Lese-Ansicht

Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games.

We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix.

And check out their super thematic biathlon game on Kickstarter HERE.​​

The post Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire appeared first on Board Game Design Lab.

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Fulfillment, Shipping, and Logistics with Toby Truman

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money.

This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

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Time Management and Getting Things Done with Jason Brooks

Jason Brooks, designer of Legacies, discusses his best time management tips.

We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.

And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

The post Time Management and Getting Things Done with Jason Brooks appeared first on Board Game Design Lab.

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Designing Games with Your Kids with David and Jordanna Santiago

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.

We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.

And be sure to check out their game Jujo which is on Kickstarter HERE.

The post Designing Games with Your Kids with David and Jordanna Santiago appeared first on Board Game Design Lab.

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

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Building a Collaboration Based Publishing Company with Shawn Stankewich

Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration.

Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits.

And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.

The post Building a Collaboration Based Publishing Company with Shawn Stankewich appeared first on Board Game Design Lab.

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Designing Games for Non-Gamers with Adam McCrimmon

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind.

Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby.

And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

The post Designing Games for Non-Gamers with Adam McCrimmon appeared first on Board Game Design Lab.

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Celebrating 150 Episodes! with Gabe Barrett

For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions.

It’s been an amazing three years of episodes, and I’m excited about what’s next!

The post Celebrating 150 Episodes! with Gabe Barrett appeared first on Board Game Design Lab.

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Running an Indie Game Publishing Company with Andrew Birkett

Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher.

Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world.

And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE.

The post Running an Indie Game Publishing Company with Andrew Birkett appeared first on Board Game Design Lab.

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CE Marking and Board Games with Glenn Ford

Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box.

There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear.

And for more reading on CE Marking:

https://www.gov.uk/guidance/toy-manufacturers-and-their-responsibilities (UK government advice)

http://www.btha.co.uk (British Toy and Hobby Association)

And be sure to check out Glenn’s new game Moonflight on Kickstarter HERE.

The post CE Marking and Board Games with Glenn Ford appeared first on Board Game Design Lab.

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The Three Types of Creativity with JB Howell

JB Howell, designer of Flotilla, discusses the three types of creativity and how they relate to game design.

JB is an up and coming designer who I believe will be a household name by the end of this year, and we go into a lot of the ins and outs of his own creative process.

The post The Three Types of Creativity with JB Howell appeared first on Board Game Design Lab.

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Designing a Roll and Write with Odin Phong

Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game.

The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one.

And be sure to check out Odin’s roll and write anthology on Kickstarter HERE.

The post Designing a Roll and Write with Odin Phong appeared first on Board Game Design Lab.

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