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Designing a Tile-Laying Game with Bob and Ryan Craig

Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game.

Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.

The post Designing a Tile-Laying Game with Bob and Ryan Craig appeared first on Board Game Design Lab.

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Outdoor Mystery Games with Geert Sillevis

Geert Sillevis, founder of Mystery City Games, discusses how to design an outdoor escape room type of game.

Geert’s game, “A Secret Sender,” is designed to help tourists experience Amsterdam while also enjoying a mystery game. (And it has a 5-star rating on Trip Advisor.)

The post Outdoor Mystery Games with Geert Sillevis appeared first on Board Game Design Lab.

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Designing an Engine Building Game with Elizabeth Hargrave

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games.

Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.

The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

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Going Pro in the Gaming Industry with Evan Derrick

Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry.

Evan works for Van Ryder Games and has been a full-time pro for over a year.

And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.

The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab.

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Designing Games Based on a Licensed IP with Daryl Andrews

Daryl Andrews discusses designing games based on licensed IPs.

Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.

The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.

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Multiple Mechanisms in a Game with Darren Terpstra

Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together.

Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way.

And be sure to check out Ignite on Kickstarter HERE.

The post Multiple Mechanisms in a Game with Darren Terpstra appeared first on Board Game Design Lab.

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