Lese-Ansicht

[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

💾

  •  

[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman.

We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more.

The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first on Board Game Design Lab.

💾

  •  
❌