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Normale Ansicht

Unmatched Adventures: Teenage Mutant Ninja Turtles Game Review

By almost every metric, the latest Unmatched Adventures set, Teenage Mutant Ninja Turtles, is an improvement on its predecessor.

Now, that’s quite some feat, given Unmatched Adventures: Tales to Amaze's impressive achievement. It turned the competitive Unmatched system into a cooperative experience and did it with style. I gave it 4 out of 5 stars just a few months ago, and I stand by that score.

But Teenage Mutant Ninja Turtles is the better game and the better experience. I’m going to use Tales to Amaze as a comparison throughout this review, not because it’s lacking, but to show how this new version builds on it.

Raise some shell

For the record, I am fairly indifferent to the cowabunga-ing Turtles. My 9-year old son recently asked me who has what weapon and I had to shrug and promise we’d look it up when we got home. They like pizza, they hang about with people whose names are months, and they wear colourful masks. (Why do they need masks, how many other humanoid turtles are wandering about New York?) Both their teacher and their villain are named after processes of making small fragments, but I couldn’t tell you which was the good one.

My praise for this…

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Scooby-Doo Mystery Masquerade Game Review

Scooby-Doo (along with plenty of other Hanna-Barbera cartoons) was one of my favorite shows growing up. There’s something about all the unique villains and countless oddly themed movies, including those wonderfully bizarre WrestleMania crossovers, that sits at the core of my childhood memories.

So when Scooby-Doo: Mystery Masquerade was pitched to me as a social deduction game set in the Scooby universe, I was immediately interested, though admittedly more for the IP than the mechanic.

I want to enjoy social deduction games like Blood on the Clocktower or Ultimate Werewolf, but negative experiences with both have largely steered me away from the genre. After a couple of plays of Mystery Masquerade, though, I’d say this is closer to the type of deduction found in Betrayal at House on the Hill than the social sleuthing those other games provide.

In Scooby-Doo: Mystery Masquerade, players collectively control the entire Mystery Machine gang as they attempt to figure out which villain stole the Coolsville Diamond. The culprit is hiding among a selection of 16 iconic Scooby-Doo villains.

Players begin by building the map using room tiles, which can be arranged in pretty much any configuration. Each player then receives three villain tiles that indicate which villains secretly belong to them.

…

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Spooktacular Game Review

Opening Credits

With spooky season just around the corner, the quest to find seasonally appropriate games moves to the forefront of my gaming sessions. Sure, you have the classics like Fury of Dracula, Betrayal at House on the Hill, and any flavor of Horrified, but I’ve always felt like I haven’t found that quintessential Halloween game that hits the table year after year.

That is…until now with Spooktacular.

Level 99 Games titles were never really on my radar in the past, with their bread and butter being anime-themed card games like Millennium Blades, BattleCON, and Pixel Tactics. But when I demoed Spooktacular at Gen Con 2025, my head immediately turned, and I felt a tad guilty for overlooking the fine folks there.

Ever since then, I’ve been trying to track down a review copy, which proved difficult considering how quickly each printing sold out thanks to the unexpected success of what I feel will become a cult classic for years to come.

However, it wasn’t all frights, as I managed to snag a copy at this year’s Gen Con, and I absolutely could not wait to get all that movie monster glory to the table.

Monster Mayhem

Spooktacular is a highly asymmetric…

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This Game Is Killer: Frozen Horror Game Review

It's rare that something so dangerous can occur, such as reviewing a game in which you had no great interest and then discovering that there's a sequel. When I gave This Game Is Killer a review, I left with a mixture of emotions. Although Alien on Board had some interesting concepts, the confusing rules and the inconsistent gameplay prevented me from really enjoying it. The series is now returning with This Game Is Killer: Frozen Horror, switching from the confining hallways in a spaceship to a similarly pleasant setting: the frozen wasteland of Antarctica.

Or, to be even more specific, The Thing (or the sequel) for the movie crowd, or Who Goes There? for the book people. The foundations haven't changed much. You still need to survive, and the well-being of your neighboring players is not your concern. Instead of an Alien randomly attacking locations on the ship, a single player becomes the “horror” for the round, and whoever shares their location dies.

The Thing, Literally 

No, this is not a social deduction game. While your identity is kept secret, it is revealed at the end of the round. From there, the identity cards are shuffled and dealt out again. Apparently, in this universe, the “thing” temporarily…

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Jisogi: Anime Studio Tycoon Game Review

Board gamers are allergic to anime.

At least, that's the impression I've gotten after reviewing board games for the better part of a decade. I've covered plenty of games from across the ocean that barely made a stir in the West, including the card-based boss battler Testament, the calculating superhero co-operative game Tokyo Sidekick, and WizKids' reprint of the time-traveling one-vs-all game Tragedy Looper: New Tragedies. Search for reviews of any of them, and you’ll only encounter a handful that give these games a fair shake.

Jisogi: Anime Studio appears to have broken free from those chains of tradition. Well-known YouTube channels are talking about, praising it, and gushing over its artwork. I won’t lie, I’m about to do the same. I’ve played this ridiculous number of times despite the short timeframe I’ve had with it. I love this game.

Lights, Camera, Debt

Jisogi’s story is a somewhat familiar one in the animation industry. A massive animation studio lays off its employees, and the government decides to intervene. It will fund the next great small studio, provided someone can prove they have what it takes to run one. That someone is you. You take control of one of these struggling studios and have four rounds to…

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Mind Sweeper Game Review

There’s a level of chaos that appears when a player’s turn is up in the new word-association party game Mind Sweeper (2026, Floodgate).

You see, players are staring at a table that has like 50 small cardboard tokens scattered here and there, from easy visuals (like one of those Egyptian-style pyramids, or a sword, or an apple) to some that are a bit opaque, like a single exclamation point. The active player is dealt a card with six words, and separately a number token forcing the player to illustrate a specific word (using those tokens) over the next 60 seconds.

Get your team to guess what the word is, and you score the card. Players can shout anything as soon as the timer starts, adding to the chaos. If they don’t get the word in those 60 seconds, the active player flips the word card in view of all players, then the team gets 60 more seconds to guess which of the six words was the original answer.

Across 10 word cards, you’re looking at a 15-20 minute experience, in a cooperative, high-score challenge that pushes players to get as many of the 10 words right as they can.

The keys here is twofold. Each card’s clue words are…

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Jibber Jabble Game Review

I picked up a review copy of the new word game Jibber Jabble during my visit to Gen Con 2026. After meeting the game’s designer, Carrie Sykes, at a pre-con media event organized by the publisher, I had the chance to demo the game later that weekend before getting Jibber Jabble in front of both my review crew, a group of six at a family beach vacation a couple days later, then a group of eight during one of my weekly gaming group nights.

Here’s the synopsis: it’s hard to beat the value proposition of a collaborative word association game that plays fast for an MSRP of $9. It doesn’t land on my personal Mount Everest of word games, but everyone who played it wanted their own copy.

We Need Some Clue Words for “Statue”

Jibber Jabble is a word association game that plays in about 20 minutes, maybe a bit more with more players. Across six turns, players provide clues for a word or term, helping the active player by giving them clues for the word they cannot see (yes, this is the format for games like Just One).

So, the active player flips a card towards everyone else, then the team picks a number, from…

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Shape It Game Review

Cooperative games where the players can't discuss strategy aren't anything new, but they only work if everyone figuratively signs the social contract to make it work. In Shape it, published by Randolph, players move cardboard shapes around the table in hopes of everybody seeing the same artistic vision. Without speaking about the look you're going for, this can be a Herculean feat. But does it shape up to be a game worth bringing to the table? Let's find out.

Shape It: Taking Shape

In Shape it, players move seven abstract shapes to communicate a concept listed on one of the Word cards laid out on the table. The trick is that all the words could be correct; it's a matter of unified consensus among the group. If everybody can collectively earn 5 cards for guessing the same Word card before flipping the third Life/Failure token, they win!

To set up the game, players arrange 7 shapes in a circle in the center of the playing area. Starting with the green deck, 5 Word cards are drawn and laid out to form the starting Word pool from which inspiration will be drawn.

Every round, players may move a single shape. Pieces can be placed on top of other pieces or rotated around, but pieces that are underneath other pieces are…

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One Round? Game Review

Devir sent a copy of their new party game, One Round?, and I’ll admit that the first pass of the rules didn’t get me all hot and bothered.

In fact, even when I taught the game to three different groups over the course of a week, all of those players also looked at me suspiciously as I finished the teach. “Another word game, eh?” was the response of my wife; One Round? didn’t look like much when I whipped it out for these audiences.

But across three plays (at two, three, and four players), I’m surprised to say that One Round? earned its street cred thanks to a setup that differentiates itself just enough from some of the heavyweights in the genre. If you can find a copy for the right price, I highly recommend adding this to your party game collection.

It’s So Just a Single-Clue Code Word Game

There’s no getting around it: the word association game space is really jammed right now.

If you’ve been in “The Hobby” for the last 10+ years, you’ve already got copies of some, if not all, of the following games in your house: Codenames, So Clover, Just One, Wavelength, Letter Jam, Decrypto, Phantom…

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Unmatched: Lee vs. Ali Game Review

Thrilla in Manila

Fellow Meeple Mountaineer Andrew Holmes recently published a review covering Unmatched: The Witcher - Realms Fall and Steel & Silver, and his opening comment mentioned that we at Meeple Mountain differ on our opinions of the Unmatched franchise. But that makes sense as different reviewers covering differently themed sets are going to land differently on their thoughts.

(The correct opinion is that Unmatched is awesome)

However, Andrew is right that Unmatched is a great system because of its simplicity, quick pace, and heavily contrasting roster of fighters. And like him, I’m the ideal demographic, but for different reasons. The original game, Star Wars: Epic Duels, was played dozens upon dozens of times by my friends in middle school and me. We even found custom heroes online and printed them out, and though they were wildly unbalanced, it was a blast nonetheless.

Fans of Unmatched will recognize Bruce Lee as a highly sought-after expansion, being the first single-character pack and, at times, running upwards of $250 on the secondary market. Fortunately for those patient enough, Bruce Lee has returned in both an affordable and memorable set, going toe-to-toe with the famous boxer Muhammad Ali. I wasn’t alive during their height of fame, but their quotes, stories, and larger-than-life personas live on through pop…

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Fliptoons: Season 2 Game Review

Back on the Air

Fliptoons is BACK! I was fortunate to experience the new iteration a few months early, and it was quite hard to keep the excitement under wraps until the reveal.

The first set of Fliptoons was a grand time, and mechanically, there wasn’t much that needed fixing. But Thunderworks Games has doubled down on a framework that’s ripe for expansion. A game built around goofy card effects, conditional scoring, and unpredictable tableau chaos is the perfect stage for a new batch of characters to join the cast. More toons mean more combos, more dramatic reveals, and more opportunities for rounds to go completely sideways.

Thunderworks Games returns to the studio with Fliptoons: Season 2, bringing a new cast of cards while keeping the same breezy energy that made the original such an easy table hit. This standalone expansion is as exciting as an anticipated season premiere: familiar structure, new faces, and plenty of room for the fame race to get wacky.

Previously on Fliptoons…

Fliptoons: Season 2 is still very much Fliptoons. Players are building a little cast of cartoon animals, flipping cards into a 3x2 grid, and trying to squeeze as much fame out of those cards as possible.

Like the original, players begin with a…

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Fliptoons Game Review

Silver Age Cartoons

I’m a sucker for an old-timey aesthetic, especially when it comes to cartoons. Growing up, my father showed me some of his favorites, like Popeye the Sailor Man and Woody Woodpecker. I think there’s still a real appetite for the animation style of yesteryear, especially in the modern age, as evidenced by the massive video game success of Cuphead and Mouse: P.I. for Hire.

The board game world is no stranger to this style either, with titles like Vagrantsong, Townsfolk Tussle, Vegetable Stock, Magical Athlete, and even the video game spinoff Cuphead: Fast Rolling Dice Game. Fliptoons from Thunderworks Games fits nicely into that ever-growing family, and I’ll always be drawn to every title in it.

Flip-Flip-Flipadelphia

Fliptoons is a fast-paced card-drafting game where the player who generates the most fame points after a final flip becomes the top toon.

Players start with identical decks of basic toons that are played one by one, creating a 3x2 grid of cards. Cards have various effects depending on their position, adjacency, game state, or other conditions in the grid, including other players’ grids. Some of these effects increase value, flip cards to void a previously played card, dismiss other cards, and so much more.

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