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Normale Ansicht

6 Nimmt! (Digital Eyes)

31. Oktober 2026 um 12:43

There's something weirdly satisfying about watching a plan fall apart. You carefully chose a card, after considering what has already been played. You convinced yourself that everything will be fine, until everyone reveals their cards and the numbers fall into place. Suddenly you're collecting a whole bunch of negative points. It's simple, but a lot of fun. All you have to remember is that 6 Nimmt! by Wolfgang Kramer from Amigo, with art by Franz Vohwinkel.

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Vantage (Saturday Review)

18. Juli 2026 um 12:43

The escape pod rattles violently as it tears through the atmosphere, before the noise suddenly fades away. A rough landing throws you against the restraints, leaving only silence until the hatch finally creaks open and fresh air rushes in with a long hiss. After you take off your helmet, you can smell unfamiliar scents. As you climb out of the pod, you can see a landscape unlike anything you have ever seen before. There are giant mountains that disappear into the clouds, strange plants that sway gently in the breeze, and countless mysteries that are waiting to be uncovered. You notice that you crashed high on a lonely hill, giving you a really good Vantage by Jamey Stegmaier from Stonemaier Games with art by Valentina Filic, Sören Meding and Emilien Rotival.

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Grab Bag: Jungle (Saturday Review)

11. Juli 2026 um 12:43

The early morning mist hangs beneath a canopy of dark green waxy leaves, while distant calls echo through the jungle from animals who have lost their way. You're following their footprints until you eventually glimpse a tail disappearing into the undergrowth. Working together, you manage to rescue one animal after another, but the falling grains of sand remind you that time is against you. So off you go deeper into the Grab Bag: Jungle by Rob M Harper and Mike Harrison-Wood from Gibsons with art by Lauren Heywood-Law.

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Eternal Decks (Saturday Review)

04. Juli 2026 um 12:43

Mist drifts between towering trees where forgotten shrines stand undisturbed, their silent guardians waiting with quiet patience. Strange creatures emerge one by one, each offering hope while demanding sacrifice before another cautious step may be taken. Ancient legends promise a way to restore what has been lost, although every answer seems hidden behind another trial. The journey will be endless, as we discover the Eternal Decks by Hiroken from Tricktakers Games with art by Mujunsha.

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Intentional Experience – designer intent and player experience (Topic Discussion)

26. Mai 2026 um 12:43

Designers don't like it when players criticise their board game, and the response often is that the game was intentionally designed that way. Players complain that a strategy feels unfair, a mechanism is frustrating, or a game simply isn't very clear. Designers reply that that just misses the point. Similar disagreements exist in films, novels, and art, yet board games seem to have them more often, and they are often more personal. Part of the reason may be that board games are not passive experiences. Players are not simply watching events unfold, but instead are interpreting rules and shaping the experience themselves every time the game hits the table.

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Big Wave (Saturday Review)

07. März 2026 um 12:43

Surf was up. We had already checked out Mavericks, Praia do Norte and Mullaghmore Head. All that was left was to ride the big breakers at Pipeline. We couldn't wait to show off our best tricks and compete with each other to score the most admiration. It was time to swim out and get on the next Big Wave by Daniel Kenel from Little Dog Games with art by Justin Santora.

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Tricky Landing (Saturday Review)

28. Februar 2026 um 12:43

Cards were wildly flying through the air. People were taking turns aiming their cards at the target in the middle of the table. It all looked frightfully confusing, but everyone was happy. Choosing the best card was hard enough as it was, but flicking it correctly seemed impossible. For the cards, it was certainly a Tricky Landing by Mike Petchey from Huff No More with illustrations by Edie Petchey.

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Tranquility: The Ascent (Saturday Review)

14. Februar 2026 um 12:43

The air thins with each step, and talking becomes almost impossible without a rest. The mountain is relentless, and so are those intent on beating it. Reaching the peak requires patience and knowing which route to take and what to leave behind. No one climbs alone, and no one fails alone either. The summit awaits and promises unmatched Tranquility: The Ascent by James Emmerson from Lucky Duck Games with art by Tristam Rossin.

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The Vibe (Saturday Review)

07. Februar 2026 um 12:43

Staring at the art in front of them, next to a number of words, the group was trying to figure out which noun fit the paintings best. Someone read out a single word and explained their theory. Suddenly, everyone wanted to share their own opinion, some confident, some cautious. I listened to what everyone had to say. Only I knew which word was the right answer. After all, I had chosen it, based on The Vibe by Jacob Jaskov from Uloomi.

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This Game is Killer: Alien on Board (Saturday Review)

10. Januar 2026 um 12:43

After realising that they had not only inadvertently brought an alien lifeform onto their freighter, but that the alien was a vicious and terrifying predator, the crew had only one choice. Armed with whatever they could find on their commercial vessel, they started sweeping the ship one section at a time. Yet, their fear and terror led to rash decisions, which meant a crew member got sucked out into the vacuum, and another was blown up by a hastily made explosive device. To the crew, it was life and death, but to the alien, it was all a game, and This Game is Killer: Alien on Board by Ivan Turner from Smirk & Dagger Games with art by Grafit Studio.

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