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Marvel: Crisis Protocol – Guardians of the Galaxy Starter Set – Intergalaktisches Haudrauf (Rezension)

24. September 2026 um 09:00

MCP GGS TitelDie Guardians of the Galaxy bekommen Verstärkung für Marvel: Crisis Protocol. Das neue Starter Set bringt gleich zehn Charaktere auf den Spieltisch. Doch wie gut eignet sich die Box für den Einstieg und was können die kosmischen Helden eigentlich im Spiel? Wir haben uns das Set genauer angesehen.

Dieser Beitrag wurde von Nina Horbelt geschrieben

Marvel Crisis Protocol – Onslaught’s Grip Tightens!

Excelsior, heroes, and welcome to a Meeple Mountain article for Marvel: Crisis Protocol! Today, we’re here to talk about the newest supervillain to join the roster: Onslaught! This big boy boasts his own personal affiliation where anyone you bring is automatically affiliated with him and uses his leadership. The model is cool, but how does it all pan out?

I want to give a quick shoutout to one of my local players, Isaiah Cooper, who excitedly agreed to paint this Onslaught for me when he arrived. I would rather put impressive painting on display for y’all than my mediocre attempts at whipping something up.

Two Minds, One Grudge

Onslaught is a character lifted straight from the comics (and for my money, likely to feature heavily in season 3 of X-Men ‘97.) He’s a fusion of Professor X and Magneto’s consciousnesses after the two of them used their powers on each other. Here in MCP, he’s the first character to carry two alter-ego tags, serving as both Charles Xavier and Max Eisenhardt. This means you can’t run either character with him, but since Onslaught has the “peerless” tag, it means you can’t run him with any other peerless characters anyway, which Magneto has.

The box is just one simple model, but don’t let that fool you. This is one of the…

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Schurken des Spiderversums – Spider Foes Starter Set (Rezension)

17. September 2026 um 09:00

MSF - TitelWenn die Spider Foes auftauchen, ist niemand mehr sicher. In Marvel Crisis Protocol vereinen sich im Spider-Foes Starter Set einige von Spider-Mans brutalsten und gefährlichsten Gegnern. Ihre Superkräfte, ihre Skrupellosigkeit und ihre zerstörerische Macht machen sie zu einer tödlichen Bedrohung. Sind sie noch aufzuhalten oder gehört die Zukunft dem Bösen?

Dieser Beitrag wurde von Christian Kallweit geschrieben

Der Kampf um das Multiversum beginnt – Marvel Crisis Protocol (Rezension)

07. September 2026 um 09:00

In Marvel Crisis Protocol treffen die größten Charaktere des Marvel-Universums aufeinander. Mit cleverer Taktik, spektakulären Superkräften und zerstörbarer Umgebung wird jedes Gefecht zum epischen Showdown. Ist das Spiel so heldenhaft wie es erscheint und lohnt sich ein Blick ins System?

Dieser Beitrag wurde von Christian Kallweit geschrieben

Marvel: Crisis Protocol Alliances – Night of the Goblin Review

Green Goblin Crashes the Party

When AMG first announced their foray into the world of board games with the Alliances line as a spinoff from Marvel: Crisis Protocol, I was… skeptical. After all, could they really take a game I love like MCP and spin it off into a team-based co-op experience? Could they capture what makes MCP work? I was dubious. While it’s not a perfect experience, I was completely pleasantly surprised by just how fun the game turned out to be. It’s just an absolute blast.

The quick idea is that each Alliances game brings together a team of four heroes, all with varying superpowers, to take down an iconic villain and their army of goons. Here, we get both Spider-Men (Peter Parker and Miles Morales) along with Black Cat and Ghost-Spider, teaming up to take down the Green Goblin. Together, they’ll fight him across three different chapters (two objective-based chapters and a final boss fight), each lasting roughly 90 minutes each. 

Getting started is simple - each player picks the character they want to be and picks a level 1 upgrade, and then you’re off. It’s worth noting that if you’re a solo player, this game is very easily playable in solo mode with you controlling all four characters, though I can’t speak to that experience…

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So, What Even Is Marvel: Crisis Protocol?

(Last updated July 2026.)

Let's get the obvious question out of the way: yes, it's a miniatures game, and yes, that phrase alone is enough to send some board gamers running for the hills. I get it. I was one of you. The idea of assembling tiny plastic limbs with tinier plastic glue, then learning a ruleset that looks like it was fully written for people who already know what a "beam attack" is, felt like I was trying to translate the Necronomicon or something.

Marvel: Crisis Protocol is Atomic Mass Games' skirmish game built around Marvel's absurdly deep bench of heroes and villains. "Skirmish" is doing real work in that sentence: you're not commanding armies or pushing platoons around a table. You're fielding a handful of named, iconic characters and throwing them at each other across a comic-book landscape. This means the game is about how Juggernaut specifically behaves in a fight as an unstoppable wrecking ball, not how many identical soldiers you can cram into a formation. If you've ever wanted Hulk to pick up a dumpster and throw it through a building, this is the game built for that exact impulse.

Here's the game, stripped all the way down. You build a roster of characters ahead of…

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Marvel: Crisis Protocol – Sentinels Shake Up the Game

Excelsior, heroes, and welcome to a Meeple Mountain article for Marvel: Crisis Protocol! Today, we’re here to talk about the newest wave of releases for MCP, as your favorite evil robots join the battle. But that’s not all—we have not only fresh models to enjoy, but a whole new set of missions that aim to shake up the meta game! As we say goodbye to the previous 1.5 years of missions, these new ones promise to change the game entirely.

Quick refresher if you've never picked up MCP: this is a skirmish game where you build a squad of Marvel characters - usually four or five, pulled from a larger roster you build ahead of time—depending on how much "threat" (basically their power level and cost) you can afford, and throw them at each other across a comic-book cityscape. You win by controlling objectives called secures and extracts, not by wiping out your opponent, though plenty of games end with someone getting tabled anyway (losing every model on the table). Power is the currency that fuels your abilities, and you earn it mostly by dealing and taking damage, which is why a change to how power works can ripple through the entire game. Got it? Good, because that's exactly what just happened. And that ripple effect is exactly why this…

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