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Normale Ansicht

Scales of Fate Review

28. Oktober 2026 um 13:56
Scales of FateI despise the word “impossible” in the two-player board game design space. It’s “impossible” to make an 18xx game at two players. It’s “impossible” to make an area control game with two players. It’s “impossible” to make a hidden roles game with two players. When a designer or design team aims to tackle the “impossible,” […]

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Tag Team: Arthur’s Legacy Review

09. September 2026 um 14:59
At Gen Con last year, I was really excited to try out the auto battler from Scorpion Masque named Tag Team. Designed by the duo of Gricha German and Corentin Lebrat, this unique 2-player game has seen its way to my table more times than I can count. To the surprise of absolutely no one, […]

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Spell Review

03. September 2026 um 14:32
SpellSpell is a compact head-to-head game of tile placement, area control, and pattern recognition from Nuts!, designed and illustrated by Jesus Fuentes. It plays in about 20 minutes (over up to 6 rounds), and the whole thing fits in a tiny box. Get out your sonic screwdriver, because this game is definitely bigger than its […]

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The Battle of Versailles Review

19. August 2026 um 14:26
The Battle of VersaillesAs someone who adamantly enjoys two-player, card-driven games, I was quite excited to have the opportunity to check out The Battle of Versailles. But in a crowded field, how does it stack up against the intense competition? Does it slowly fade away like the French fashion scene, or explode out of nowhere like the American […]

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Duel of Meloch Review

07. Juli 2026 um 13:35
Duel of MelochStonemaier Games stands out among board game publishers for prioritizing both deluxe component quality and extensive playtesting, the combo of which produces consistently excellent games beloved by many. Their latest release is a mash-up of two of their popular titles: Wingspan and Viticulture—players will race to get birds drunk on fermented grapes. I kid. The […]

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