Clash D-Day Special edition is a turn-based board game that is set during the longest day in history: D-Day. Take control over the Allies and Axis forces and get ready to conquer the necessary beaches and areas. Outwit your enemy, make tactical decisions and think ahead. Prepare and take action in the greatest seaborne invasion that changed history on June the 6th, 1944! Clash D-Day is very easy to learn and there is no need for historical knowledge. Clash D-Day is based on the popular board game Clash of the Ardennes and is a stand alone version of the game. Use all of your (special) units wisely, because you will run out of units very quickly. Place them strategically and tactically on 1 of the 7 streets, always think ahead and try to reach your objective a little bit sooner than your opponent.
Inflection Point is a Battalion Combat Series (BCS) game depicting two important but relatively unknown battles before and after Stalingrad. The Battle for Kalach was fought in July 1942 following Case Blue, the successful drive into southern Russia. Paulus’ Sixth Army intended to encircle and destroy the Soviet Armies and walk into Stalingrad. The Soviets were still recovering from Operation Barbarossa the year before. The result of the battle set up the epic urban fight that was the turning point of the Eastern Front. By December 1942, the Sixth Army was trapped at Stalingrad by a more capable Red Army. In the Battle of Chir River, the Soviets looked to exploit their gains and prevent German relief operations over a portion of the Kalach battlefield. Initial success along the Chir River changed when the energetic 11th Panzer Division was thrust onto the scene. These two battles show the progression of the Red Army into an offensive army that could start fighting toe-to-toe against the invaders. For the Germans, the days of blitzkrieg successes were waning and were being put on the defensive. There was a marked inflection point around Stalingrad.
The game showcases this change in quality and capability between the armies. Units famed for fighting at Stalingrad are here – 24th Panzer and 100th Jäger Divisions as well as the 62nd Army. With rules on crucial air supply that was needed to sustain the German offensive, to stubborn Soviet command in the form of Colonel Konstantin Zhuravlev, players will be able to recreate these pivotal battles. The steppes of Southern Russia are accurately depicted, with rivers, balkas, and small hills being crucial in the otherwise flat terrain. With offensive and defensive possibilities for both sides in both battles, there’s tense decision making in order to win and change the fate on the Eastern Front.
Peter paints and reviews a box full of tabletop terrain for Mantic’s Kings of War!
If you’re new to fantasy tabletop miniatures games, you might be daunted by the prospect of assembling a tabletop’s worth of appropriate terrain. Mantic have you covered twith this new Kings of War Fantasy Battlefield Set however! I’ve painted up the whole set and share my thoughts on it in this video. Enjoy!
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Werwolf: Insurgency in Occupied Germany, 1945-1948 from Legion Wargames is a COIN Series inspired, alternate history wargame with 4 totally different factions. Werwolf was a real underground guerrilla group, comprised of SS and Hitler Youth members. It was intended to lead an insurgency against the invading Allies and Soviets when it became clear that Germany was losing the war in a conventional sense in the mid-1940’s. They did in fact have a few successes and American intelligence officer Frank Manuel said that the Werwolves were prepared “to strike down the isolated soldier in his jeep, the MP on patrol, the fool who goes a-courting after dark, the Yankee braggart who takes a back road.”
Following the successful deployment of missiles on Cuba in 1962, the Communists gained much ground in Latin America. Western Europe became less convinced of American commitment to defend the continent. This led to the NATO alliance being dissolved and replaced by a neutral bloc.
America was now alone!
Live Free or Die is an alternate history simulation of battles associated with a Communist invasion of continental USA. Live Free or Die is a game set consisting of three independent games:
Asian Invasion captures the Peoples’ Asian Alliance landings in California;
Remember the Alamo covers the Organization of Central American States drive into Texas; and
Southern Discomfort focuses on a Warsaw Pact invasion of Florida, Georgia.
The Basic Game focuses on ground combat, providing a quick, entertaining game. The Advanced Game introduces air and naval units as well as additional specialized units like cruise missiles, laser defenses and political troops. And beware, there are rules for nuclear, biological and chemical warfare!
My hands are filthy with the blood of UNSC marines.
Peter unboxes some cool new stuff for Halo: Flashpoint – the Noble Team expansion and the Reach Deluxe Gaming Mat!
More Halo: Flashpoint stuff! And I’m very happy to see a larger map area and some changes to the spawning rules in this new expansion. Let’s check out the new Spartan Noble Team models and the double-sized battle mat.
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Small Wars: Mohicans is the first game of the Small Wars Series and covers the French & Indian War of the mid-18th century, and is based on a popular 1983 Canadian boardgame called Mohawk. Mohicans starts in 1754 and continues to 1760, which historically was the year after the conquest of Quebec by British forces (a founding event in the creation of modern Canada).
In Mohicans, the powerful regular forces of Britain fight for control of north-eastern North America against the mixed regular and irregular forces of the French and their local allies. The forces of both sides are bolstered by local militia units and other irregular forces, such as the famous French Couriers des Bois or British Rangers, and the arrival each year of more regular reinforcements from Europe.
While the British have the edge in firepower and numbers, the French have better mobility and their Indigenous allies can make effective use of terrain, particularly the massive forests that covered eastern North America at the time. The British are also more vulnerable to having their supply lines cut off.
Both sides seek to curry favour with the powerful but neutral Iroquois Confederacy, as an alliance with them is an enormous strategic advantage. With each major victory on the battlefield, one of the six tribes of the Iroquois will offer its support to the winning side. Get the support of all six tribes, and the Iroquois will join the fight.
To win the game, the British must hold three of the French cities and towns of Louisbourg, Frontenac, Duquesne, Montreal and Quebec (and at least one must be Montreal or Quebec). If they don’t do this by 1760, the French win by default.
The French can also win by holding the British cities of Albany and either New York, Boston or Philadelphia. This will be a tall order for the French but they can take comfort in the fact that the British, like NATO 250 years later have the watches, but the French have the time…
Combat occurs at the different locations, after the seasonal movement has been processed. It covers different battles, such as ambushes in woods, landings, raids on enemy villages and towns, field battles or forts assaults.
During the Winter between each of the 7 years of the war, reinforcements are received, militias and Indians are mustered and forts can be built.
I’ve been hoping for some time now to get my hands on this extra stuff for S.T.A.L.K.E.R. The Board Game, and the wonderful people at Awaken Realms were kind enough to send me the goodies I didn’t get the first time around. So here’s an unboxing of the miniatures packs, terrain pack, stretch goals and expansions for this excellent game of survival in the irradiated Zone!
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A silver stake? A crucifix? What, did you think we haven’t tried everything before?
Another big unboxing! Peter checks out everything for Grimcoven, the new boss battler from Awaken Realms!
Before I say anything more, yes, someone did point out to me I pronounced ‘Grimcoven’ incorrectly throughout this entire video, and I’m deeply ashamed about it. We all make mistakes! But anyway, there’s a lot of exciting stuff to check out here, in my first video about this challenging new game from Awaken.
Grimcoven is a gorgeous looking game with enough boss battling goodness to last you many years, so let‘s get into it!
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Roma Victrix is a grand strategic, moderate complexity wargame covering a time period ranging from 218 BC to 533 AD in twenty separate historical and hypothetical scenarios.
Roma Victrix is a game which endeavors to re-create the conflicts between Rome and her neighbors to achieve and maintain that dominance. A simple interactive sequence of play guides each player through the process of revenue collection, recruiting and maintaining military forces, conducting land and naval operations, diplomacy, field battles and sieges. Special rules are included to emphasize the importance and effects of leadership, cavalry superiority, mobility and attrition. Random events are also represented, adding an element of unpredictability to even the best laid plans and the likelihood that no scenario will ever play the same.
A few years ago, while attending the WBC, I had the chance to meet Wes Crawford who was demoing his upcoming game Engine Thieves. He was a very nice guy and his game was pretty interesting as well. Since that time, he has another game that has been released designed in partnership with Ryan Heilman in The Pursuit of John Wilkes Booth published by Blue Panther. I had a chance to play the game solitaire (with Wes overseeing the game and giving me guidance and pointers) at WBC in 2024 and have since played the game on my own several times and had a really great time with it. Great little solo game with several other modes where the player uses resources like police and detectives to search for clues in the hunt for Lincoln’s assassin after the events at Ford’s Theater on the evening of April 14, 1865. Definitely not a subject that has been gamed before and it is really refreshing to be able to experience this history in an interesting and engaging game. There really is a lot to like with the way that clues are found and chits are blindly drawn to verify clues from a bag. There is also a great little movement mechanic with police and detectives to try to acquire more clues.
Peter unboxes the top pledge of Lands of Evershade, the new hybrid RPG/board game from Awaken Realms!
I’ve been very lucky to be the recipient of the generosity of Awaken Realms lately, who have sent me some amazing stuff to cover on the channel. Recently ten years in the business, the company is going from strength to strength, churning out some really great games with absolutely peak production values.
Case in point – the PRG-meets-board game Lands of Evershade, which not only looks gorgeous, but has been receiving rave reviews. And the design isn’t just about pretty pictures and extravagant bits; they’re some very clever component design here, especially in the character board designs and cases that preserve your character from session to session. Check it all out in this comprehensive unboxing video!
Stayed tuned for more folks – a rules & reference is of course in th works, and they’ll be a video review a bit later down the pipe!
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“In Signo Hoc Vinces”. Dive into history and heroism with Crusaders: The Siege of Acre 1291, a Tactical level Solitaire-Only board-wargame that immerses you and lets you experience the last stand of the Knights Templar and the Crusaders in the Holy Land. Relive the courageous stand of some 15,000 Crusader soldiers, Knights Templars, Teutonic Knights, and Hospitallers as they defend Acre, the critical port city in the Holy Land, against a massive Mamluk army of some 80,000 soldiers armed with siege engines and catapults during the Ninth Crusade.
Crusaders is a dice rolling, tower defense, solitaire game. Players take the role of Crusaders and try to defend Acre from the Mamluk attackers. Players win or lose depending on if the walls are breached and enough defenders survive.
Amateurs to Arms! is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation, while the British wanted to teach their former colonies a lesson. The game includes all of the theaters of battle from the war: the US/ Canadian border and the Great Lakes (of course) but also the wilderness of the old Northwest, the Atlantic coast of the US, the Civilized Indians of the south, and the site of the final conflict at New Orleans.
Each turn represents a few months of time (depending on the season). A typical turn consists of dealing out to each player the number of cards indicated on the turn track. The winter and spring turns require a few special tasks. The Americans will have more resources to commit to the war- until Napoleon is defeated in Europe, and the English player can focus more resources on their efforts in North America. Each card can be played for the event described on the card, or for the card’s Operations Points, to move Expeditions, build ships and fortifications, or raise troops.
Events on the cards and on the map will cause the markers on the Peace Track to move forward. This represents the war weariness of each side’s people: bad events will cause your people to demand peace. Most events push inexorably towards peace; only a few rally your people for a longer war. When the two markers meet on the Peace Track, the game proceeds to the negotiations at Ghent, and the winner is determined. Oh yes, and then each player plays one more card, while news of the peace travels across the Atlantic!
It has been about twelve years since The Battle for Normandy was originally released. Since that time, new research has been made available, and the game has been played countless times by many players around the world who have provided a wealth of feedback. The game system remains basically the same, allowing players to focus on planning and strategy and not an overbearing rules system. Based on that new research and feedback, many units have been adjusted, all of the maps have minor changes, and some whole rules sections have been revamped to better represent the historical reality, while minimizing further complexity. The original expansion is included in this Deluxe Edition (while remaining optional), and there are also new scenarios.
The Battle for Normandy Deluxe Edition Components (basically the original game and expansion combined with a few new components):
11 Countersheets (9 original, 2 from expansion; some of those dropped; the 70 errata counters are now incorporated into originals, plus some breakdowns dropped making room for the new counters) Many updates but the same graphics.
7 Mapsheets 22 x 34” (5 orig, 2 expansion) Many updates but same basic maps.
Rulebook 44 Pages
Scenario Book 68 pages
1 non-perm marker
3 D6 and 1 D10
2 Beach Landing aid cards 8-1/2 x 11
2 Terrain Effects Cards 8-1/2 x 11
2 CRT/Replacement tables 8-1/2 x 11
1 Allied Air Allocation log (laminated) 8-1/2 x 11
1 German Air Allocation log (laminated) 8-1/2 x 11
1 Turn Record Track 8-1/2 x 11
1 Utah Beach area map, cardstock (from original expansion) 8-1/2 x 11
New Components:
1 Random Events Table (8-1/2 x 11”) card stock
12 Interdiction level cards (2×3”, or regular card size)
The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for 2 players or player teams.
I’ll rest easier when I know they’ve reached shore
Peter checks out the packed new starter set for Dystopian Wars – Dominion of the Dragon!
Warcradle keeps hitting it out of the park with their releases and they’ve followed up the recent complete revamp of the Dystopian Wars rules with a brand new starter set packed with goodies – everything you need for two players to start playing this exceptional game of steampunk naval combat. Let’s check it out!
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Peter unboxes and talks about the new Reichbusters: Reloaded – and showcases his fully painted set!
Let’s have a good look at the new Reichbusters: Reloaded upgrade set, my painted miniatures from the original set, and explore the million-dollar question – is it better than the original game now?
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Nobody asks to be a hero, it just sometimes turns out that way.
Peter unboxes two new expansions for Halo: Flashpoint by Mantic Games!
It’s great to see more stuff coming out for Mantic’s Halo: Flashpoint game, and I’m especially happy to see more aliens on the battlefield. Check out the new stuff – Rise of the Banished and Feet First Into Hell!
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Any man who must say “I am the king” is no true king.
Peter checks out Kings of War for the first time with the new 4th Edition!
It’s a brand new year – the 14th! – for the Esoteric Order of Gamers, and I’m kicking it off with a new project – Kings of War by Mantic Games! Will this be your new favourite game of fantasy battles? Stick with me over the coming weeks as I unbox, build, paint and play (and of course, make a rules summary for) this rank and flank fantasy tabletop miniatures game.
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I am destined for greatness, but those in power only see me as a sword.
Peter and Dylan play Armoured Clash, the epic scale tabletop miniatures game from Warcradle!
Warcradle really hit this epic scale arame out of the park – Armoured Clash is a great game, especially with a design team including ex-Games Workshop designer James Hewitt. I’ve been meaning to film a battle report for the game and here it is finally. Enjoy!
Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!