games with Lori Love and Lea Velocci appeared first on Board Game Design Lab.

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Designing Word Games with Lori Love and Lea Velocci

Von: gabe
14. Oktober 2020 um 13:40

Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.

We talk about components, scoring systems, accessibility, fun factor, and more.

And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.​

The post Designing Word Games with Lori Love and Lea Velocci appeared first on Board Game Design Lab.

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Designing Party Games with Alex Hague

05. August 2020 um 14:01

Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game.

We talk about simplicity, expectations, scoring systems, time constraints, and more!

And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.

The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab.

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Designing Party Games with Alex Hague

Von: gabe
05. August 2020 um 14:01

Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game.

We talk about simplicity, expectations, scoring systems, time constraints, and more!

And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.

The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab.

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How to Design Miniature War Games with Marco Pecota

08. April 2020 um 14:10

Marco Pecota, designer of Legions of Steel, discusses everything that goes into designing a miniature war game.

Marco has been designing these types of games since the 90s, and we go into combat systems, movement, metal vs plastic, and everything in between.

And be sure to check out Marco’s miniatures packs on Kickstarter HERE.

The post How to Design Miniature War Games with Marco Pecota appeared first on Board Game Design Lab.

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How to Design Miniature War Games with Marco Pecota

Von: gabe
08. April 2020 um 14:10

Marco Pecota, designer of Legions of Steel, discusses everything that goes into designing a miniature war game.

Marco has been designing these types of games since the 90s, and we go into combat systems, movement, metal vs plastic, and everything in between.

And be sure to check out Marco’s miniatures packs on Kickstarter HERE.

The post How to Design Miniature War Games with Marco Pecota appeared first on Board Game Design Lab.

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Designing a Nature-Themed Game with Erica Bouyouris

29. Januar 2020 um 13:05

Erica Bouyouris, designer of Bosk, discusses what all goes into designing a nature-themed game. 

We talk about bringing a theme to life, mechanisms, art, components, and more.

The post Designing a Nature-Themed Game with Erica Bouyouris appeared first on Board Game Design Lab.

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Designing Adventure Games with Mike Gnade

08. Januar 2020 um 16:38

Mike Gnade, designer of Maximum ApocalypseSet a WatchThe Few and Cursed, discusses what all goes into designing an adventure game. 

We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.

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Designing Adventure Games with Mike Gnade

Von: gabe
08. Januar 2020 um 16:38

Mike Gnade, designer of Maximum ApocalypseSet a WatchThe Few and Cursed, discusses what all goes into designing an adventure game. 

We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.

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Mixing the Fine Arts with Game Design with Chris Totten

04. Dezember 2019 um 19:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming.

Chris is a professor of game design at Kent State University and has written several books on game design.

The post Mixing the Fine Arts with Game Design with Chris Totten appeared first on Board Game Design Lab.

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Mixing the Fine Arts with Game Design with Chris Totten

Von: gabe
04. Dezember 2019 um 19:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming.

Chris is a professor of game design at Kent State University and has written several books on game design.

The post Mixing the Fine Arts with Game Design with Chris Totten appeared first on Board Game Design Lab.

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