Lese-Ansicht

Product Management and Game Design with Patrick Rauland

Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.

Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.

Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.

The post Product Management and Game Design with Patrick Rauland appeared first on Board Game Design Lab.

💾

  •  

Small Games that Pack a Big Punch with Jason Tagmire

Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch.

Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package.​​

And check out Button Shy’s latest game on Kickstarter HERE.

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

💾

  •  

The Game Designers Documentary with Eric Rayl

For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry.

Check out the documentary HERE.

The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab.

💾

  •  

Programmable Action Games with Bill Lasek

Bill Lasek, designer of Koi, discusses how to design programmable action games.

Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.

The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.

💾

  •  

Board Game Graphic Design with James Van Niekerk

James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.

The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.

💾

  •  

Designing Deduction Games with Tim Fowers

Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.

Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.

The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.

💾

  •  

Designing a Deck Building Game with Darwin Kastle

Darwin Kastle, from White Wizard Games, discusses how to design a deck builder.

Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.

The post Designing a Deck Building Game with Darwin Kastle appeared first on Board Game Design Lab.

💾

  •  
❌