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Normale Ansicht

Scales of Fate Review

28. Oktober 2026 um 13:56
Scales of FateI despise the word “impossible” in the two-player board game design space. It’s “impossible” to make an 18xx game at two players. It’s “impossible” to make an area control game with two players. It’s “impossible” to make a hidden roles game with two players. When a designer or design team aims to tackle the “impossible,” […]

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Realm of Reckoning Review

23. September 2026 um 14:49
Realm of ReckoningIV Studio’s first game Moonrakers, was the first game I ever crowdfunded. I was struck by their combination of old-school design ideology, paired with marketable and upgraded components and art. Unfortunately, I found Moonrakers too simple to be fine. Because of that opinion, I never really checked in with their output of the last dozen […]

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