Honeypot Review
If you threw the bluffing game Sheriff of Nottingham into a pot with Sushi Go! and stirred them around, you’d get Honeypot—a set collection game with a bit of push-your-luck bluffing. Honeypot was not a game I would have picked up on its own, but because my family is already familiar with those mechanics and […]
I despise the word “impossible” in the two-player board game design space. It’s “impossible” to make an 18xx game at two players. It’s “impossible” to make an area control game with two players. It’s “impossible” to make a hidden roles game with two players. When a designer or design team aims to tackle the “impossible,” […]
IV Studio’s first game Moonrakers, was the first game I ever crowdfunded. I was struck by their combination of old-school design ideology, paired with marketable and upgraded components and art. Unfortunately, I found Moonrakers too simple to be fine. Because of that opinion, I never really checked in with their output of the last dozen […]