Scales of Fate Review
I despise the word “impossible” in the two-player board game design space. It’s “impossible” to make an 18xx game at two players. It’s “impossible” to make an area control game with two players. It’s “impossible” to make a hidden roles game with two players. When a designer or design team aims to tackle the “impossible,” […]
At Gen Con last year, I was really excited to try out the auto battler from Scorpion Masque named Tag Team. Designed by the duo of Gricha German and Corentin Lebrat, this unique 2-player game has seen its way to my table more times than I can count. To the surprise of absolutely no one, […]
Spell is a compact head-to-head game of tile placement, area control, and pattern recognition from Nuts!, designed and illustrated by Jesus Fuentes. It plays in about 20 minutes (over up to 6 rounds), and the whole thing fits in a tiny box. Get out your sonic screwdriver, because this game is definitely bigger than its […]
As someone who adamantly enjoys two-player, card-driven games, I was quite excited to have the opportunity to check out The Battle of Versailles. But in a crowded field, how does it stack up against the intense competition? Does it slowly fade away like the French fashion scene, or explode out of nowhere like the American […]