Scooby-Doo Mystery Masquerade Game Review
Scooby-Doo (along with plenty of other Hanna-Barbera cartoons) was one of my favorite shows growing up. There’s something about all the unique villains and countless oddly themed movies, including those wonderfully bizarre WrestleMania crossovers, that sits at the core of my childhood memories.
So when Scooby-Doo: Mystery Masquerade was pitched to me as a social deduction game set in the Scooby universe, I was immediately interested, though admittedly more for the IP than the mechanic.
I want to enjoy social deduction games like Blood on the Clocktower or Ultimate Werewolf, but negative experiences with both have largely steered me away from the genre. After a couple of plays of Mystery Masquerade, though, I’d say this is closer to the type of deduction found in Betrayal at House on the Hill than the social sleuthing those other games provide.
In Scooby-Doo: Mystery Masquerade, players collectively control the entire Mystery Machine gang as they attempt to figure out which villain stole the Coolsville Diamond. The culprit is hiding among a selection of 16 iconic Scooby-Doo villains.
Players begin by building the map using room tiles, which can be arranged in pretty much any configuration. Each player then receives three villain tiles that indicate which villains secretly belong to them.
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