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Designing Historical Games with Tom Butler

Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games. 

Tom has specialized in creating games based on history and has lots of interesting insight on the topic.

And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.

The post Designing Historical Games with Tom Butler appeared first on Board Game Design Lab.

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Designing Economic Games with Adam Chunn and Woody Hutsell

Adam Chunn and Woody Hutsell discuss designing economic games.

Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics.

Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.

The post Designing Economic Games with Adam Chunn and Woody Hutsell appeared first on Board Game Design Lab.

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Fun AND Educational Games with John Coveyou

John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational.

John is the designer of CytosisSubatomicIon, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games. 

The post Fun AND Educational Games with John Coveyou appeared first on Board Game Design Lab.

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Designing Abstract Games with David Abelson

David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.

David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense.

And be sure to check out the solo expansion for Intelle on Kickstarter HERE.

The post Designing Abstract Games with David Abelson appeared first on Board Game Design Lab.

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Designing Family Games with Bez Shahriari

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families.

We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.

The post Designing Family Games with Bez Shahriari appeared first on Board Game Design Lab.

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City Building Games with Ted Alspach

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.

Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.

The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.

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Themes that Sell with Jon Gilmour

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

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Creating Religious Themed Games with Andrew Harmon

Andrew Harmondesigner of Portals and Prophets, discusses religious themed games.

Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

Also, Andrew’s game is out on Kickstarter right now. Check it out here.

The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.

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Intertwining Theme and Mechanics with Scott Rogers

Scott Rogersdesigner of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.

Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts.

And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE.

The post Intertwining Theme and Mechanics with Scott Rogers appeared first on Board Game Design Lab.

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THEME! And How to Bring It Out with Evan Derrick

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.

Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.

The post THEME! And How to Bring It Out with Evan Derrick appeared first on Board Game Design Lab.

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