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Designing Family Games with Bez Shahriari

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families.

We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.

The post Designing Family Games with Bez Shahriari appeared first on Board Game Design Lab.

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Player Psychology with Dr. Corey Butler

Dr. Corey Butler, social psychologist and avid gamer, has been conducting research on gamers for a while and has some really interesting information on player psychology based on both his formal training and his research.

And check out all the really cool articles and research findings on Corey’s blog HERE.

The post Player Psychology with Dr. Corey Butler appeared first on Board Game Design Lab.

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Pervasive Games with Greg Loring-Albright

Greg Loring-Albright is back on the show, and we’re talking about games that don’t exist on a board or even at a table.

Greg has been designing games that pervade into spaces much bigger than your dining room table, and he has some really interesting insight on how and why these games work.

The post Pervasive Games with Greg Loring-Albright appeared first on Board Game Design Lab.

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3D Printing and Game Design with Kirk Dennison

Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design.

Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company.

And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis.

Notes from the show:

– Free 3D models: https://www.thingiverse.com/
– The affordable ($200) 3D printer I use, Monoprice Select Mini 3D v2: https://www.amazon.com/dp/B01FL49VZE/ref=twister_B07515FG7P?_encoding=UTF8&psc=1
– If you buy the Select Mini, you should really upgrade to a glass bed. Details here: https://www.mpselectmini.com/glass_bed
– If you buy the Select Mini, FB support group here: https://www.facebook.com/groups/710952782398723/
– The really premium ($3.5k or $5k) 3D printer often recommended: https://formlabs.com/store/us/form-2/buy-printer/

The post 3D Printing and Game Design with Kirk Dennison appeared first on Board Game Design Lab.

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Eric Lang’s Best Advice

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

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Hacking Creativity to Become the Best in the World with Gabe Barrett

BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.

He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.

The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.​

The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.

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How to Work with Artists with Adrienne Ezell

Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.

Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between.

Link to the 3d box maker we discussed: https://www.boxshot.com/

 

 

The post How to Work with Artists with Adrienne Ezell appeared first on Board Game Design Lab.

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City Building Games with Ted Alspach

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.

Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.

The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.

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Catch-Up Mechanisms with Joseph Z. Chen

Joseph Z Chen discusses catch-up mechanisms.

Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences.

And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE.

The post Catch-Up Mechanisms with Joseph Z. Chen appeared first on Board Game Design Lab.

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The Indie Game Alliance with Matt Holden

Matt Holden discusses the Indie Game Alliance.

Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.

The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab.

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Coming Attractions for the BGDL

I’ve got some exciting announcements for the BGDL:

1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…

2) BGDL Game Nights. I want to provide opportunities for people (especially those in more isolated locations) to be able to get together and play games. Both published games and prototypes. So, the BGDL is going to start hosting regular game nights through Discord and Tabletop Simulator. The first game night will be May 12th.

3) Giveaway. We’re giving away 2 copies of Tabletop Simulator. All you have to do is fill out this short form and you’ll be entered to win. The form will give us a better idea about what the community wants as far as game nights are concerned.

4) Game design tutorial videos. Chris Perea is putting together regular content to teach you how to do various design related tasks, starting with getting your game setup on Tabletop Simulator. Please subscribe to the BGDL Youtube channel to see all the current and future how-to guides. 

The post Coming Attractions for the BGDL appeared first on Board Game Design Lab.

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Multi-Use Cards with Jon Mietling

Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.

Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.

The post Multi-Use Cards with Jon Mietling appeared first on Board Game Design Lab.

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Pitches & Sell Sheets with Jeremy Commandeur

Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.

Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.
Sell Sheet Examples on Pinterest collected by John Brieger:
Sell Sheet Examples on Flickr collected by Jeremy Commandeur:
How To Make a Sell Sheet– article on League of Gamemakers:

The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.

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Bringing Old Designs Back to Life with Justin Jacobson

Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.

Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.

The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab.

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