Lese-Ansicht

Pirate Borg Game Review

I stumbled across Pirate Borg back at Gen Con a few years ago, impressed by publisher Limithron's booth setup and the overall presentation of the swashbuckling RPG book. Fast forward to the present, where the newly minted Down Among the Dead and Cabin Fever supplements are sitting on my desk alongside the Pirate Borg Starter Set and it's high tide time that I provide an in-depth review of everything Pirate Borg.

Pirate Borg: Ashes to Ashes

Built on the 3rd party license for Mörk Borg, Pirate Borg mixes the apocalyptic setting from its namesake with its own spin on pirates and the undead. The game takes place in an alternate history of our world right around 1692 in an analogous region to the Caribbean known as the—wait for it—Dark Caribbean. Catchy, no?

As with any of the Borg games, the focus is on player agency and not so much on the minutiae of maintaining an extensive character sheet. Creating a new character is lightning fast and can be generated completely randomly, if desired, using any of the six core classes. Because of the inclusion of undead and fantastical creatures in this world, there are also options to play as an undead or a tall tale such as a merfolk, aquatic person, or sentient animal. Whether you want to sling…

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Epic Brick Adventures Game Review

Plastic bricks were a key part of my childhood. I have fond memories of tearing up my hands rummaging through a big tub of bricks that may or may not have actually held the one piece that I was searching for. Over time, my siblings and I developed amazing characters and lore of the hijinks that happened in our brick-world, leading me to naturally want to share that with my kids as they grow up. Epic Brick Adventures is designed to couple the world of bricks with the world of roleplaying games to facilitate creativity and storytelling without any age limitations. Ahead of the Kickstarter, I was able to get a look at the Introductory Guide and the Circus Catastrophe Intro Adventure to see if this game is more than just D&D with bricks.

Epic Brick Adventures: Building You Up

Epic Brick Adventures provides a rules framework for players to use their existing collections of bricks and plastic figures in a roleplaying game setting. Minifigures become MiniHeroes as a Brickmaster leads the players through an adventure of their own devising, serving as the Gamemaster (in conventional parlance).

MiniHeroes have Abilities broken out into Creative, Smarts, Willpower, Sense, Muscle, and Zip with concepts of Gusto and Clutch replacing energy and hit points respectively. Tack on an Occupation and some basic equipment…

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Starfinder Alien Core Review

If you're a Gamemaster running Starfinder Second Edition, the Starfinder Alien Core is your de facto manual of monsters. It promises pages upon pages of strange creatures that would feel at home in any sci-fi world. Some are geared more towards horror, others are more techy, and some are there as classics to hit you with a nostalgia bomb. Let's take some time to run through the highlights of the book.

Starfinder Alien Core

Right off the jump you are greeted with the full alphabetized table of contents for every creature featured in Starfinder Alien Core, including visual breaks for each set of letters to prevent the usual wall-of-text layout. Directly afterward is a brief section that describes the different aspects of a creature's statblock, how to play creatures, and making adjustments. I was quite surprised looking back at the Starfinder GM Core that this information was never included. There is more in-depth guidance into custom creature creation, but nothing that lays out the aspects of the statblock as succinctly as this.

Then it's time to dive right into the 200 pages of creatures, typically featuring one on each page. The general flow of information starts with a brief snippet of lore about the creature to set the scene, followed by the creature's statblock. The sidebar also always features…

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Through the Hedgerow Roleplaying Game Review

Presentation is half the battle when it comes to tabletop gaming; I never follow the adage of 'don't judge a book by its cover' because it goes against the grain of any marketing textbook. Through the Hedgerow immediately draws attention thanks to its evocative, pseudo-woodcut artstyle, imparting its promise of rustic fantasy upon prospective readers. Will it stand the test of time like it requires of its characters? Let's find out.

Through the Hedgerow Overview

Information comes flying at you right from the jump when you open up Through the Hedgerow. Flavorful vignettes separate the mechanical rules so that you are constantly reminded of the setting. The game takes place over four Ages, starting with the Dark Ages and ending during WWII. Much of the game is centered around a singular location during one (or more) of these epochs, setting the table for your characters to watch how history and the magical world of Fay shape it.

Players have an array of Gentries to choose from when building their character: the headless, turnip-wearing Buggeber Fay, scarecrow-adjacent Flayboglin Fay, Light-driven Heathen Clerks, champions of the Light known as Hodkins, the Mortal Motley entertainers, bird-faced Ouzels, humanoid spiders called Tomnoddins, Mortal children protected through innocence known as Waifs, or Warlockes, Mortal wizards who internally struggle with their magic.

Through the Hedgerow Roleplaying Game Review appeared first on Meeple Mountain.

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